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#feedback

7/28/2014 11:49:43 AM
12

Everything wrong with Destiny

Please Like and Share this so that Bungie can see it and fix all of these problems. Now dont get me wrong destiny was a great beta but there are still some serious problems that need to be fixed before the final game. Issue#1: I will start with the biggest problem, the netcode and hit detection, I cant tell you the amount of times i died from shooting another guardian for 2 whole clips and knifing them constantly and then them turning around! and killing me!!. In a 6v6 multiplayer this should not be happening and i cant really understand why it is. Im sure every person that played the PvP would have expereinced this bad netcode, even if your just saw someone teleport or your first few bullets idnt register. These are all serious problems that if not fixed will ruin destiny. Issue#2 Party Chat (Xbox One). Anyone playing the destiny beta will no about this one. For whatever reason party chat does not work in destiny unless party is snapped on your screen. It is of course very annoying to try and play with this snapped. Apparently if you join the party before you open destiny it works but this was not the case for me. If this issue is not fixed you will not be able to talk to anyone while you play destiny. FIX IT BUNGIE! ISSUE#3 OP veheicles on moon map, I dont know what the big vehicle is called but it is extremely Over powered. Unless your a good sniper then it is extremeley hard to take these things out seing as they can one shot kill you. If you found anything wrong with destiny beta or agree with any of these things then like it and reply at the bottom so everyone including BUNGIE can fix these prolems

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  • Ok here is really what's wrong. 1.) OP shotguns and fusion rifles in PvP. 2.) The loot system, spend 2+ hours in VOG or Crota and get nothing to show for it. A good portion of Ascendant materials and rarely any exotics. Seriously if I put so much hard work into doing a 2+ hour raid and get about a dozen ascendant materials is complete bull. I would love to do it on hard if the lower raids gave you any real good gear. 3.) You can only do VOG and Crota once a week. Sure you can do it multiple times but you won't get any chests or real worth while items. That is a serious flaw!!!! I don't want to wait a week to run VOG or Crota without something to show for it. Also when I complete all the bounties for vanguard and crucible their is really nothing left. One of the main points is to level up the Vanguard and the crucible and even that is flawed. 4.) Their is a cap on how many marks you get in Vanguard and Crucible. Seriously??? Need I say more??

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  • They have already confirmed they will nerf the blast radius of the intersepter and will only be having one per map to fight over. As for net code I have seen plenty of posts about it but haven't experienced it myself? I mean I had bf4 from day one and that had serious net code issues, u sure its not ur connection speed etc?

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    • Get on a turret and kill it or bring a sniper when you go to the moon. You have to adapt to the map or you will just be rolled over

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      • Lets be honest here. The first 2 issues are exactly what the Beta is supposed to discover, the last one however? Brother, thats all on you ;)

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      • My only real problem was the strong aim assist and the very little counter play there is revolving around the interceptor. Pikes I believe are fine, but that's just a personal opinion.

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        • Complaining about netcode like every other player who gets their ass handed to them in PvP

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          • I had no problems in pvp,except for the interceptor(moon vehicle),everything worked just fine,maybe I was lucky. I agree with you in the part where they should fix the party chat,specially when I was in the tower,I couldnt hear a friend most of the times...very annoying

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            • Edited by Caffinated Viking: 7/28/2014 12:37:56 PM
              To be fair, your first issue sounds like a lag problem, probably from the servers being tested and refined for launch. A notice was on the start menu of the Beta entitled "Pardon our dust" Your second issue was picked up by Bungie on day one and will be fixed for launch. There was no point fixing it for the beta given that it was only live for a short period of time. Your third issue I disagree with entirely, the vehicles are supposed to be a challenge and once destroyed rarely or don't respawn. Vehicles and Supers can take down vehicles easily. You just have to be smart about how you take them on. Vehicle fire can also be dodged fairly well with the agility of the characters. On foot you may not be able to defeat them easily but you can evade. I took down the vehicle you are talking about with one shot of my "Golden gun" ability.

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              • That vehicle on the moon can be destroyed easily with any of the 4 turrets located on the map, don't moan that the guy on your team who got on the interceptor lost his fight to the other one. This is map tactics instead of getting farmed by it get yo ass on a turret and take it out, hell even warlock supers do enough damage on it

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                • I agree that the hit detection was pretty damn horrible, and the vehicles were OP on the moon. With the hit detection thing, once I show a guy an I was right next to him in pvp with a shotgun and I was basically in his face then me to meleed me to death a couple seconds after I die my pellets set hitting him the he finally died.

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                  • Just be smart about the vehicles, and I experienced no net code problems it's just your internet

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                  • Edited by fifthderelicte: 7/28/2014 1:32:10 PM
                    #1 - I didn't see it often. I only had two instances in PVP where someone was skipping around. Having played a lot of modern shooters, I can't tell you one where hit detection isn't an issue, at least on consoles. #2 - I can't imagine this won't be resolved by release as it's a huge issue they know about. #3 - Already being addressed. I was personally more disappointed with the AI. For such a vast world, the AI wasn't very engaging. Every encounter was pretty black and white. Not to mention the AI omniscience is still used to make them challenging. Scope in on an enemy and they duck behind cover. Hold the scope and they remain behind cover. Unscope and they immediately pop out. They've been using that since the 90's, and it's so unengaging. I've got a lot of other thoughts I posted at [url=http://www.bungie.net/en/Forum/Post/66830263]this link[/url].

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