JavaScript is required to use Bungie.net

#Bungie

2/9/2008 1:28:22 AM
258

Bungie Weekly Update: 02/08/08

OMG Fix Melee. OK, we will - and here's what we're going to do... [url=/news/content.aspx?type=topnews&cid=13233] click for full story [/url]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Great stuff - I love updates like this. I didn't know Frankie could paint!!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Holly Johnson making a compromise to "fix" the melee... i afraid of the result. but we will see... but what make me wonder more... no words about fixing the spawnsystem? no words about the "trueskill" system? no words about the melee lunge? no words about the hit detection? no words about the tripmine? i find no words fot that... exept halo 3 is still a beta[/quote] you're retarded.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • making a compromise to "fix" the melee... i afraid of the result. but we will see... but what make me wonder more... no words about fixing the spawnsystem? no words about the "trueskill" system? no words about the melee lunge? no words about the hit detection? no words about the tripmine? i find no words fot that... exept halo 3 is still a beta

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think they've stopped reading this already, because the real players are speaking, and not the Bungie Loyalists. Honestly, this Auto-Update has one useful thing. Commando Shoulders. If the Meele is what you suggest, I am going to just put it up for good and say to hell with it. I understand now why people B-itch so much. I see the flaws just as regularly as anyone else that complains about them. It's the simple fact that Bungie isn't doing anything about the complaints and just catering to the players that don't give a damn about the game after a month. Haha I won't crawl back to this game if this MEELE IS NOT GOING TO BE FIXED PROPERLY! Oh man you've no idea how displeased I am in this product. It should be one of those low priced games like Fight Night Round 3, this game isn't worth Sixty Bucks. I am sorry bungie but it's worth about half. Because it's half ass either way. :/ Final post until the next Weekly Update. Shadovar360

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Oddley765 [quote][b]Posted by:[/b] mrworthless 100ms? WHAT A COP-OUT! Australians average 250-300ms of ping to america. This means if we beat down 200ms BEFORE the host we will still miss the battle! Bull-blam!- much? No Team Snipers mention still? Just pinged Cogent in America and got an average of 200ms, with Google it is 260. Considering that they are high-end servers connected into the backbone of the internet think how bad average households in America would be. This melee system is going to be epic fail I can tell already. Back to CoD4.[/quote] I hear you mate, fellow Aussie here. The threshold just does not hold up over the Internetz. Yes it just plain sucks for us Aussies, only thing I have found is good connection filter in double team at a few very specific Aussie hours. It still finds USA players more often than not but at least there are some games on Aussie host.[/quote] The point is that there is no way to compensate for all lag without ruining the gameplay. They have tried to do just that, compensate, but in the end all it does is hurt the gameplay. If it had a decent melee system (like halo 2) then people could atleast have fun lanning (oh I wonder how people got by in HALO CE). Now everyone suffers all the time even on LAN. It's such a stupid communist approach to gameplay, aid the players with sore reflexes and connections.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • good fix, the title says 2/8/08 its now 2/10/08 where mah commandoz b33otch? lol jk im willign to whait

