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#Halo

12/13/2012 2:24:50 PM
56

Why Halo 4 is thoroughly disappointing.

Before I begin I want to start by saying that the reason for this post is because it's hard to find a review of this game that doesn't have 343 PR stink all over it. The fact that there are so many rave reviews of this game really does astonish me and I'm honestly wondering if these people played the same game as me. Either way this is my opinion of the game and because I feel that not alot of people have this opinion I thought it important to get it out there. Agree or disagree this is how I feel. The majority of my main focus for the Halo games has always been the multiplayer but I do want to address the campaign as well. To put it bluntly, the Halo 4 campaign was brutal. Not in the Master Chief kicks covenant ass brutal, but more in the sense that Master Chief got bent over a pinball machine by 343 and -blam!- for everything he was worth. This story appeals to the lowest common denominator. In 343's defense, Bungie knew they had beaten the Master Chief's story to a dead pulp which is why they ended it in 3 and went on to making Reach. Halo 4 tries to breathe knew life into the corpse that is Master Chief's story. I feel like they missed the entire point of what Master Chief was. Now I'm not a Halo historian. I havn't read any books nor could really even recite the main plot points of every Halo game, but the Halo 4 campaign felt like it was written by a Twilight fan girl. I'm sorry but a love interest? I didn't say -blam!- love interest but that's exactly what it is. Master Chief's "love" for his AI. At the end of every mission after watching the cutscene I would literally stand up and yell "WHO THE -blam!- CARES?!" Who cares if Cortana is deteriorating. She's artificial, it's in the name. They could get Chief a new model with all the same memories and NO ONE WOULD KNOW THE FREAKING DIFFERENCE! Master Chief is about doing the impossible. It's about having one man be the difference maker in a galactic war. It's about duty, honor and kicking the living -blam!- out of alien ass and having the most badass reserved guy for the job do it. It's not about his emotions or his psychology or having to wrestle with his humanity. He's a super soldier. He is supposed to be the constant. Not the emotional and broody protagonist with pre-teen angst over the loss of a rebuildable AI. Look I see what 343 was going for but for me, it doesn't work. For me the campaign was a really hollow experience. I never cared about what I was doing. Also someone needs to say this, the forerunners look -blam!- stupid. They look like robotic bugs. Nothing about what the forerunners are supposed to represent should make me think of them as insects. And for someone who is supposed to be a superior and vastly evolved race, the Didact sure does whine alot. Looks like 343 created a Bowser to Master Chief's Mario taking away any possible thoughtful or creative plot elements and ensuring that they disappear from future installments of the Chiefs story. Compare this story to what Bungie did with Halo: Reach. Bungie's cous de gras from the series was beautiful. They knew that Chief's story has been told and went back to look at 1 group of spartans tragic but beautiful story. It was about sacrifice and honor. Not once did I think during that campaign, "But how do these spartans FEEL about having to save the world" nor should I. I cared about these Spartans and got to know them and love them for what they did. With each death came a newfound respect and I loved every second of that campaign up until the most heroic and tragic death being Noble six trying to fight off the impossible and knowing death is coming but godamn im not going down without a fight. It was poetic and inspiring and it made me want to beat every single mission on SLASO which I did. It didn't rely on gimmicks. Most every gameplay aspect was there from previous versions of Halo with the exception of a few additions, such as the spacefight which was awesome, but the difference was it didn't have to rely on an array of awkward and stupid looking enemies or a vast array of impractical weapons, although they were really shiny I'll give them that. The fights themselves were all the same. Go to this area and clear out room. Once room is clear press button. Ok this time do the exact thing with a different -blam!