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Destiny

Discuss all things Destiny.
Edited by JAZZFUL: 7/28/2015 3:14:39 AM
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BUILD YOUR OWN EXOTIC HERE!

Show ideas! Creat an exotic and post here. Label name of gun, and all its talent trees. GO! Loving these ideas, keep it up Keep this ish up guardians, let me hear it
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#Destiny

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  • Rough idea of a rocket launcher It would look and shoot like the war machine in BO2 Its would be like a grenade launcher poor velocity the "rockets" would fall extremely fast and wouldn't have much range Hold 6 in a clip but would be alot weaker than most rocket launchers The exotic perk would be yes, Full auto

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  • One Man Gangtown Exotic Primary Machine Gun [i]Trust me, I got this.[/i] Immediate perk: Primary Care, Arc Damage First Perk: Glass Half Full Exotic Perk: Cleanup. Rapidly landing precision shots increases this weapons stability and rate of fire. This weapon starts of Super overpowered like the Mythoclast was (being only slightly weaker than a normal machine gun) but gets Nerfed so it's not as ridiculous.

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  • Hunter gauntlets The invisible hand Perk 1 Inverse shadow Perk 2 Switchblade Exotic perk Invisible hand Gives stalker and shadowjack for any subclass

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  • The Guillotine Exotic Hand Cannon Description: There is only one way remove a problem, execution. Magazine Size: 3 Impact: 90 Stability: 30 (40 with FS) Range: 40 (60 with HF) Reload: 10 First Perk: Increased stability Center Perks: Hammer Forged, Fitted Stock, Snapshot. Exotic Perk: Hold the trigger charge and fire all 3 shots at once. If all 3 shots are precision hits, it immediately refills your magazine.

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  • Pinball (scout rifle) Shots fired from this weapon bounce around the room until they hit an enemy.

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    • weapon name DESTINY damage type : void 15$ dlc /solar 15$ dlc/ arc ps exclusive 15$ dlc description: they say they are unlucky ,they are just casual scrubs perk1 (removed because of a bug ,we will fix it in the next year) perk tree (it will be released on 30th of february for free, we listen to the community so we give you some free content) exotic perk : destiny :each time the trigger is pressed the weapon has random stats including rof impact stability etc, after all those not favored by rng are scrubs

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    • [b]The Conference Call[/b] Shotgun (void, for the heck of it) [i]Let's just ping 'em all at once.[/i] Perk 1: Rangefinder Perk Tree: Fitted Stock, Field Scout, Armor-Piercing Rounds Exotic perk: [i]Conference Call[/i]-Hitting an enemy causes the shot bundle to split into two additional shot bundles, seeking out enemies. This effect can only stack once. (If the Conference Call from Borderlands 2 was [u]Destinified[/u])

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      • SECOND THOUGHTS I was about to shoot two of my fellow hunters before they could choose either Thorn or Last Word. They would be dead on the spot, if the dual weapons hadn't said no.-Cayde-6 PERKS: Akimbo-This weapon is dual wielded Mulligan Double threat- Both weapons will fire automatically. Each kill with this weapon increases reload speed x3. This will cause a slight delay in firing.

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        • Guardian Angel: Exotic pulse rifle that gives you a shield that lasts for 3 seconds after every precision kill. 3 seconds because it'll last as long as an average reload. Any longer it would be op.

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        • They need to make one that lets you shoot NPCs in the tower

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          • Name - Ghostwhisper Type - shotgun(primary) Special shit about it, shoots slugs so solid range. Only obtained via exotic bounty. When bounty is accepted all strikes will have a heroic mode and upon beating the heroic strikes you will receive a dead ghost (these ghosts would belong to someone significant and have appropriate grimoire cards). After getting these ghosts, go to the speaker where he will give you a partial weapon schematic to recycle the dead ghosts and help them serve guardians once again. After receiving would have to complete the raids on hard, nothing fancy just complete on hard. Each completion would give you the other portion of the schematic. Once completed go to the gunsmith where the weapon will be crafted. But these dead ghosts need light to be activate, so 20 motes of light, weapon can be activated then. Awesome perks on it outlaw, perfect balance(or rodeo), exotic perk - Blinding light (shots have a chance to cause a small firefly like explosion that doesn't damage enemies but temporarily blind then and other enemies near them)

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            • An exotic HC based off "the Devil" line of vanguard HC's The Devil - to end all others. High RoF, medium impact 18 Round mag Devil's curse - precision kills make target explode, then any enemies killed by first explosion also explode Devil's hand - Killing enemies with Devil's curse triggers extra damage for rest of mag and increases reload speed for a short time Armour piercing/ Send it/ Perfect balance This would be a beast

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            • Siege breaker ( shotgun primary ) "All battles have their big bastards, this here is to fell them" 331 max dmg Solar 5 rounds in the tube Exotic effects Extremely high impact longer range faster rate of fire Defects Slow reload (5 full seconds ) low stability Uses Would be employed as a major or ultra killer and good for staggering almost all enemies in 1 shot, great for dishing damage but once empty needs to be swaped out for secondary or the user commits to reloading. Aesthetic Polished steel color with blue lights with a mahogany color for the pistol grip, pump, and stock. No butt stock and has a 3 peg iron sight system with red tridioums.

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            • [b]The Crown's Lie[/b] Arc exotic scout rifle. I'm bad at stats, but mag size is 24 [b]"The Crown holds many truths, but none more evident than the lie."[/b] Exotic Perk 1: The Truth Each kill with this weapon speeds up grenade and melee cooldowns as well as gives improved super energy. Exotic Perk 2: The Lie Each critical hit has a chance to shoot lightning towards nearby enemies and grants increased damage for a short time. Once you unlock The Lie perk, every critical shot has a small chance to hurt you as well. (Note that the damage that hurts you is small). HoW exotic idea: [b]The Fallen's Bane[/b] [b]"The Fallen were once like us.."[/b] Arc auto rifle. 32 mag size, medium fire rate. Exotic perk 1: The Arc Each kill with this weapon gives increased speed, defense, and accuracy until you reload. Exotic perk 2: Tracking Rounds Each bullet fired has a chance to track the enemy and do increased damage. The bullets fired track enemies like Vandal bullets. Thanks for reading!

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            • [b]'The People's Sacrifice'[/b] [i]A tale once told of a creature who eradicated an entire population to make this weapon. Their souls are screaming... screaming... for vengeance? No, they crave something more. They... hunger.[/i] Exotic Auto-Rifle Kinetic damage RoF: 50/100 Impact: 35/100 Accuracy: 60/100 Stability: 60/100 Reload: None Clip: ??? Special Perk: [i]Hunger of the Forgotten[/i], Ghost's analysis of this gun says that there are in fact signals coming from within the weapon itself that are similar to a human thought process. The same message keeps repeating [i]We hunger... give us sacrifice[/i] [b]Effect: this weapon cannot be fired until enough enemies are killed with melee while the gun is held.[/b] Perk one: [i]Soul Siphon[/i] [b]Effect: Kills with other weapons and melee grant ammo directly to the magazine with no limit. This weapon does not need to be reloaded.[/b] Perk Two: [i]Organ Burn[/i] [b]Effect: All organic enemies take increased damage depending on the amount of ammo in the clip. Likewise, damage is decreased towards inorganic enemies.[/b] Perk three: [i]Bodily Purdge[/i], Ghost's continued analysis of the rifle has revealed that, "The 'people' within this weapon have started to take control. Caution yourself from now on, as they may try to consume the user." [b]Effect: This weapon now radiates an ominous aura, damaging all those who come within melee range. This aura will damage players that have a lower light level than the user.[/b] Hidden effect- as this weapon's trigger is held, the user can hear screams of the sacrificed. This sound grows louder the longer the trigger is held. What do you all think of this one had posted this one on a different thread? Took me a bit to come up with this so please leave some feedback!

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              • Edited by Yoshihito: 3/30/2015 8:07:31 AM
                Weapon: [i]The Wingman[/i] Desc: [i]He's always the reliable one - Commander Zavala[/i] - Hand Cannon [u]1st Tree:[/u] Aggressive Ballistics CQB Ballistics Smart Drift Control [u]1st Perk:[/u] Return to Sender [u]2nd Tree:[/u] Flarred Magwell Perfect Balance Field Scout [u]Exotic Perk:The Wingman[/u] Kills with this weapon drop more ammo with more ammo in every drop and precision kills raise reload and movement speed. Stats Summary: Medium impact with slightly above average fire rate and a 8 Size mag with 96 unaltered reserve ammo (raised to 12 and 115with field scout). Average stability and slightly below average reload. Thoughts and Suggestions?

