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#feedback

10/13/2014 5:02:17 PM
0

Player and Weapons Stats System Idea

I Support This Idea

4

Maybe/ Needs revision

0

I Am Against this Idea

0

Some of you may point out the inspiration of this system in a heartbeat but it would apply well in Destiny and allow for more unique and moldable weapons. Currently in Destiny, all weapons of the same name have the same base stats but can slightly differ from each other with special mods and unlocks, thus changing the final stats from each one slightly different. While this is great and all, but you don't have much control over each weapon other than the luck of finding the one you want. So what if we could affect the course of our weapons stats and even our own base stats a little more? In a way that either just happens over time naturally or by deliberately handpicking the development of the stats to our choosing. In a list, I will make it as short as possible: Player Stats: *Each Class starts out with the same base stats. *While you level up different enemies can raise individual stats differently Example: Fallen kills tend to raise you agility and Intellect a little more while Cabal would raise your Armor and Discipline more. *These stats can be reset and curbed more or less by swapping armor, subclasses, and subclass upgrades. *Armor itself will again have effects towards your development. *Stat changes to a single armor peace will stick and stack until maxed. This means once you apply the stats to an armor piece, it stays. YOu could have 3 of the same armor pieces all with different stats molded by you. Weapon Stats: This will play out differently. If we were to allow the weapons use the same system, it would be frustrating trying to level up both play and weapons stats at the same time. In this case different enemies will drop different items. For example, take the items that are dropped during patrol missions and put them to use. *All Weapons of the same name have the same Base stats *More consistency to manufacturers by making note that certain manufacturers prioritize a certain stat over others and allow for easier upgrades on that specific stat. Example: Manufacture X makes it weapons to allow for quick reload but high recoil. Upgrades to the reload stat progress more quickly than the others thus needing less resources but the recoil is harder to upgrade and require more resources. *Different enemies drop different items, when applied to a weapon, it will raise a single stat slightly more. So if you have a fusion rifle and you want more damage out of it, kill Fallen, collect Shock Cores, apply to the weapon. You want it to have a faster charge time, Kill Vex, Collect Torchlight Bindings. Both have a total XP which are spread out between what you apply to them. So if you focus solely on one stat, you won't be able to raise others. When a weapon is found, some of those points may already be pre applied to certain stats by default. All of this will allow for moldable weapons to personally fit your style and a bit more a more unique feel to your weapons over time. You and your friend might have the same weapon, but maybe yours fires faster while his has more range. Instead of the game pre deciding for you, you have more control. This also gives a bit more to really work for in the game and allows players to really attach themselves to a particular look and style and call it their own. Anything to add or alter to this system?

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