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#Crucible

2/21/2015 10:08:27 AM
48

People Quitting in Crucible

This is some constructive feedback for Bungie with regards to people quitting out of Crucible matches, and in particular, Iron Banner matches. I’ll begin by saying that I think offering Medallions of Iron was helpful in reducing the number of people quitting out of Iron Banner matches. However, like many of Bungie’s patches, this addresses symptoms of underlying problems rather than dealing with the root cause(s). There are three main reasons people quit out of Crucible (or IB) matches: 1) Their team is doing poorly 2) Their team is at a disadvantage (numerical or geographical) 3) They personally are doing poorly (irrespective of other factors) Bungie can’t do anything about #3, but it can absolutely help with the first two. Matchmaking should be better, with an eye towards fairer team matchups. Breaking up unfair matches after the fact is like purchasing a fire extinguisher after the house has burned down. As it currently stands teams are split up after a one-sided game, but often these ‘pieces’ are simple reassembled into the same group of 12 with only 1 or 2 players actually rotating out. In Iron Banner in particular there is no reason that a team should have 3+ level 28 (random) players together. Especially if the opposing team is wall-to-wall 32’s. The second problem has to do with geographical (dis)advantages: many of the Control maps are unbalanced. This has been a problem since day one, and many people ([url=https://www.bungie.net/ga/Forum/Post/79787164/0/0t]including myself[/url]) have offered ideas on how to fix the maps. Ironically, the only map that was noticeably altered was Blind Watch, and the changes were cosmetic. This is one step back and two steps back. Blind Watch, Firebase Delphi, and Shores of Time are all unbalanced in several ways. Asylum in Control is the worst offender by far, but at least it hasn’t shown up in Iron Banner playlists yet. Re-balancing the maps would go a long way towards reducing unfairness and its perception among the player base. TL; DR: Fix your matchmaking. Fix your maps.

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  • I've definitely quit rounds for reasons 1 and 2. I feel shitty about, and I try to stick it out if I'm just sucking but the team is still chugging along...but when a Control round is spiraling out of hand due to the other team having a map advantage, or I'm in Crucible and just plain outskilled by half the other team, I have no incentive to stay and keep getting my ass kicked. Halo was great about having a quit penalty, and having skill-ranked matchmaking. I am continually disappointed that Bungie has not implemented a similar system in Destiny. There's still time, guys! YOU CAN DO IT! Great comment OP, thanks.

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