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Destiny

Discuss all things Destiny.
Edited by JAZZFUL: 7/28/2015 3:14:39 AM
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BUILD YOUR OWN EXOTIC HERE!

Show ideas! Creat an exotic and post here. Label name of gun, and all its talent trees. GO! Loving these ideas, keep it up Keep this ish up guardians, let me hear it
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#Destiny

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  • Night's King (Hand Cannon - Void) [i]Where light fears to tread, darkness reigns[/i] Magazine: 4 For each kill during one life, add one round to the next magazine until guardian is down. Precision kills with this weapon momentarily stun nearby enemies.

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  • Hole Carver Scout/auto rifle hybrid(think of switching solar and arc burn for Murmur) -The Darkness built a wall over our hope, carve a hole to let that hope shine. Mag size:40(60 with field scout) Perk 1:Glass half full Middle perks: hand loaded, explosive rounds,field scout Main perk:Darkness Carver-killing enemies grant more reserve ammo,more super energy and has a chance to buff the guns damage(stacks with glass half full)

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  • Bump

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  • Edited by burke: 5/25/2015 11:32:28 PM
    Sparrahorn "All hail the eagle." Like a pike but it's a sparrow. Exotic Sparrow 150 boost Hold (insert button) to break. Fire a gally rocket every 5 seconds. Press (insert button) to spin around in a circle and launch gally rockets for 20 seconds. 2 minute cool down Hold (insert button) to reach higher speeds. Like timebreaker boost. Can do all tricks like tumbler

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  • Valhalla's Revenge = Machine Gun Starting stats unknown. Smooth Soft CQB Feeding Frenzy Damage upgrade Field Scout Hand Loaded Explosive Rounds Valhalla's Revenge= pending on target's(s') shield the ammo will switch over to that element (for example when hitting a target with a void shield, the bullets will switch over to void damage) otherwise each of the four barrels will deal with kinetic, solar, arc, and void. Damage upgrade Damage upgrade Damage upgrade

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  • NecroHorn. Each bullet is a Gjallarhorn round.

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  • Just a perk idea A Titan armor that when ward of dawn is active it gets rid of all debuffs such as any dot(thorn, ignite and even nova bomb after effect) Croats presence and poison and other forms of debuffs that may come around in the future

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  • Ghorns breath Gally but each wolfpack round spawns a solar flare

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  • Legacy Exotic sniper rifle Void RoF: 20 Impact: 40 Range: 85 Stability: 65 Reload: 75 Clip size: 3 [i]They always said to become Legend... Here's mine [/i] CQB, Linear compensator, aggressive First perk- clown cartridge Tree- high caliber rounds/ hammer forged/ perfect balance E. Perk- Legacy. (Combination of all kill and reload perks) kills with this weapon increase reload speed, damage, stability, and release an area of effect (similar to a flash bang) upon reload. Lore- this weapon was an experimental piece developed by Golden Age theorists. A few others had been developed but, far to our knowledge, none made it to the Beta testing. After the Golden Age's end, it was lost - Rediscovered by a group of Guardians infiltrating a Fallen Ketch, it was taken to the Tower for study. All reload-ready technologies are based on this weapon, yet any other lacks the systems to be able to handle all 4. All attempts to duplicate are met with failure. How does this weapon fair? Not too OP in PvP, right?

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  • [b]Exotic Class Item[/b] This class item provides an elemental shield around the user.

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    • The Queen's Democracy Exotic Sniper Rate of fire:10 Impact:25 Range:90 Stability:45 Reload:70 Magazine size: 4 Perk #1 Third Eye Perk Line #2: Field Scout Fitted Stock Speed Reload Perk 2# The Destruction of the Queen All precision shots will down a Majors shield

