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Edited by JAZZFUL: 7/28/2015 3:14:39 AM
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BUILD YOUR OWN EXOTIC HERE!

Show ideas! Creat an exotic and post here. Label name of gun, and all its talent trees. GO! Loving these ideas, keep it up Keep this ish up guardians, let me hear it
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#Destiny

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  • No land behind Looks like the no land beyond but doesn't suck

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  • [b]Chain of Life[/b] Exotic hand cannon [u]"lifes works are unknown but the most we can do is understand the chain..."[/u] [i]stats:[/i] Impact: 85/100 Rate of fire: 35/100 Reload: 75/100 Stability: 45/100 Range: 50/100 Magazine: 12 [b][i]Exotic Perk[/i][/b] [u]chain of life[/u] [i]"precision kills chain precision kills until there are no nearby enemies or the enemy doesn't die"[/i] [b]Void Damage[/b] Tier 1: Firefly Tier 2: Zen moment Tier 3: -perfect balance (stability 45-65) -flared magwell (reload 75-100) -hammer forged (range 50-75) Tier 4: Chain Of Life

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  • Legendary Advice Pulse Rifle Perk 1: kills have a chance to regenerate heavy ammo Perk 2: if heavy dont gets generated your shield and health regenerate full

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  • Edited by hobo808bosco: 3/15/2015 4:26:46 AM
    Name: The Servitor's Promise [i]The Servitor's last breath produced this weapon, cursed with the power of the void.[/i] Type: Scout Rifle Burn: Void Rate of Fire: 60 Impact: 60 Range: 80 Stability: 90 Reload: 70 Magazine: 15 Upgrades: Servitor's Curse: Precision Hits burn your opponent with the Void of nothingness, Servitor's Promise: Kills automatically restore your shield and you become invincible for three seconds. Servitor's Revenge: Hip fire kills generate an orb of light for your allies. Fallen Disruptor: Fallen Majors stager when hit with Precision shots.

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    • Edited by Poeghostz: 3/16/2015 9:54:56 AM
      Soul Eater: exotic scout rifle "[i]It grew stronger with each soul it ate; consuming the life of my enemies while developing an existence of its own. I'm starting to wonder how safe my soul is...[/i]" - Unknown Warlock Exotic perk: Soul Eater Kills with this weapon increase your maximum health by a bit for a short time. Stacks 5 times.

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      • Valus Ta'aurc's prize (Machine gun) Taken from the fleet commanders lifeless hand and forged anew in light- Speaker Perk 1: safe reload- when magazine is empty, on reload cluster bombs detonate around the player. Perk 2: hip fire- firing from the hip increases accuracy. Bonus info it looks like a mini gun.

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        • Edited by Dark_Warlock898: 3/14/2015 9:23:06 PM
          [b][u]THERE ARE A LOT[/u][/b] [b]The Angel Wing[/b] Exotic Rocket Launcher "These rockets fly gracefully like an angel...until it explodes with hellish power." Arc Damage Perk 1: The Broken Wing: Rockets that miss the target immediately return to the magazine Perk 2: The Angel Wing: Rockets fired spread apart into smaller rockets that deal more damage. [b]Truth or Dare[/b] Exotic Hand Cannon "Those who dare to use this weapon reveal the truth about themselves." Solar Damage Perk 1: Truth: Precision kills cause a massive explosion Perk 2: Dare: Rounds fired from this weapon can penetrate multiple enemies and surfaces [b]Jack of All Trades[/b] Exotic Pulse Rifle "'I can never get a clear answer, the gun is shrouded in mystery' -Toland" Original: Void Damage After JOAT Perk:All Elements of Damage Perk 1: Jester: 75% of rounds fired from this weapon deal bonus damage Perk 2: Jack of All Trades: Each round fired from this weapon deals a different type of elemental damage. [b]Hour Glass[/b] Exotic Sniper Rifle "This weapon breaks time...and the skull of your enemies..." Solar Damage Perk 1: Halfway: The bottom half of each magazine deals explosive damage Perk 2: Hour Glass: Precision Kills activate a buff that increases damage and rate of fire. Lasts 15 seconds. [b]The Blue Lantern[/b] Exotic Fusion Rifle "'Light is the Hive's weakness, let's see how they like it blasting in their face!' - Arach Jalaal" Arc Damage Perk 1: Cerulean Blue: double kills with this weapon increase charge rate Perk 2: Blue Lantern: Hive kills increase damage for a short period of time. [b]Cry of Rasputin[/b] Exotic Machine Gun "I've never known him to welcome visitors, this weapon doesn't change a thing.." -Eris Morn Void Damage Perk 1: Firefly: Precision kills cause enemies to explode Perk 2: Rasputin's Cry: Kills with this weapon increase rate of fire, reload speed, and damage for a short time. [b]Dark Aura[/b] Exotic Auto Rifle Void Damage "'(Static) *breep* Hello? Hello? If you're...hearing this ERROR __Loading___ This weapon is alive and...\\...hungers for more..' END TRANSMISSION" Void Damage Perk 1: Dark Malfunction: Precision shots jams the opponents weapon. Perk 2: Dark Aura: Precision kills create a Void over shield around you that lasts 5 seconds

