[quote][b]Posted by:[/b] Wolverfrog
70MB? That's far too much for my limited Mobile Broadband allowance to handle.
Anyone wish to summarise it?[/quote]
Sure thing.
-Field of Vision wider than H3 by about 25%. Spartans are slower and jump lower with less beatdown range to accommodate for this change. Not drastic but feelable levels.
-Falling damage and falling stun are both back in. They are trying not to overdo it.
-The DMR and Pistol both take 5 rounds to kill a fresh spartan. DMR is quite accurate, long range, and a "the definitive human weapon". They seem to be hard at work making the pistol a fierce and viable weapon this go round. The Needler Rifle is cross between the needler and carbine. It is a medium to long range weapon that can trigger a supercombine explosion and does "bonus damage" for headshots. Whatever that means.
-The weapon sandbox has been streamlined to cut out weapons without a specific role. Currently, it seems like the SMG is out of the game completely, and I speculate that dual wielding is also out completely, although not said directly.
-The grenade launcher is quite interesting. If you hold down the trigger when you fire it, the grenade will wait to detonate until you release the trigger, making it a good tool for anti-vehicle & anti-aircraft. It also has an EMP effect upon firing in this mode. Normal fire acts like a normal frag grenade, although a direct shot allows it to explode on contact.
-Frag grenades have a bigger blast radius but do similar damage to H3 grenades. The blast radius increase is to compensate for grenades that don't quite hit their mark, but still deliver minimum damage, unlike in H3 where it's mostly hit or miss.
-Melee will not affect your base health if you have ANY shield remaining, but one hit will always deplete it. A melee will also kill an unshielded spartan.
-Elites are quite larger than Spartans and thus are easier to hit. To compensate they have more health, shield, and regain shields faster. They also seem to be the only ones who can "Roll", while Spartans get armor perms. That last part is purely speculation by me, but the evidence for it is strong.
-Individual battles are intended to be longer, and shields stay down longer. Your base health will recharge 1/3 of the last damage value it took over time. E.G., If a spartan has 100 health 100 shields, and was taken down to 1 health, eventually he'd revert to 33 health 100 shields. A health pack is required to regain remaining health.
-There seems to be this recurring theme of 'let magnitism and smaller reticules' for Reach. Mostly notable is that the Sniper Rifle will have even less magnitism than it did in H3.
That's all I can remember D:
[Edited on 03.30.2010 2:24 PM PDT]
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