1. Vehicles. The wasteland is scattered with broken-down cars and vehicles. You're telling me that absolutely NONE of these are functional? That makes no sense. Show caravans with modified army trucks, allow the player to fix up a motorcycle as a mount, just do something. It annoys me to see all these vehicles that LOOK completely functional just lying around, and walking around the wastes takes WAAYYY to long.
2. Property. The player should be allowed to buy (or take) property throughout the wasteland. One problem I had in Fallout 3 was a lack of unique property. I'm pretty sure everyone just kept their stuff in the Megaton house (or the personal vault, if you played on PC and knew what FO3 Nexus is).
3. Dynamic Factions. The role factions played in FO3 was minimal. They had almost no impact on how the game world was perceived, and outside of faction related quests, there was very little even acknowledging their existence. New Vegas tried to fix this by allowing you to help either Caesar's Legion, the NCR, or the "Mr. House" faction. However, this system still wasn't all that great. Yes, it made the factions have a larger impact on the story and the game world, but it still didn't feel very interesting. If there we're four or five factions who had varying relationships with each other, politics could play a large part in how factions and their members interact with the protagonist.
4. AI. The AI in Bethesda's games is probably the stupidest AI I've ever encountered in a videogame. Hopefully this issue is fixed in future installments.
5. More customization options. Allow player to equip more than an outfit and a helmet. Take the Elder Scrolls route and allow players to choose their boots, pants, shirt, and head wear. This would drastically increase both immersion and the player's connection to their character.
Unrealistic expectations are unrealistic. Regardless, the reason Bethesda games are so great is because they actively promote modding. Everything aside from my second point could be added in a mod (and who knows, even that may be possible.)
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People who want vehicles in FO should seriously go kill themselves.
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Why? It makes sense. Obviously the world wouldn't be populated with working vehicles, just a few. The fact that 200 years after the war a single vehicle hasn't been restored to working order makes absolutely ZERO sense.
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I don't care if it makes sense, it would ruin the game.
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Because they would have to force it upon you. The map would have to be bigger to compensate for you covering ground faster, and it would basically remove walking as an option altogether. Wandering around in huge open spaces is where FO gets its atmosphere, the game would be ruined.
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I understand where you're coming from, but I disagree. If vehicles were relatively slow, like horses in Skyrim, and had some of use-limit like gas, I think they could work quite well. I agree that walking everywhere and literally "wandering" is a large part of Fallout's atmosphere, but there needs to be an alternate form of transportation. At 100+ hours of play, walking everywhere gets incredibly boring, and as of now the only other option is to fast-travel, which some people refuse to do because it breaks immersion.
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they already were
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I think I love you.