Integrate [b]public events [/b]into [b]strikes[/b]. Where in between walking/piking to the next objective an event happens. Have them be randomized to make repetitive strikes seem more engaging. Also incorporating public events into the story line of a strike would rock as well. Imagine starting out assaulting a cabal fortress at the beginning of a strike with two other fire teams. After completing the group objective, they seamlessly breakup into different corridors where the fire teams split up.
This would work with up to 2 [i]other[/i] fire teams to a total of 9 guardians to take down or capture an objective in order to resume the strike.
I think this would be a great way to spice things up and keep the repetitive nature of strikes less "grindy".
[b]please bump if you agree to get this trending! Thanks.[/b]
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