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#feedback

Edited by The Guru: 8/1/2014 9:08:11 AM
8

Have secondary weapons retain ammo on switch in Story and Explore.

Yes!

63

No!

46

Doesn't matter to you!

12

Have secondary weapons retain the ammo you picked up for it while it was active after a weapon switch in Story and Explore modes. The ammo loss when switching secondary weapons was the only thing that slightly bothered me about Destiny everything else I think is damn near perfect as is. This kind of breaks story and explore mode for me. If I choose to carry an Auto Rifle, a Sniper and a shotgun because I am traversing a wasteland where I may need to make a long range shot, and then have the shotgun when I am rushed by hive in a dark room and an auto or scout rifle for more manageable situations then that is the choice I made. If people are worried about PvP then just only let the weapon you have selected in the Primary, Secondary and Heavy weapon categories enter into PvP. Otherwise I do not need 10 slots for weapons, just make every weapon I pick up through the game go straight to my vault and make me trade it out when I am in the Tower. 1 primary, 1 secondary and 1 Heavy. Having the ammo you pick up for each gun stay helps, I have no issue with the fact that it only drops special ammo for the secondary weapon I have active, that is fine, I like that, but the ammo I already pick up, in story or explore mode especially, should stay in the gun when I switch weapons until I empty it by shooting it. If I am out on a hunting trip and I switch from my scoped rifle to my shotgun the ammo doesn't magically disappear, and I will not carry 50 or 300 rounds of ammo for a weapon I did not bring with me either. For me having the ammo disappear kind of violates a sense of "reality" they have brought to the game.

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  • As long as it's only pve explore, then sure, why not. However they need to keep it for pvp/missions/strikes/raids. Otherwise, wheres the planning, where's the strategy of dealing with the unknown, if you can just carry every weapon in the game and switch between them, unencumbered. My setup is Scout rifle as primary, you can easily snipe enemies at a distance with head shots and they can't even see you. Shotgun in my secondary for close quarters mayhem. Then a machine gun for my heavy, if I'm having to deal with mobs and harder enemies. I never really had to swap any of them out in the beta.

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    • I think you should retain some but you should get a penalty for switching. ( loosing ammo no debuffs)

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    • Purple colored ammo is purple colored ammo...it doesn't say rocket ammo or heavy machine gun on it it's just the color purple so in reality your picking up ammo used for any weapon in that slot and it should stay when you swap I agree that in the crucible or iron banner it should not carry over when you switch

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    • It might be annoying at first but it makes perfect sense. If you using a fusion rifle and the switch to a sniper the fusion rifle ammo you had isn't going to work and i sniper rifle.

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      • Cause ammo is so hard to come by....

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        • If you're out on a hunting trip and you switch from your scoped rifle to your shotgun... those STILL don't use the same bullets.

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          • Edited by xAT 117x: 8/1/2014 9:23:28 AM
            It is designed this way so that you can't be surprised by a situation, and instantly switch to the perfect heavy weapon for that situation. There is a simple way to overcome this. You mentioned in your OP that you plan ahead and take a Sniper and shotgun into the wasteland. All you need is a bit more planning, and take several Special Ammo synthesising packs with you. This way when you want to make a switch you can get the ammo you need. EDIT: Also, with the amount of weapons you can carry there really is no "choice". You can carry a Sniper, Shotgun and Fusion Rifle; plus a LMG and Rocket Launcher; plus one of every type of primary weapon. You are not making a choice about what you 'might' need. If the ammo carried over, the game would be ridiculously simple.

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            • Edited by CheckForAPulse: 8/1/2014 9:09:46 AM
              Your logic is flawed, just because you chose to do it doesn't mean you should be rewarded for making that choice. I think the way it works is great. Having to think ahead and make him choices accordingly is half the fun Also to your sense of reality comment, do you think real soldiers carry around every type of ammo just in case they walk by a gun and decide to use it? I think it's more realistic that you would only carry ammo for the weapons you're using at the given time

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