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    • The intruder Rate of fire 5 Impact 85 Range 100 Stability 40 Reload 70 Magazine 1 [i]"Get off my lawn!"[/i] Exotic sniper rifle [i]This weapon can be equipped in either the special or primary slot[/i] Ballistics(primary slot) [i]-Aggressive ballistics -Smart drift control -Soft ballistics[/i] Scopes(special slot) [i]-Ambush -Tacsys -Longview[/i] Perks -[i]crowd control[/i] Perk tree [i]-perfect balance -field scout -Speed reload[/i] Exotic perk [i]-intrude[/i] This weapons shots bypass enemy shields. Precision kills grant a shot back to this weapons reserves. Shots can overpenetrate [i]multiple[/i] targets. Conclusion-as you can probably tell, this weapon is more suited to PvP. It would have a hit multiplier so that regular body shots do about 80 in the crucible, chest shots do about 125 and head shots do about 150(damage drops off as it goes through targets) however, limb shots would do about 40 damage for balance reasons. A skilled sniper will love this weapon as they will never run out of ammo, and will be able to snipe on smaller maps more efficiently. Any aim assist[url=http://www.example.com][/url] with this weapon will be [i][b]turned off[/b][/i]. Happy hunting guardians!

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      • Pulse Rifle: Skull Crusher A pulse rifle beyond PULSE RIFLES Rate of fire: 70 Impact: 20 Range: 30 Stability: 35 Reload: 68 Kinetic Damage 4 round burst Smart Drift Control/ Smooth Ballistics/ Soft Ballistics Hip Fire Upgrade damage Armor Piercing Rounds/ Single Point Sling/ High Caliber Rounds Unflinching Upgrade damage Upgrade damage Upgrade damage Upgrade damage

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      • Pulse Rifle: Skull Crusher A pulse rifle beyond PULSE RIFLES Rate of fire: 70 Impact: 20 Range: 30 Stability: 35 Reload: 68 Kinetic Damage 4 round burst Smart Drift Control/ Smooth Ballistics/ Soft Ballistics Hip Fire Upgrade damage Armor Piercing Rounds/ Single Point Sling/ High Caliber Rounds Unflinching Upgrade damage Upgrade damage Upgrade damage Upgrade damage

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      • [b]Fall of the Golden Age[/b] Weapon type: Side arm Class special weapon: hunter Perk 1: [b]golden gift[/b] replaces golden gun while super is active. Perk 2: [b]lucky 7s[/b] increased magazine size of golden gun to 7/decreases golden gun time.

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      • An American inspired set of exotics. Executive Order (Exotic Titan Chest) •Perks 1/2 - Carry more Auto Rifle Ammo/Carry more Shotgun Ammo •E-Perk: Mutual Assured Destruction - If Ward of Dawn is active upon the moment of death, it will violently explode. (Explanation: An [b]executive order[/b] is an order issued by the President that holds the same weight as official law. "[b]Mutual Assured Destruction[/b]" is a doctrine that assumes two opposing forces have equal strength, and if one retaliates against the other, the other will respond with equal or greater force, resulting in the eventual complete annihilation of both.) Affirmative Action (Exotic Scout Rifle) -Rate of Fire: 30 -Impact: 55 -Range: 70 -Stability: 60 -Reload: 70 -Clip: 18 •Perk 1: Luck in the Chamber •Talents: Perfect Balance/Hammer Forged/Flared Magwell •E-Perk: Affirmative Action: This weapon does much more damage to enemies with high health. (+25 Impact to enemies with 3/4 of their Health or more.) (Explanation: Affirmative Action is the policy of favoring members of a disadvantaged group who suffer from discrimination within a culture.) Australian Ballot (Exotic Sniper Rifle) -Rate of Fire: 21 -Impact: 23 -Range: 80 -Stability: 70 -Reload: 58 -Clip: 6 •Perk 1: Outlaw •Talents: Perfect Balance/Flared Magwell/Field Scout (+2 Clip size) •E-Perk: Australian Ballot - Damage done with this weapon is detected away from where it was fired, and the glow of your scope is hidden while aiming down sights. (If you get shot in the back by this thing, the indicator will say you are getting hurt from directly in front of you, and in PVE this will focus the AI's attention away from where they actually got hit so long as you remain undetected. Also, you don't gain an invisibility field like Patience and Time, but after aiming down sights for a few seconds, it removes the red glow people see from a sniper. This lasts for about 5 seconds.) (Explanation: An Australian Ballot is a vote that is sent in anonymously, making it impossible to track.) I could come up with more but those are the ones I really wanna see.

