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#Halo

7/25/2008 12:30:37 PM
35

A halo custom edition single player

Hello deerest community (roflwaffle), I've been working on a custom single player level for quite a while now, and I decided to post a small youtube video that shows a bit of it's gameplay =) This is still in its early stages, certain things like cliff textures and the way the cliffs look all together are still to be replaced/updated. Feel free to post any suggestions I can do to improve on the part of the level I've shown here! Also, when in youtube, select the 'watch in high quality option', or else it'll be rather blurry. Here's the link: [url]http://nl.youtube.com/watch?v=7hKtNSDyKmY[/url] Enjoy!
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  • [quote][b]Posted by:[/b] KingNic220 half of those things are impossiable for ce,co op,lognswors will require LOTS of scrpting and might crash into the trees (like the peli in ghp dangercanyon 4) ,the marines can drive tanks, but they cant fire em,same with the mythos, diffuclty settings sets wat ever diffuclty u chose, the default diffulcty is normal,city is possible(might have 2 go in another bsp) anyway real nice map is that reach by any chance? oh and 1 more thing the script with the peli that drops the hog looked like it had some trouble,try spreading out those 2 trees[/quote] I believe a friend of mine got tanks driving and shooting, though I'm not too sure of this. I could maybe use a recorded animation for the longsword or something, though I have nothing like that planned at the moment. About the err 'city', the closest you'll get is a forerunner inside part. This will be in my second BSP. Though it's not a city, it's more resembles the first inside part tunnels of the second level of halo ce: 'halo'. The hog-dropper script doesn't have any trouble that I've seen, I've played that part alot of times and it always works nicely ;) Oh btw: this map will have some kind of story, though I never planned to make it fit canon. I mean, several Spartans on one halo ring? Never happened lol. PS: I'm belgian, thus I speak dutch.

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