Matt Priestley, of the Halo 2 Vista team, checks in this week to let us know what's going down in his department. In his second developer diary he touches on the team's progress, how H2V was received in Barcelona and how some Vista-specific features are shaping up
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Prometheus doesn't make level geometry. It's just a tool to work with multiple Blam engine games. It's basically a program that mixes tool, guerilla, and sapien into one program. You still have to use a modeling program to make your level.