-ier weapon and on a moving platform. Ok now do that again but here's a robot you can do it in. Same old same old. To put it simply Halo 4 was exactly what I thought it was going to be. A cashcow that's been sent to the slaughterhouse. The worst part is they're going to do it all over again and probably for awhile with each new installment probably being more gimmicky than the last. This is how Halo 4's campaign made me feel and I would like to think that the majority of fans can tell the difference between an original and a fake. But I see nobody making these same points. And everywhere I look it's the same BS over and over again. Onto the multiplayer. Again, it's been ruined for me. The reason I loved Halo multiplayer was because at the begininng of every match everyone was at the same odds of winning. The only difference between the players was one thing. Skill. Do you know why games like Call of Duty and Battlefield are so much more widely played? Because in those games, if you luck out hard enough, you can still win games. Being good at a game used to mean something in Halo multiplayer. Where's the logic in having the person with the most experience in the game getting the more powerful upgrades. There are so many possible mismatches and combinations of weapons and armor abilities that sooner or later you'll come across someone who is ill equipped for your layout and you will get the kill. It comes down to luck in Halo 4 like it does with Call of Duty. The more people that are under the impression that they are "good" at the game, the more people log in to play the game. The more people that play the game, the more money 343 makes. The more money 343 makes the more I cry inside. Why do you think Halo: Reach wasn't as well played or in many cases liked? Because no one wanted to put forth the effort into perfecting the skill that was Halo multiplayer. It was man vs man. Not man plus x weapon y armor ability z upgrade vs the same. Do the math and and that's who wins. Cater to the lowest common denominator and more people will play your game. Does that make it better? No. The 2 Halo games that have had the most attention from me would be Halo 2 and Halo Reach but that doesn't mean that I didn't play others. I played my fair share of Halo 3 and you know what? I sucked at it. Me and my friend would always play multi team just me and him vs 3 or 4 other teams alike. Probably out of at least 150 matches we didn't win a single game. And you know what? I loved it. I loved it because we were severely outmatched but the taste of that possible victory was that much sweeter. I got a 360 pretty late so by the time I got Halo 3 people were already way better at it. But with each loss came more experience and furthering our goals to a victory that much more. In Halo 4 wins are meaningless to me. Hell, kills are now that much more meaningless. I find that the best player is decided not by kills, KD, or really even a skill score anymore. It's all by medals and points. Medals give you points but who decides what is worth more points. For example a headshot is worth 10 points but a killing spree is worth 5?! I understand you get points for each individual kill but 5 freaking points. I'm constantly getting beaten out by people with far less kills than me and its aggravating. This game has no substance to it. It's meaningless. And do I really need to talk about the gimmicky weapons anymore? Like how most of the promethean weapons are impractical in ANY situation. And those promethean grenades has anyone actually gotten a kill with one of those? Kills arn't an indication of skill and the story isn't an indication of intelligence. Rather the lack thereof. Halo 4 has disappointing me thoroughly. Cue angry mob. [Edited on 12.13.2012 6:47 AM PST]

