JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
2/22/2015 6:57:41 AM
125

Why are Titan's Grenades so obnoxiously nerfed in PvP?

1) Flashbang... really? just why? half doesn't work in PvE (other than blinding yourself) and pretty much the same in PvP. 2) Pulse Grenade. HORRIBLE in PvP, does not even 3 shot people. (anymore it used to 2 pulse kill which I was ok with because it actually got me kills) I have thrown a pulse Grenade into a zone with 3 people, didn't kill one of them. they sat there taking the zone, taking the damage, and just left. BARELY took out the shields. 3) Lightning Grenades. OK! sweet... not really... 9/10 kill me as the user, almost never get kills. (still not an instant kill) So absolutely no one-shot grenades for crucible with striker. (yet warlock and hunters both have instant kill grenades on BOTH classes. 4) Spike Grenade. a small stream of light that does decent damage for a shorter period of time than the other DOT Grenades. 5) Suppressor Grenades, okay, I see the point to this, pretty ok in Crucible minus the lack of damage and all, it does work well with super bubble and the blinding helmet. but alone pretty useless. 6) Magnetic grenade. meh. I can't say its the worst out of the 6. but then you have to be playing defender just for the one half decent grenade if you are like me and like to incorporate them into the play style. more damage with pulse grenades, less to no self harm with lightning grenades. just... get rid of flash bang... we can just have the 2 and probably be better off. Give spike Grenades don't have any extra ability, like voidwalker's that traps the target in, make the suppressor grenade a trap grenade that you can have someone pass by and effect them, it would be a lot more useful then having to throw it in combat with the little to no damage, which can end up getting you killed.
English
#Destiny #Classes

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Soul_Eater_42: 2/22/2015 11:07:36 PM
    Looks more like a certain someone just doesn't know how to use them properly. The grenades are not meant to be one-hit kills, actually, none of them really are unless used properly. The are plenty of ways the Titan's grenades can be useful. Flashbang, it blinds enemies for a few seconds in addition to causing a small amount of damage. Use that opportunity to run in there and light 'em up with your gun. Pulse Grenade and Lightning Grenade both have periodic AOE damage. There are plenty of situations and ways those can be used. As for the Lightning Grenade killing you, you shouldn't be using it at that close a range anyway. It's the same as the Warlock's Scatter grenade. If used in close proximity, it can backfire on you. Just be grateful that your super can't potentially kill you too while you're using it like the Warlock's Nova Bomb. I've had moments where the target was too close, or there was a wall or something obstructing the Super's path, resulting in taking a lot of damage, or even dying from the backfire. As for the Suppressor grenade, it practically prevents the enemy from using anything but their guns for a short amount of time. I've seen a Bladedancer's Arc Blade stopped in its tracks by it. And like I said with the Lightning and Pulse Grenades, there's plenty of ways the Spike Grenade can be used. Just tweak your play style a bit to make these grenades more useful. Learn how to anticipate the enemy's movements, and when and where to throw the grenades to get the most use out of them. From the way you make it sound, seems like you expect the grenades to do most of the work. One last thing. About the Warlocks and Hunters having one-hit grenades on both classes. Entirely not true. Hunters have the Flux Grenade, Warlocks have the Fusion Grenade. Both of these grenades only cause such damage if they latch on to you, same as the Titan's Magnetic Grenade. The only difference is that the Magnetic Grenade, once latched on, has 2 bursts. The first one causes a significant amount of damage, the second one does a smaller portion of damage, but can still finish the job.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon