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6/12/2007 10:55:29 PM
117

Halo 3's Cinematics: Bungie and D.A.M.N. FX

In addition to the animation S.W.A.T. team at Bungie, we recruited some extra bodies for Halo 3's cinematics. [url=/news/content.aspx?type=topnews&cid=12539] click for full story [/url]

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  • WAIT A SEC!!!! Doesn't anyone remember something being said along the lines(see last post on page 3) of In-Game cinematics. Where the cinematic takes over during game play and releases control as you continue to play. I mentioned Call of Duty because that game is similar to what I was expecting in Halo 3. Just in case someone doesn't understand, go read my example. You may not like it but it is the way it would function that is they key point. I don't see how cutscenes or cinematics could be made any better than to be in-game during game play. The whole finish the board and then watch the scene is old news and old period. Wouldn't it have been nice to have them happen during the boards at some point and have them be slightly different depending on your path. It wouldn't be complicated but it would give the game a fresh, innovative flow. I was thinking maybe the repeating scene is the marking on the MC's Facemask interacting with Halo's systems. Well since that shape is on his facemask and the Halo ring floors it could happen. :) [Edited on 06.13.2007 6:41 AM PDT]

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