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originally posted in: Been replaying Combat Evolved
1/7/2012 1:32:59 PM
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[quote][b]Posted by:[/b] Mark V guy [quote][b]Posted by:[/b] chickenlittle [quote][b]Posted by:[/b] Mark V guy [quote][b]Posted by:[/b] chickenlittle Maybe not, but I do. The game is terrible and even though 343 improved it by using common sense and actually [i]listening[/i] to the players, it was like trying to make feces look less like feces. I personally look at the series this way: CE > ODST > 3 > HW > 2 > dog -blam!- > reach[/quote] You think that Halo Wars is better than Halo 2? You think Halo 2 is the second worst game? WUT WUT?[/quote]Halo Wars doesn't punish me for trying to play it on higher difficulties and I can approach each situation in more than one way. Having more story =/= fun gameplay. I find the entire game tedious to go through because enemies are not fun to fight.[/quote] Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential. Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant. Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch. The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence. One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).
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