Idk if this is the right section for this post, but w/e
So each class has 2/3 abilities, and I thought "I wonder if they will make another class in a dlc sometime down the road" but they wouldn't without another category of abilities to even out the class with the others. Here is my solution:
Rift abilities (they would be given to 2 of the current classes and the new one)
[b]Warlock
Grenades:[/b]
[u]Pull grenade[/u]-the enemies hit by the grenade don't take damage but all get snatched to the explosion of the grenade
[u]Seeker[/u]-the grenade explodes causing initial damage, and seekers come out of the grenade that jump through wormholes periodically making their way to their targets
[u]Rift grenade[/u]-a sticky grenade that is launched through a wormhole to reach its target and deals high damage when target is reached (basically a grenade with no gravity/arch effects)
[b]Melee:[/b]
[u]Too close[/u]-when meleeing an enemy, they are pushed away from you, and you are flung away from them.
[b]Jump:[/b]
[u]Wormhole[/u]-your second jump takes you through a wormhole similar to blink, and afterwards you glide unto descent
[b]Bonus Class Abilities:[/b]
[u]Growing Paradox[/u]-when you deal rift damage from abilities, the damage grows the more you do damage with said abilities (like chain of woe and etc)
[u]Implosion Fanatic[/u]-gain an additional grenade
[u]The Gatherer[/u]-when in your grenades blast radius, your shields are replenished
[b]Special:[/b]
[u]Tear[/u]-your grenades spawn more quickly and before exploding open up a portal that you can walk through and shoot through when linked to another grenade and gain great bonus dmg with all weapons when firing through wormholes
[b]Special Modifier:[/b]
[u]Teamwork Dreamwork[/u]-your allies can fire and move through portals as well
[u]What Comes Around...[/u]-damage taken during special is reversed to the damage dealer
[u]Mr. Bombastic[/u]-grenades cooldown even faster
[b]New Class:
Abilities[/b]:???
[b]Hunter
Grenades:[/b]
[u]Seeker[/u]: basically the same as warlocks
[u]Rifting Torrent[/u]: Deals damage over time to those inside its explosion
[u]Stasis Grenade[/u]: deals no damage, but those in its explosion radius get frozen in time for a short amount of time
[b]Melee:[/b]
[u]The Great Magician[/u]-after you melee someone (with cd melee) you are teleported to where you were 2.5 seconds ago
[b]Jump:[/b]
[u]Tunneler[/u]-like blink, but your first jump would be through a wormhole then you can walk on air for a second then wormhole once more
[b]Bonus Class Abilities:[/b]
[u]Mend[/u]- all abilities leach health stolen from the damage they dealt.
[u]Woops[/u]-every so often your bullets will implode dealing some aoe damage
[u]The Survivor[/u]-Whenever you regenerate from a close call, you gain bonus damage and armor for a short duration
[b]Special:[/b]
[u]Present is Past[/u]-you gain the ability to teleport whenever you want to the location you first used your special with the same amount of health as when you first used it, and if you die while in use you will also ward back to the point of origin instantaneously
[b]Special Modifier:[/b]
[u]Volocity Reduction[/u]- you take less damage from bullets (sort of like armor reduction but only for projectiles)
[u]Quickshot[/u]-you can fire and reload all guns faster
[u]Paradox Snap[/u]-every time you use Present is Past aoe damage is dealt from where you currently are and the point of origin
Titan Solar:
Abilities??? (They could think of something)
Keep in mind this is just a bunch of ideas, Im not saying this is needed or they need to do it a certain way, just that it would be cool.
-
2 RepliesI was thinking about eris morn the other day and how she uses the darkness as a weapon because she was corrupted by it. Then revelation struck and i thought maybe we can have subclasses which use the darkness as a weapon and have a different subclass for each enemy species in the game, so here they are. Warlock subclass Hive breeder: Super- swarm- summon 6 allied thrall ancient curse- summon 3 cursed thrall instead Sworn defender- summon a knight instead Greater bond- improves stats of summoned thrall Grenade- bolt of corruption- throw a hive boomer bolt Sphere of darkness- creates wizard cloud in impact Reanimate- summon 2 allied thrall at location Melee- ravaging claw- killing an enemy heals you Raging blade- if charged twice perform a sweeping sword attack Hive mind- melee an ally to heal and buff them Reuse soul- killing an enemy turns them into a thrall Hunter subclass Fallen angel: Super- call of the kell- you gain increased defense, allies gain increased damage Backup plan- gain an allied fallen sniper as well Reinvigorate- resets timer on all buffs allies or yourself are currently experiencing Powerful speech- reduces cool downs on allies grenades and melee by 80% Grenade- arc bolts- fire three seeking arc bolts in quick succession Shock implant- stick to a surface and detonates on proximity Void river- release a stream of ether dealing continuous damage Melee- taser blade- slows enemy on hit Raging current- killing an enemy causes them to explode Data theft- hitting an enemy gives you a full magazine Shock pulse- teleport through an enemy damaging and stunning them Titan subclass Warmonger: Super- juggernaut- turn into a colossus temporarily Rocket pods- gives you rocket pods as well Rambo- gives you a second minigun at the cost of significantly decreased range and accuracy Heavyweight- lose the minigun in exchange for stonger melee and increased defense and speed Grenade- micro rocket- launch a small rocket Brainwave- releases the psion wave attack Twinade- release two incendiary grenades Melee- shield smack- stuns enemies on hit Kinetic force- inflicts serious knock-back on hit Metal wall- gain increased defence after a hit Spoils of war- kills give you increased chance of ammo dropping Can't decide what class this one should belong to, it is based on the vex Terminator: Super- temporal warp- creates a bubble which slows down enemies and their projectiles whilst speeding up yours Time snap- damages enemies in the field when it collapses Pocket dimension- constantly heal inside the bubble Time shift- press button again before it ends to move it to you Grenade- telefrag- teleport to the location it lands if it directly hits an enemy it deals double damage Warp grenade- sticks to enemies slowing them and exploding after 4 seconds Null grenade- high velocity, really bouncy grenade Melee- temporal shunt - teleports enemy away from you on hit Lockdown- temporarily disables abilities Ethereal lance- melee penetrates enemies Space fracture- kills release axion bolt seekers