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        • Exotic LMG Fires wizard magic missle projectiles 5% chance on hit to generate a cloud of darkness around the target

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        • Edited by JMez27: 2/25/2015 10:25:41 PM
          [b]No Land Ahead[/b]- Auto Rifle [i]"At least it looks cool..."[/i] Rate of Fire [_________] (Bolt Action) Impact . . . . [||________] (21) Range . . . . [|||||______ ] (59) Stability . . . [||________] (18) Reload . . . . [|||_______ ] (29) Magazine: 19 Perks: (Instant) One to Rule Them All - This weapon takes up all 3 weapon slots. (Instant) Kinetic Damage Field Choke, Smart Drift Control, CQB Ballistics Spray and Splay Damage Upgrade Flared Magwell, Field Scout, Custom Optics No Land Ahead: -30% Damage to All Targets Damage Upgrade (x4) Let the scrub wrecking begin.

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          • [b]Mr. Malicious[/b] - exotic hand cannon "I hope those fallen remembered their ponchos. Not that the ponchos would stop the third degree burns coming their way though. HAHAHAHAHA!!!" -Mr. Malicious Solar burn Mag size: 10 Rate of Fire: 20 Damage: 90 Range: 30 Stability: 35 Reload: 30 Perk 1: firefly Perk 2: +3 to mag, Boost to stability, exploding rounds Exotic Perk: Napalm: After precision kill, upon exploding (due to firefly), there's a 50% chance for a blast of napalm that shoots outwards in every direction (radius is around 5 feet). First initial blast will deal the same amount of damage to surrounding enemies as it dealt to the enemy killed. Fire remains on the ground for 15 seconds, and deals damage to any enemies standing near it (the amount of damage depends on how close they are to the fire) ***will not damage you, or your fellow guardians

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            • Exotic auto rifle Name:Speakeasy description:Even Mobsters Had Light (Solar Damage) Perk 1 hip fire Has soft cqb and aggressive ballistics Fire Fly perk Field scout Third eye Exotic Perk:Why Aim?:Hipfire is more accurate with every kill as long as they are chained within a 5 second period of time. Stability:55 Mag Size:80 Impact:40 Fire rate:90 Reload 20 Range:60 Attack 302 to 331

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              • Gun that starts as a pulse rifle but can be changed to auto rifle (not the full auto perk but an actual auto rifle) or a scout rifle. True customize-able weapon.

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              • Dildonator Perk 1: Is a dildo Perk 2: Is a vibrator

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              • Mega cannon: for all us kids out there who want a brutal weapon Auto rifle: All stats to a 100

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                • Edited by Riven in Thigh Highs: 3/30/2015 6:10:59 PM
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                  Riven in Thigh Highs
                  Riven in Thigh Highs

                  A wish dragon in some socks - old

                  [b]Travelers Will exotic machine gun[/b] When the traveler first arrived it gifted us with its light... Stats: Arc Rate of fire: 70/100 Impact: 60/100 Range: 60/100 Stability: 40/10 Clip size: 100 Reload speed: 50/100 Skills: [b]Gift of light[/b] this weapon can be equipped in the primary slot at the expense of a heavy weapon. Tree 1: accurisized ballistics, CQB ballistics First perk: Counterbalance inc. from 40 to 60 Tree 2: send it, flared mag well, field scout inc. from 100 to 125. Exotic perk: [b]Travelers Will[/b], every kill causes an explosion, bulletes will pierce targets and bounce off hard surfaces, your super will cool quicker. What do you think of this weapon?

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                  • The Nest Egg Exotic warlock bond [i]I can always afford to get cocky[/i] Perk: Increases all XP gains Banner of the Five Houses Exotic Hunter Cloak [i]Let them know their ruler[/i] Perk: Increases all XP gains Dreams of Alpha Lupi Exotic Titan Mark [i]Stay Asleep[/i] Perk: Increases all XP gains

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                  • Rough idea of a rocket launcher It would look and shoot like the war machine in BO2 Its would be like a grenade launcher poor velocity the "rockets" would fall extremely fast and wouldn't have much range Hold 6 in a clip but would be alot weaker than most rocket launchers The exotic perk would be yes, Full auto

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