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • From the update: "One drops dead, and it isn’t clear why, so the result is declared to be random." It's pretty clear why to me: one guy landed more bullets than the other (even without reading that in the next line of the Update). I don't really see the problem, and the fix looks like it might discourage people from meleeing at all - if chances are they're both going to die. Maybe an alternative fix would be like the sword clash - both players health is reduced to near-death and they rebound off each other to try again. Does the melee still have more damage if you do one while running or jumping? From the Update, it seems the answer is no. Restoring that feature might be helpful too.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yea finaly its fix and what are you talking about forge hopper.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] BrokenLeviathan 1) Alternatively, blows are weighted towards direction. Whoever is closer to "center" on their target is given the stronger strike and the kill. (instead of swinging "close" and hitting their shoulder for a lethal kill) 2) You don't have to count bullets, you just have to know who fired first and how long you've kept on target. [b] If you can fire first and keep your crosshair on them then you're up for the win [/b]. If you have strayed off target or they fired first then it's best to keep your distance and hope to evade the fire. [/quote] 1) I like that idea and it would add more balance to the game, but the lag might be an issue there too since the one "most center" might stray from the target. 2) Your second statement is exactly why I hate the gameplay in Halo 3. Basically, the person who shoots first will always win. Bungie made Halo 3 a "b1tch-game." They made it a "hide and seek" game where you have to ambush people in order to get a kill. You can't fight your way out of it like the other games and especially since you can't get in close to melee and kill, you will ALWAYS lose. And that's not really that fun to play. That's why the melee issue is so important to good gameplay and the overall fun of the game. The melee allows for a major difference in the type of game you are playing (e.g. playing like a b1tch or like a gladiator). [Edited on 02.10.2008 6:46 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nice Frankie, for the cause and for the artfully exectuted rendition of everyone's favorite chief.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] Posted by: DeadlyTedyBear You abviously dont understand the the melee system as they just explained it at all. 1)If you obviously hit melee first you will win 2)If 2 people hit melee at the same time the one with more health will win 3)if the 2 people have an unnoticable difference in health and melee at the same time they will both die Sounds fair to me [/quote] No, you are wrong dude. If you read the whole post throughly and think about they are saying, there is a "time window" for other people to melee. So it doesn't matter if you melee first because someone can melee back and win. Effectively, the one with more health up-close is going to win almost no matter what. Therefore, its a stupid and flawed system like I said in my first post. The "latency reason" should not matter that much in games because good players can always adjust (just like we did in Halo 2 - no one really had problems with it). With this system it is completely variable if you will get the melee kill, even if you melee first -- its stupid and an unsatisfactory result from such a long wait. Bungie has cheapened the gameplay to me in Halo 3 in general because they have made every weapon and ability to use them (i.e. press buttons more quickly than someone) useless in combat. Look at the difference in the amount of time it takes you to pull out your sword in Halo 3 compared to Halo 2 (or just to change weapons) and you will see that Bungie made Halo 3 to eliminate the "learning curve" so that more inexperienced player can use the weapons more effectively than previous Halo games. Of course, I understand why they did it because they probably thought it would draw more of the general population into playing the games. But to me it made the gameplay less competitive and more importantly, less fun. That's what I think and I am sorry if you disagree with me.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Oddley I share your concern, when it happens to me. I play relatively strange game hours, so sometimes i'll be on Aussie time, European time, hell even Asian time. And the distance gives me a bad connection as well.But this goes beyond locations in the world. I played a BTB last time I gave Halo 3 another shot and it was all Americans and the servers lagged so baddly that the game was nigh impossible to play, besides I play with a few English fellows from the UK and they do not have much latency issues during the prime hours here in the United States, so I do not believe it is your location necesarily, it is the servers that this game plays on that need a over haul. COD4 doesn't have this problem as often as Halo 3 and it disgusts me. Halo 3 last I checked stands roughly around 400,000 players during the prime hours, last I checked, and thats abit excessive for a Console games population, I doubt even MS can withstand this without dedicating independant regional servers for spacific locatlities. Why not divide them like Blizzard does their WoW servers? Base the servers on regions instead of one giant CLUSTER -blam!-! [Edited on 02.10.2008 4:22 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Forgot something on a different note - What happened to being able to dodge a melee? In halo 2 you could circle strafe out of a melee attack and then counter melee from the side or assassinate your opponent. This is no longer the case. I have viewed the game replays so many times to see my USA opponent land a shot but completely miss the melee...but guess what the melee still registers for them and I'm dead. This is a frustrating change in Halo3 that I believe removes a lot of reflex skill from the game. At the least it certainly favours the USA hosts and USA players by a long shot. Their lunge/melee seems to always connect regardless. [Edited on 02.10.2008 3:58 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • As soon as I saw the first panoramic shot i thought only one thing! p.s. This is from the first Megaman game. [url]http://i57.photobucket.com/albums/g237/Angel_G_2006/COINCIDECE.jpg[/url] [Edited on 02.10.2008 3:57 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] mrworthless 100ms? WHAT A COP-OUT! Australians average 250-300ms of ping to america. This means if we beat down 200ms BEFORE the host we will still miss the battle! Bull-blam!- much? No Team Snipers mention still? Just pinged Cogent in America and got an average of 200ms, with Google it is 260. Considering that they are high-end servers connected into the backbone of the internet think how bad average households in America would be. This melee system is going to be epic fail I can tell already. Back to CoD4.[/quote] I hear you mate, fellow Aussie here. The threshold just does not hold up over the Internetz. Yes it just plain sucks for us Aussies, only thing I have found is good connection filter in double team at a few very specific Aussie hours. It still finds USA players more often than not but at least there are some games on Aussie host.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Is there a date yet for when the first set of the DLC maps will be free?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That Mister Chief would look good over the mantle... Although people would think me crazy somehow.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • To be honest the new melee grew on me, just like the new controls and the new sniper rifle. Just because its new doesn't mean its bad, but I guess if majority rules then lets give it a try =)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • What they are doing Sleepy is confusing already broken gameplay with even more flawed gameplay. Just because a developer makes changes to a game they created, it is not always for the best. They are people as well, humans make mistakes. [Edited on 02.10.2008 11:53 AM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • it doesn't really play any different, but at least they are trying.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • good update thanks for the info