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          • Pyroclastic Eruption Exotic Auto rifle "So they burned and danced in the flames of ignorant bliss..." Perk 1: When an enemy hit by this weapon comes into contact with another enemy both become blind and can continue to spread this effect Perk 2: Enhances perk 1. Enemies need only be near each other to spread effect Perk 3: This weapon now deals solar damage

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          • [b][u]Achlyophage Skull of Saint-14 Horn[/u][/b] A Helmet wearable by all characters with attached double gjallahorns. [i]Some say that it is operated by noob and elitist tears...[/i] [b]Perk Damages:[/b] Switchable between all three damages. [b]Perk Column 1:[/b] 1-Field Scout... Cause why not? 2-Shoot and Loot 3-Flared Magwell [b]Perk one:[/b] Permeant Time's Vengance [b]Perk Column 2:[/b] 1-Mark Of The Devourer 2-Third Eye 3- Agility +420 [b]Exotic Perk:[/b] [i]MLG-[/i] You can swim underwater making every m8 r8 8/8

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          • Edited by frodoaz72: 3/17/2015 4:03:06 AM
            [b]Thunder And Lightning[/b] "Very very frightening" -Freddie Mercury Exotic hand cannon -dual wield -Power of the gods One revolver fires an explosive payload of solar damage One has a firefly effect with a blast of arc damage -outlaw -field scout Fire rate 92 Range 30 Impact 67 Stability - hip fire Reload 100

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          • Edited by Y0UR LAST H0PE: 3/15/2015 2:32:44 AM
            [b]Lesson in perfection[/b] I'll make you perfect killer, even if I have to beat it into you. Scout rifle Perk 1: The carrot Kills with precision damage increase stability and accuracy. Perk 2: The stick Precision damage is increased (by x1.5), but missed shots deal the same precision damage to you.

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            • hells henchman xii description:you think the hive are scary?you should check out my living room exotic scot rifle with solar perk 1: 40 round drum perk 1 column:agility, perfect balance, fitted stock special perk: into the depths: causes burning damage and precision shot turn into explosive rounds this gun would look like a a narly gun with spikes and flames and when you reload the inside of the clip has flaming bullets and theres an animation where ur hand kinda burns when u touch the clip and u kinda go like "ahhh" and u wave ur hand to cool it off

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            • Black Comet Shotgun Perk1:Rangefinder:Aiming increases this wepons range Perk2:Comets Revenge:Half of all fired shots have bonus damage when gun is aimed

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            • Edited by Duwinner : 3/17/2015 4:54:36 AM
              The Hand of Toland "The melee of a warlock is not a simple thing to master"-Toland Hand Cannon Perk1:Scorch:Hitting an enemy with a bullet lights them on fire causeing damage over time Perk2:Tolands Hand:Killing enemies with precision damage increases all damage output by 20% for a short time

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            • [u][b]Spartan Laser[/b][/u] [b][i]On the blood of our fathers, on the blood of our sons. The true devotee honors our name with actions, not words.[/i][/b] [i]Exotic Fusion Rifle[/i] [b]Charge Rate:[/b] Very Slow [b]Impact:[/b] Maxed [b]Range:[/b] Very High [b]Stability:[/b] High [b]Reload:[/b] Slow cool down time This weapon is equipped in the heavy weapons slot. Solar Damage [[i]First Main Perk[/i]] [b]Deadeye:[/b] This weapon has perfect stability [[i]Pick One[/i]] [b]Single Point Sling:[/b] Swap weapons faster; move faster while aiming [b]Armor Piercing:[/b] Rounds over penetrate Target [b]Snap Shot:[/b] Aim faster with this weapon [[i]Second Main Perk[/i]] [b]Splaser:[/b] Wounded targets are inflicted with massive burn damage. [[i]Hidden Perk[/i]] Aiming down sights increases zoom.

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            • [b]Shredder[/b] [i]Exotic Auto Rifle[/i] [i][u]Description[/u][/i]: "Flechette projectiles were added to the bullets in order to SHRED ANY OPPOSITION APPART." [u]Rate of Fire[/u]: 65 [u]Impact[/u]: 27 [u]Range[/u]: 50 [u]Stability[/u]: 80 [u]Reload[/u]: 90 [u]Base Attack[/u]: 260 [u]Magazine[/u]: 20 [b][u]Effects[/u][/b]: Kinetic Damage: This weapon inflicts normal damage. Flechettes: Each shot releases one auto rifle bullet and two Flechettes. [b][u]Perks[/u][/b]: [i]Upgrade 1[/i] -[u]CQB Ballistics[/u] -[u]Accurized Ballistics[/u] -[u]Aggressive Ballistics[/u] [i]Upgrade 2[/i] -[u]Damage Upgrade[/u] [i]Upgrade 3[/i] -[u]Bleeding[/u]: If at least two Flechettes hit a target, the target will be affected by Damage over Time. [i]Upgrade 4[/i] -[u]Flared Magwell[/u] -[u]Hammer Forged[/u] -[u]Snap Shot[/u] [i]Upgrade 5[/i] -[u]Shred Them All[/u]: Each round now releases one auto rifle bullet and four Flechettes. [i]Upgrades 6-7[/i] -[u]x4 Damage Upgrades[/u] So each time you fire this weapon, three rounds will be fired, not like pulse rifles, it'll be immediately. Flechettes behave like shotgun pellets and normal auto rifle bullets behave like normal auto rifle bullets. Link to a drawing of it: http://i.imgur.com/ULyT4Jol.jpg

