anyone agree?
not saying its a bad thing. they will be cool (i hope)
EDIT: NEVER MIND I WAS CORRECTED THEY DON'T SOUND LIKE PERKS
[Edited on 01.13.2010 9:22 PM PST]
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[quote][b]Posted by:[/b] Sir_Griff I just hope they are not unlock-able by rank. they should be balance out good enough for anyone to start with. [/quote] Were equipment unlockable by rank? No? So why would armor abillities be? They presumambly spawn on multiplayer maps. It seems like everyone spawns with either nothing or Sprinting in the default multiplayer and can go out and find different ones on the map if they prefer a different playing style.
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I really hope they are pickups, otherwise there is no way to balance them well. For example what if you pick one and because of the choices of the other team yours is useless the whole game and there is no way to switch. Or what if an entire team uses one type? With pickups they are like power weapons and are only available in a limited number.
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I just hope they are not unlock-able by rank. they should be balance out good enough for anyone to start with.
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[quote][b]Posted by:[/b] Fat Tony B [quote][b]Posted by:[/b] Hylebos [quote][b]Posted by:[/b] Fat Tony B [quote][b]Posted by:[/b] sLiMeWiRe Perks are Passive. Armor Enchancements are usable abilities with Cool downs, and are pick-ups.[/quote] i have not read a thing about them being pick-ups.[/quote] Re-read the article. The player literally finds them on the ground, drops his sprinting, picks up the cloaking. How did you think he swapped armor abillities?[/quote] oh wow.. sorry, i just read the IGN report on it... the were vague so i thought the article was vague I honestly can't afford the issue right now i have 32. cents to my name[/quote] It was pretty vague in the article to, but its what makes the most sense based off the description.
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[quote][b]Posted by:[/b] Hylebos [quote][b]Posted by:[/b] Fat Tony B [quote][b]Posted by:[/b] sLiMeWiRe Perks are Passive. Armor Enchancements are usable abilities with Cool downs, and are pick-ups.[/quote] i have not read a thing about them being pick-ups.[/quote] Re-read the article. The player literally finds them on the ground, drops his sprinting, picks up the cloaking. How did you think he swapped armor abillities?[/quote] oh wow.. sorry, i just read the IGN report on it... the were vague so i thought the article was vague I honestly can't afford the issue right now i have 32. cents to my name
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It's just a different iteration of the equipment of Halo 3.
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[quote][b]Posted by:[/b] Fat Tony B [quote][b]Posted by:[/b] sLiMeWiRe Perks are Passive. Armor Enchancements are usable abilities with Cool downs, and are pick-ups.[/quote] i have not read a thing about them being pick-ups.[/quote] Re-read the article. The player literally finds them on the ground, drops his sprinting, picks up the cloaking. How did you think he swapped armor abillities?
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[quote][b]Posted by:[/b] sLiMeWiRe Perks are Passive. Armor Enchancements are usable abilities with Cool downs, and are pick-ups.[/quote] i have not read a thing about them being pick-ups.
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Perks are Passive. Armor Enchancements are usable abilities with Cool downs, and are pick-ups.
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It seems more like Section 8 than COD.
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[quote][b]Posted by:[/b] Hylebos [quote][b]Posted by:[/b] Forgewolf I don't want it to be were we have to scurry around and get them. They should be things we pre-set in Lobby. [/quote] I don't want to be stuck using only one armor abillity the entire match.[/quote] I don't want to have to deal with some kind of perk that not everyone can have at the beginning and people that level first have an advantage early.
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what if it was equipment you picked up, but could activate on your terms?
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Your name sounds like your a Mobster, shall i call the FBI? I agree with you though, and from what i have gathered, they will act much differently than what call of duty perks act like.
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*sigh* "Perks" are just Call of Duty's way to call different enhancements the player can be given and switch. AN IDEA, can't be copied, only used in a different way.
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[quote][b]Posted by:[/b] Forgewolf I don't want it to be were we have to scurry around and get them. They should be things we pre-set in Lobby. [/quote] I don't want to be stuck using only one armor abillity the entire match.
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I don't want it to be were we have to scurry around and get them. They should be things we pre-set in Lobby.
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[quote][b]Posted by:[/b] Viper Skills They SOUND like a number of things but until we see gameplay of them then we can't exactly rule one way or another.[/quote] Other than the fact that the entire "reuseable equipment" matches up completely with the Game Informer description while Perks do not.
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Sounds like an evolution of equipment to me...
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[quote][b]Posted by:[/b] Po0f MoNk3y Depends on how they're used. If it's like, a certain armor permutation gives 'X' effect, then yes. If it's a pickup mid-game, it sounds more like equipment.[/quote] It's pickups.
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They SOUND like a number of things but until we see gameplay of them then we can't exactly rule one way or another.
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i can't really tell but the ign article talks about it
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Armor Abillities are just Reuseable equipment. They are nothing like Perks.
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Depends on how they're used. If it's like, a certain armor permutation gives 'X' effect, then yes. If it's a pickup mid-game, it sounds more like equipment. [Edited on 01.13.2010 7:11 PM PST]
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Perks = COD nubness Attatchments = Equipment