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                • Exotic hand cannon named: 'Lupa' "Rome wasn't built in a day" Designed like Hawkmoon but a more wolf esc design, the ears of the wolf make up the sight and there are crystal eyes on the sides Low Rof, High impact, medium range, medium stability and slow reload. 10 rounds in the chamber Tier 1: - Accuarized Ballistics - CQB Ballistics - Soft Ballistics 1st Perk: Outlaw Tier 2: - Hammer Forged - Perfect Balance - Flared magwell Exotic Perks (Switch between them): - The Lone Wolf (Precision damage is doubled when you are the only one in http your fireteam) - Strength of the Pack (Precision damage is tripled if your fireteam is full) Extra: the crystal eyes change colour depending on the exotic perk you chose: Red for 'The Lone Wolf' and Blue for the 'Strength of the Pack'. Before unlocking the upgrades the eyes are clear.

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                  • Gjallar-Breaker-Juju. Tracking with Wolfpack, Ammo Regen with insane range on the scope String of Curses Never need another weapon.

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                    • Rahool's rifle "It will disappoint"

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                      • Payday Hand cannon Magazine- 8 First perk- Payday- 4 rapid precision kills refill magazine Exotic perk- Commission- every other 8th precision kill completely refills magazine and ammo reserves

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                      • Management Exotic Sniper Rifle Void "When missing a target gets you fired" Upgrade 1: 'Paycheck': Critical Hits deal x4 damage Upgrade 2: 'Rainmaker': Tracking bullets when zoomed in ––––––––––––––====––––––––––––––– Management was the creation of a greedy company in the filth of the city. As a weapon made only to enhance purchaser density, the later models are just your run-of-the-mill sniper rifles. However, the prototype still exists; It's currently somewhere in the tower. Perhaps Cyade-6 could help you. ––––––––––––––––––––––––––––––––– N Drago's Champions Exotic Hand Cannons "When one gun ain't good enough" Out-of-the-box upgrade: 'Hip fire': More accurate when hip-firing Upgrade 1: 'Multi-elemental': One gun does arc, one solar Upgrade 2: 'Soul of two': Instead of grenade, can combine into an assault rifle and does a mix of all damage types ––––––––––––––====––––––––––––––– N Drago's Champions were the result of Toland's experimentations in combining ahamkara souls. The bones and souls of the respective dragons were infused into seperate hand cannons. Deeming them too dangerous, the vanguard banished them to the moon, where they were quickly stolen by the hive and fallen. For the solar pistol, you must defeat omnigul, the current holder of the weapon. As for the arc, an unknown captain holds it. Find them someday, and they will fuse with your soul, binding you forever.

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                      • Edited by Pred: 5/8/2016 6:56:45 AM
                        READ THIS ITS REALLY FUNNY White hammer Exotic Sniper Rifle "The complete opposite of black hammer" PERK 1 - BLACK NAIL rapidly landing 3 precision shots with completely empty the mag Middle tree HARDSCOPE zooming this weapon in takes 5 seconds CLOGGED HANDJOB every time you reload this gun the mag falls out making you completely out of ammo MULE KICKER this gun has extremely high recoil Last 2 Perks HITMARKER shooting an enemy with this weapon has a chance to generate a cod hitmarker doing no damage to the enemy at all HIVE DISRUPTER shooting a hive enemy doesn't hurt them it hurts you

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                        • Double Eagle - 3 shots under par Exotic Sniper - void Exotic perk 3 round bursts with armor piercing rounds Slow rate of fire with high impact 6 in the clip Fast reload

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                        • Urzok epilogue It's a auto rifle that breaks shields

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                        • [i]Shottie of the scrublord[/i] Exotic Shotgun Description:This weapon is too OP! Perk 1: When held, this weapon allows you to blink forwards, enraging nearby people. Perk Tree: Hammer Forged, Flared Magwell and Kneepads Exotic perk: This weapon enrages enemies when hit, temporarily disabling their abilities and partially blinding them.

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                          • Edited by Nightowl46: 3/30/2015 6:08:10 PM
                            Tread of the Ahamkara Exotic Warlock Boots(Finally) [i]"Oh bearer of mine, we're not done burning everything..." [/i] Perk1 Heavy Weapon ammo Perk2 defense Exotic: Supernova: while radiance is active, you let out powerful, large solar explosions. They wburn targets and causes enemies to explode when killed.

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