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8/11/2014 7:45:50 PM
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Destiny's story criticism

While I don't agree with the whole article, it raises good points. I know I only got to play the beta, and so some cutscenes may have been omitted, but the pacing of the story so far isn't great. I've been dead for god knows how long, and just escaped a bunch of angry alien pirates, and all that's really explained afterwards is that this tower is a base and that I need to go out again and get a warp drive. The fallen's motivations, humanities history, the guardians and the city are all explained in grimoire or background dialogue, and it all seems rushed and awkward. Another cutscene or so to explain the history of what happened, to actually show some of the citizens of the city, to be introduced by the Vanguard Mentors and told by duty now would help build up atmosphere and the story. Also some explanation for why I am killing the fallen and hive, not just from dinklebot in the background (which is easy to miss if you're dicking around with friends), but from the Mentors (who so far just stand by a table all day), or better, one of the Archons. What do you guys think?
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  • I think that this analysis may not be usable, because the game was in beta, but if what we have seen is the real story, I AGREE COMPLETELY. I like the theme and the general outline of the story so far. I do think it could be bolstered with extra scenes to fill blanks and set a better mood. Make us feel like our role as a guardian matters. Show us just how badly humanity was overwhelmed. "Hey, man. You were dead for a while, but you're alive now. Oh, no! Run from the Fallen! Ok, here is the Tower. There are other guardians here. This is the Traveler. It's just kind of hanging out at the moment, and we can only survive under it. Let's go find a ship."

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