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Destiny

Discuss all things Destiny.
Edited by JAZZFUL: 7/28/2015 3:14:39 AM
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BUILD YOUR OWN EXOTIC HERE!

Show ideas! Creat an exotic and post here. Label name of gun, and all its talent trees. GO! Loving these ideas, keep it up Keep this ish up guardians, let me hear it
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#Destiny

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  • Exotic bounty hand cannon Bounty name: brightness challenge Weapon name: light bright Description: "It burrrrrnnsss!" -Ghosts translations of a dying Vandal. Step 1: generate 1000 orbs of light to create the weapon of pure light. Step 2: Kill 50 guardians in the crucible with supers to absorb their light within the weapon. Step 3: visit the gunsmith to obtain light bright 1st Perk set: I forget the default thing CQB ballistics Aggressive ballistics 1st perk: Third eye Damage upgrade 1 Optional perk tree: Single point sling Perfect balance Flared magwell Exotic perk: light bright pieces (Each round that hits a minion of the darkness a causes a singular orb of light (like a quarter sized warlock solar grenade) that sticks & causes damage over time) it'd be double that of thorn. & it only works on minions of the darkness, so it's just a regular hand cannon in PvP.

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  • You realize your basically describing borderlands in this post.

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  • Calamity Magnetic Propelled Ammunition Rail Cannon (Heavy Weapon Slot) 4 round magazine of high velocity anti tank tungsten (or Destiny lore alloy) Charge like spartan lazer or rail gun from Halo 4 Has rifle scopes for long range targets. Varying ranges depending on Perks selected. Low rate of fire, low charge time (doesn't take too long to charge, like a fusion rifle) Special perk allows it to penetrate multiple surfaces (up to a certain point, can't have a gun that shoots through the entire map) and has a sort of x-ray vision, again, pretty limited so it could be balanced Can hold one extra clip for a total of 8 rounds with heavy ammo boosting equipment. Solar/Arc hybrid (like murmur, you can switch between them. 4/10 rate of fire 6/10 blast radius 10/10 impact 5/10 reload 8/10 stability 10/10 range (gave it impact and blast radius because I made it up and who cares) =)

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  • Destiny's Campain Exotic primary, but it is not identifiable because it is missing huge chunks "This gun was fabled to be promising, but it actually sucks" Upgrade: half-baked- this gun might have a high rate of fire someday, but right now it doesn't

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    • Primary Exotic Machine gun or rocket launcher

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    • Destiny Forums "Complain and complain....#FeedBack Auto Rifle High Impact Low Recoil Mag size - 28 Exotic Perk "Leaving and never coming back" One Round out of 5 causes annoyance to minions of darkness stunning them!

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    • Patient Zero: Leprechaun Exotic rocket laugher Perk 1... rockets arrgessively seek enemies Perk 2... rockets acrivate early based on proximity Exotic perk.... when shot at the right time this weapon counters guardians super attack, forming a little irish leprechaun thats sings a song with a flute and causes guardians to commit suiced ( pvp exclusive perk )

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      • Primary rocket launcher with truth tracking and wolf pack rounds it has 999 damage and the fire rate of necrocahsm and regenerating rockets like invective called 2 MLG 4 U SCRUB

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        • Edited by cabbo14: 3/30/2015 1:17:19 AM
          [b]Drawn[/b].. Secondary Slot Exotic Bow and Arrow "The ancients found art in savagery" /ballistic types Field point rounds (less impact more range) Broadhead ( more impact less range less stability) Hollow point (more range and impact) /perk one "Hung.." Precision hits knock back your target rendering them immobile for 3 seconds. /perk two Field scout Explosive rounds Armor piercing rounds /perk three "Quartered." Precision kills cause targets to explode and increases damage for a period of time. (10 sec) Let me know what you think. I really want them to incorporate bows as a new weapon type. Wow I'm really glad you guys are liking this idea!!!

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          • Wizards Gambit Exotic rocket launcher. Void Damage. Rockets track targets Flared Magwell Exotic Perk: Explosions from the rockets create the poison cloud that wizards use. Just thought about this because of the third (rumored) Hunter subclass; Void Trap

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            • Chuck Norris Damage type: roundhouse kick Perk 1: shooting a target with this weapon will knock any enemy back 5,000 ft. Perk 2: nobody will attack you when this weapon is equipped, unless they are an extremely stupid shank Perk 3: using this gun will grant you chuck Norris level toughness

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            • 1
              The madman Exotic warlock helmet Perk 1 : inverse shadow Perk 2 : increased grenade distance Exotic perk: the madman- provides zen moment and crowd control for all weapons

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            • Edited by A_rodEmpyre: 3/29/2015 10:52:15 PM
              Spirit of Fire Exotic Auto Rifle Description:Cross the Blazer's claw,Catch the Power of the fire Damage:Solar Perk 1:Missing a shot has a chance to return ammo directly to the magazine. Perk 2:High Caliber Rounds,Hammer Forged,Snapshot. Perk 3:Each kill heals you and speeds up reload, High rate of fire Medium Impact Range:65 Stability:70 Reload:80 Magazine:32

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              • The Last Gjarllabreaker Mythoregime Invectilord Super Good Truthlight Pocketthorn Plan Dragon Necromoon Monteremote of the Redmida 4th JuJu. Regenerates ammo, Wolfpack rounds, very high RoF, very high stability, and it's special perk: Git r3kt scrub. Reloading the weapon automatically rewards you a 1337 It's all ogre now medal that grants you guaranteed exotic from anything and a 1000% XP bonus. Also you have green fire around your head because green fire is cool. And along with this weapon gives you the Ilaminooti banner, proving that you are the Iloominaty.