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I rarely had any problems with the current melee. It's where I get most of my kills. Now I'm worried I'm going to constantly be simultaneously killed along with my opponent. Also, I'm a HUGE fan of players getting "hurled with unearthly force" when they die from a melee. I didn't know that was even a bug. It's too awesome to take out and doesn't affect gameplay. Why on earth would you take that out? Please leave it in! [Edited on 02.10.2008 11:17 AM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Which one?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Man that elite looks pro.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If both people meele and die at the same time, if this is included in the AU1 I will break my Halo 3 disk and burn it. What in the hell made you decide to do this Frankie, Luke or whomever programed this Melee system? I want your anwser, because this is not acceptable, your catering to the casual crowd, with the wall-mart connections. This isn't a laughing matter, and I think you guys need to tone this Meele fix with a clash similiar to the sword clash, it's a over all better solution than both opponets dying with near the same health. I think you guys are getting tired of this game, thats why you broke away from Microsoft, I don't disagree with that, however, there needs to be a better fix of this Meele than what your purposing in this update. Like the previous poster said, to hell with the people that cannot afford a decent connection. Thats very kind of you to think on this belief, but it's not good for the over all community. Lag is more of a important factor in this game than the meele, the servers that this game runs on are inscificent for the 300,000 plus players on daily basis. BTB is primarly the worst. Even with a full green connection a wraith tank's Plasma Mortar disapears and damages someone with a invisible explosion. Listen to this complaint because if it's not up to par with my expectations while humble, will most likely ruin your reputation with alot of gamers including me. It's irrelivant that people express such loyalty when it is not returned in kind. You can come out with these polished treats for the community, but what was the point in paying 800 Microsoft points for three maps and only one truely enjoyable enough to be considered a map worth playing. I'll be frank with this last bit. You folks at Bungie have great talent in the artistry department, yet lack the sense with your ill-fated bravado, to truely understand what us Halo players truely want out of this game. We want compitition and a real challenge in a atsomsphere that has more enjoyable experiences and less frustration. The game mechanics are broken, there are glitch exploiters, frequent lag, splatters that just knock people away and deplete shields and do not kill, and finally I think all this money that you've aquired off this game has made you ignorant. Shadovar360 [Edited on 02.10.2008 10:53 AM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • lol thats hilarious as i type this the standing bid is 830 dollars! go bungie!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2 3 4 5 6 7
You are not allowed to view this content.
;
preload icon
preload icon
preload icon