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Destiny

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8/11/2014 7:45:50 PM
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Destiny's story criticism

While I don't agree with the whole article, it raises good points. I know I only got to play the beta, and so some cutscenes may have been omitted, but the pacing of the story so far isn't great. I've been dead for god knows how long, and just escaped a bunch of angry alien pirates, and all that's really explained afterwards is that this tower is a base and that I need to go out again and get a warp drive. The fallen's motivations, humanities history, the guardians and the city are all explained in grimoire or background dialogue, and it all seems rushed and awkward. Another cutscene or so to explain the history of what happened, to actually show some of the citizens of the city, to be introduced by the Vanguard Mentors and told by duty now would help build up atmosphere and the story. Also some explanation for why I am killing the fallen and hive, not just from dinklebot in the background (which is easy to miss if you're dicking around with friends), but from the Mentors (who so far just stand by a table all day), or better, one of the Archons. What do you guys think?
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  • The playable story in the beta reminded me of starting up a movie, getting 15 - 20 minutes in, then taking the disc out and locking it away for a month and a half. So I ask: Would you judge a movie that's an hour and a half by the first 18 (or so) minutes? If you assume that speculation is true, then we played about 20% of the story (6 missions out of 32). I'm not saying that total mission count is accurate or from a reliable source, but my point remains the same - the author is looking at a small selection of introductory missions and expressing their disappointment. I'm not sure if that's fair. I would finish the movie before judging it on plot holes, poor acting, etc. I think it's premature to worry, especially considering we have no firm evidence of campaign length - a lot can be said in the last 80% (estimated) of a story. Also, Bungie did one of two things with the beta - they revealed the first part of the game with the same amount of story as is, or they held something back, so as not to give everything about the early story away. I'd like to think that when I throw Destiny in and start up a character there's something new waiting for me in the way of cut-scenes or some form of exposition from what we experienced in the beta. Will I be disappointed if it's exactly the same? Nope - not unless I finish the story... and it sucks. That said, I'm nervous for the grimoire system.Too much lore in an inconvenient space rubs me the wrong way. I hope it is at least accessible from the menus, and not exclusively from peripherals. I enjoy wiki sites, mobile apps, and extra immersion, but when I play the story I don't want to feel the need to pull out my pocket reference guide to look up terms, names, locations, or events in order to understand what just happened. Don't worry, 9/9/14 will come soon enough and we can find out for ourselves how this story unfolds!

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