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            • 9 Volt -Fusion rifle -Arc -"they told me using a golden age flux battery in this gun was a waste. I told them it would be a waste not to" -Erina First perk- full auto: This weapon can be fired in full auto. Second perk- Nine volt: this fusion rifle can hold a charge without powering down regardless of if the trigger is held down.

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            • Libra 12-Scout rifle No element -"Fighting against the darkness is a balancing act, and it's time to tip the scales" Perk 1: zen moment- causing damage with this weapon increases it's stability Perk 2: Libra 12- chaining rapid head shots weighs the enemy down and slows their movement. This could be particularly beneficial for strong charging yellows such as knights or reaver blade captains.

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            • Pulse rifle that fires all three damage types. Kinda like tri-attack.

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            • Ethereal Force Exotic Hand Cannon High Impact, Accuracy, & Range Moderate Stability Low Rof, & Reload 12 round mag Perks: Grenadier Rangefinder Reactive Reload Exotic Perk: Phantom Rounds- Increased precision damage, bullets disrupt enemy shield for a short time.

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            • Here it is [b][i]FAKE IDENTITY[/i][/b] [i]"Not just changing who you are. Changing you inside: Osiris. A warlock."[/i] Perk 1: Arc Damage Perk 2: Field Choke or Linear Composition or Smart Drift Control Perk 3: Glass half full Perk 4: Damage Perk 5: quick Draw or Perfect Balance or lightweight Exotic Perk: Fake Identity- Kills with this weapon grant you their weapons power. And damage but all the perks the gun has stays the same. Perk 7: damage damage damage SHADOWY LUST. Scout Rifle [i]"When you control the shadows." [/i] Magazine: 20 bullets. Total bullets held in the gun: 200 bullets. Perk 1 Solar Damage. Perk 2 Focus Lens FL32 or SureShot IS or TrueSight IS Perk 3 Third Eye Perk 4 upgrade damage Perk 5. Lightweight it Explosive Rounds or Rodeo Perk 6. SHADOWY LUST/ 5 shots in a magazine makes that person blind. Perk 7 damage upgrade, damage upgrade, damage upgrade Comment below if you like it. Comment if you want me to create another gun. I have a picture but can't share it. Here are 2 now.

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            • Edited by Kriixer: 3/15/2015 7:43:35 PM
              Butthurt cream "Used in the forums for the most butthurt of kids" Perk one: shoots cream at the haters Perk two: kills urself newb

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            • Edited by The Muzzy98: 3/15/2015 5:35:26 PM
              [b]The Placebo Effect[/b] "It's not healthy, but it will make you feel better..." Exotic Pulse Rifle Damage Type: Kinetic Stats: RoF: 66 Impact: 20 Range: 41 Stability: 64 Reload: 71 Magazine Size: 30 Special Exotic Sights: Similar to Red Dot-OAS but a varied color and a tiny symbol of a medicine pill in the bottom left-hand corner. [u]Perk tree:[/u] [u]First column:[/u] Smooth Ballistics Field Choke Soft Ballistics [u]First Perk:[/u] Reactive Reload [u]Second Column:[/u] Snapshot Hammer Forged High Calibur Rounds [u]Second Perk/Exotic Perk:[/u] Placebo Effect- A kill with this weapon reduces grenade and melee cooldowns and speeds up reloads.

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            • Caboose the Vehicle Destroyer Type- Scout Rifle Perk- Every 5th kill spawns an engram of random color.

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              • The mad hermit "He was so close to this weapon he madness runs through it"- Cayde 6 Type: scout rifle Main perk 1: cascade melee kills increases reload speed massively Main perk 2: the madness of the darkness Causes minions of the darkness to turn against one another and each round varies it's damage (difference is +/- 3% damage)

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              • Edited by The Muzzy98: 3/15/2015 5:36:48 PM
                Anger Management “It’s all the rage these days.” Exotic Fusion Rifle Damage Type: Void [u]Stats:[/u] Rof: 32 Impact: 72 Range: 29 Stability: 43 Reload: 59 Magazine Size: 5 [u]Perk Tree:[/u] [u]First Column:[/u] Steadyhand IS Red Dot OES Fastdraw IS [u]First Perk:[/u] Clown Cartridge [u]Second Column:[/u] Lightweight Skip Rounds Armor Piercing Rounds [u]Exotic Perk (Tree):[/u] Accurized Ballistics- BONUS: Rounds slightly track their target CQB Ballistics- BONUS: Rounds slightly track their target Smart Drift Control- BONUS: Rounds slightly track their target

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