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originally posted in: Any advice on playing warlock?
2/10/2015 5:03:03 AM
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As I've ventured down all three character classes I've found a few things to be very crutial. [i][b]ALL[/b][/i] classes have an amazing mechanic to assist in being a great solo character as well as to support a team, likewise those "gimmicks" tend to be the downfall of so many groups because players depend on them or abuse their power too often leading to overconfidence and imperfections while raiding. A prime example of this is "Radiance;" albeit my favorite ability as a Warlock, it tends to get players into trouble. It's a powerful ability that can truly make or break a nightfall or a PvP match, yet knowing when to use it and communication with your teammates is crutial in getting this ably mastered. Personally, I've used it far too many times before I should have, costing my team to suffer further, I've learned. Another thing to keep in mind is "Glide." Although it is quite similar to "Lift," it is far different, the forward momentum and control is variably different but the height is a major difference. As a Titan, you have somewhat shorter distance but can soar much higher than a Warlock, and the opposing is also true, you'll get places quicker with glide than you will woth lift, yet you may not get the height you're accustomed to. As far as "Voidwalker" as also subclass, be prepared to do cluster damage, quite similar to a "Striker" subclass. The two have so many similarities but the fine tuned details is where you'll need to pick up on somewhat critical differences. You're not a Titan, but you'll feel like a tank. Also, when using a Voidwalker, you have some great sneaky benefits that closely mimick a hunter, such as "Blink." It's a great escape mechanic when taking fire, but it's not that great, IMO. Overall, Warlock is my number one favorite class, Sunsinger being my absolute favorite, but again each class and their respective subclasses have many mechanics that will make the game feel newer to you. The variety of them makes the somewhat short feeling content feel bigger and more worth working with. Not to mention, it's always nice to see your subclass and experience bar climb, I'm hinestly not sure why after level 20 they got rid of the XP bar. It's nice to see at a glance how far you're going and seeing the XP per kill is so rewarding. At any rate, have a blast working on your new character and feel free to add me or any of my clanmates if you're on XBOXONE. Clan: Apex Abolitionaries GT: DonavenAndBeau
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