Very accurate and unbiased portrayal of pvp at lvl 8. Good post sir. While I do agree we may have a whole different set of issues come 20, (and beyond), this is great feedback. I came to many of the same conclusions although quitting players should be differentiated from disconnected players. I noticed that players that lagged through a game seemed to be a persistent pain and have a moderate advantage that could cause players to want to exploit that mechanic. I would prefer that players with a bad connection be removed from the pvp lobby when it is persistent. A minimum connection rating that allows for short intermittent drops here and there would be nice.
I also noticed that matchmaking would sometimes hang and start you with half a team, and not fill those spots throughout the duration of the match. It seems unlikely that those spots had no guardian queued to fill them so they may need to tweak games that are under-manned to have a higher priority for placement.
Thanks for the post!
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