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  • [quote][b]Posted by:[/b] DO0MTRA1N Maybe theft is a hyperbole but my point is alot of ideas were borrowed when making Halo 4. My point is that it's unoriginal. It's not innovative there is nothing new here except the shiny new weapons and enemy models.[/quote] A lot of ideas were 'borrowed' for the original Halo trilogy, ODST and Reach... what's your point here exactly? Halo isn't an original series, the vast majority of it is copied from some source or other, yet only [i]now[/i] does it seem to be an issue for you. Halo doesn't need to be innovative or original, in fact the main complaint I'm seeing is that it's not enough like the previous games in the series. These people need to realise that they cannot have both... [quote]By your logic because COD is so successful today every FPS should follow their formula. COD is cheap. They churn out a new one every year to keep their 12 year old fanboys salivating long enough to demand their latest remake of last years game from these kids parents. I would like to see something new and unique. Not the same old FPS year in and year out. COD has dominated the market as far as FPS's go. Halo until Halo 4 held its own because it wasn't following in COD's footsteps. If that's what you want then fine, go and enjoy Halo 4 but my expectations were higher. Cater to the lowest common denominator.[/quote] No, this was not what I said nor what I even implied. Halo became popular and successful by stealing from popular games of its time (DOOM, Quake, Duke Nukem, Metroid, Half-Life etc), the gaming community has changed over the past decade, what was once popular is now seen as a quaint, nostalgic throwback to a bygone age. Halo has simply adapted to the norm of today's marketed FPS games (which, I might mention, it helped shape by combining the elements it stole) while still retaining the identity it has held for so long. Also, look at every FPS out there within the last 5 years. The [i]vast[/i] majority of them have become what people refer to as 'COD-clones' because of its popularity. Halo 4 simply takes elements from that series and interweaves them with the already established formula. I do prefer the more Quake-esque arena style that Halo CE-3 had, but I don't view this change to the current standard as anything particularly bad either. As for wanting to see something "new and unique", you're playing the wrong genre if that's what you expect. The shooter genre has done every trick in the book. [quote]What you view as failure is actually intention. If you read the rest of what ninja wrote you would understand that it was never practical to have this character development. Bungie deliberately didn't want Chief to explore this human and emotional side. Re-read his post. He's not saying he can't be a hero, just that it's contradicting to who Chief was up until the events of Halo 4.[/quote] It's not contradictory at all to the Chief's presentation in the previous games [i]at all[/i] though. He retains the [i]exact[/i] same characteristics he had in Halo CE-3, he's still the stoic supersoldier out to save the day. He's simply got more depth, and the way it was done through his relationship with Cortana and the ongoing thematic elements introduced from the get-go culminated in something that was nothing short of poetic. They're sticking to the same literary device that was used in Halo CE-3 for John's gradual devlopment - the 'Hero's Journey'. This was a major focus in one of the A Hero Awakens ViDocs, and shines through in the game. It worked perfectly, I honestly can't understand why people are gagging for John to become a sterile, boring, undeveloped archetype... [quote]Which is exactly why Chief's story was supposed to end in Halo 3, so that it wouldn't get boring. Why do you think that Bungie went on to make ODST and Halo: Reach? To create an entirely new and immersive experience with a different plot and different characters. Keeping it fresh. 343i is trying to beat a dead horse. There is no depth in Halo 4 but if shiny new weapons and explosions is all you need to keep happy then by all means. You should also go watch the latest Transformer movies, you'd love them.[/quote] [quote]And pray tell what are these MAJOR plot points?[/quote] (* refers to points Halo 3 introduced) 1) 6 of the 7 Halo rings are still primed and ready to fire - a shadow that will forever loom over the Halo universe as long as it's unresolved. *2) The Gravemind tells us that defeat at Installation 04B only delays his return at the end of Halo 3. *3) Medicant Bias virtually screams to the player that the Chief's story is not done, informing us that: *4) The Forerunners are not dead... *5) ...and that the path to the Forerunners is "frought with peril," suggesting a new threat. *6) No explanation whatsoever was given to these mysterious new beings referenced by the Didact called the Precursors. Later forming the basis of Greg Bear's 'cosmic game' in the Forerunner Saga, and which we now know is feeding directly into the story of the Reclaimer Trilogy. *7) Nor was any explanation given as to what "following in Their footsteps" means when the Didact started talking about the Great Journey he will go on after he fires the Halos. *7.1) Therefore, The Great Journey does in fact exist, but has been misinterpretted by the Prophets. What is the Journey, and what is the signifigance? 8) Mankind has yet to uphold their destiny as the guardians of the universe (as mankind's destiny is the entire thematic point of the series, not continuing the story would mean voiding the relevance of the franchise as a story). This forms the thematic basis for the Reclaimer Trilogy, as the name itself implies. 9) We do not know if humanity can survive the inevitable tensions between the Covenant client races, the Elites, and themselves. *10) We did not know (at the time, until Cryptum) what made humanity so special and worth saving in the eyes of Librarian. She said that we held the answer to many Forerunner secrets, we were her solution to something. *11) Cortana, who holds the largest wealth of Forerunner knowledge in the universe aside from the Forerunners themselves, is slowly drifting into insanity. How can anyone claim that Halo 3 provided any kind of satisfying closure when we spend the whole game building up to her rescue only for her to be discarded and left to rot into insanity half an hour later? *12) And finally, Master Chief, the selected messenger of Medicant Bias, is drifting near a Forerunner world at the very end of Halo 3. The novels add plenty of substance to these plot points and have developed them to set up answers in the Reclaimer Trilogy. Halo 4 covered a great many of these themes because that's what the basis of the entire story was built around. It's not beating a dead horse at all, and Bungie wanting to take a break from John's story doesn't even remotely prove that - especially since they started drawing up their own concepts for Halo 4 before deciding to do Reach because they knew that by doing Halo 4 as their last game they'd be getting back into a story they couldn't finish. Halo 4 has, by far, the most depth through its development of John and Cortana, and the fact that it's the culmination of over 5 years worth of fiction. Just because you don't like it, that doesn't mean there isn't depth or substance there - there is, the very fact that we are debating this is a testament to that. Plus, you make yourself look like an idiotic twat with your Transformers quip. Are you trying to further discredit yourself, or do you just enjoy being a prat instead of arguing things in a reasoned manner?

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