My favoirite bits:
[i]At this stage in development, the encounters are very carefully placed. Sometimes that means you're in frantic firefights (on a significantly bigger scale than in Halo 2, although all I will confirm numerically is at least one more Grunt.) but there's also time for exploratory reflection and the, "Oooh, maybe I can climb up there and check that thing out," sort of play.
Using the debug menu, I dropped in a couple of items of new equipment. Maybe they’re for killing, maybe they’re for getting around, maybe they're for both. Who's to say?[/i]
Good to here Bungie are going back to the larger levels of Halo:CE. (Not that Halo2 isn't good ;)
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