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                • Edited by LodgedHydra34: 3/30/2015 1:51:03 AM
                  Here it is [b][i]FAKE IDENTITY[/i][/b] [i]"Not just changing who you are. Changing you inside: Osiris. A warlock."[/i] 80 bullets in clip 800 bullets total Perk 1: Arc Damage Perk 2: Field Choke or Linear Composition or Smart Drift Control Perk 3: Glass half full Perk 4: Damage Perk 5: quick Draw or Perfect Balance or lightweight Exotic Perk: Fake Identity- Kills with this weapon grant you their weapons power. And damage but all the perks the gun has stays the same. Perk 7: damage damage damage SHADOWY LUST. Scout Rifle [i]"When you control the shadows." [/i] Magazine: 20 bullets. Total bullets held in the gun: 200 bullets. Perk 1 Solar Damage. Perk 2 Focus Lens FL32 or SureShot IS or TrueSight IS Perk 3 Third Eye Perk 4 upgrade damage Perk 5. Lightweight it Explosive Rounds or Rodeo Perk 6. SHADOWY LUST/ 5 shots in a magazine makes that person blind. Perk 7 damage upgrade, damage upgrade, damage upgrade Comment below if you like it. Comment if you want me to create another gun. I have a picture but can't share it. Here are 2 now.

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                  • Edited by Lost_Garne: 3/30/2015 11:07:22 AM
                    Name: The Burden Description: "This, you will carry for eternity." Type: Handcannon. Attributes: Rate of Fire: Low Impact: High Range: Medium Stability: Medium Reload: Low Magazine: 12 Intial Perk: Luck in the chamber: A random bullet in the magazine deals bonus damage. Exotic Perk: Burden's Weight: Dealing damage to a target causes them to move slower. Precision hits with this weapon mark the target, if the target is killed while the mark is still active they explode causing all targets nearby to remain in place for a few seconds unable to take actions. Note: The mark lasts 5 seconds and can only be placed on a single target at once. If another target is shot the mark will transfer to them. If a target has been recently marked they cannot be marked again except after a 2 second delay. The slow factor can be applied to as many targets as desired and lasts only 5 seconds. The blast radius of the mark's explosion is higher than firefly, however it does not deal damage. The impairment effect only lasts 3 seconds. Design: Icy theme. Gun looks Icy and frozen and has a dark blue-ish contrast. And it emits a blue glow when fired. Also the explosion looks like a blizzard and freezes enemies.

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                    • Gravemind "A monument to all your sins" A void hand cannon which over penetrates targets and can ricochet, like Hard Light. The unique perk would be "Linger", bullets have a small chance to poison an enemy with weight of darkness and burning.

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                      • [quote]Show ideas! Creat an exotic and post here. Label name of gun, and all its talent trees. GO! Loving these ideas, keep it up[/quote] Death for us all "only to be used for drastic measures" -Machine gun -arc damage -all ammo 500 , magazine 125 -color scheme: pure black Stats Attack/ 310 Rate of fire/100 Damage/ 30 Range/ 75 Stability/100 Reload/20 Upgrades -Increased reload speed -upgrade attack -over penetrating rounds -gain +2 agility when this weapon is equipped - EXOTIC UPGRADE/BLACK MAGIC - target explodes into ballons and seeks its allies

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                      • Edited by Isopotist: 3/30/2015 12:02:50 AM
                        [b]Thats the way it is.[/b] HandCannon Description: Sorry friend, but that's the way it is Stats: [b]Rate of fire[/b]: 15/100 [b]Impact[/b]: 90/100 [b]Range[/b]: 40/100 [b]Stability[/b]: 25/100 [b]Reload[/b]: 15/100 Perks: First column: Final round Second column: Field scout Hammer forged Flared magwell Exotic perk: That's the way it is Allows you to pick from three more perks Firefly Outlaw Armor-penetrating rounds

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                      • Nail Gun SSR -Scout rifle -No element - "Cayde 6's personal firearm. Legend has it this gun helped forge almost as many futures as it ended." First perk- outlaw: precision kills with this weapon significantly increase reload speed. Second perk- Overdrive: Each precision shot increases the rate of fire of this gun. This perk doesn't stack through multiple magazines.

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                      • Edited by Kupidity: 3/29/2015 11:41:20 PM
                        [b]spray 'n pay[/b] " By the traveler hit him already!"-anonymous Auto rifle Rate of fire: 99 Impact: 5 Range: 40 Stability: 60 Reload: 90 55 round magazine 1st perk: spray and play 2nd column perks: High calibre rounds Fitted stock Skip rounds Special perk: Just hit him! Rounds that miss from this weapon have a chance to ricochet and hit the target back dealing bonus damage

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                      • Grenade launcher Name super star Heavy Solar Perk incendiary Perk super power mag size greatly increases 10-15 rounds

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                      • Edited by zMikhael: 3/29/2015 11:10:41 PM
                        [u]Yu Yu Hakusho "Finger Bang"[/u] Special Weapon ARC DAMAGE Snapshot, Armored piercing rounds.

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                      • The spark Sniper rifle Upgrade: spark when a enemy is hit by a headshot a chain effect occurred killing several enemies

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                      • Super bad advice This weapon is empty of it Rocket launcher Tracking Perk super bad advice: getting a kill almost always puts another round in the launcher from thin air

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                      • No land behind Looks like the no land beyond but doesn't suck

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