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#FanArt

9/20/2012 3:37:08 PM
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Any other 3D modelers in the gallery?

I was wondering if there are any other 3D modelers in the gallery than myself? I am relatively new to it but I have been making video game based models and uploading them to the Google 3D Warehouse. I am hoping to find some fellow modelers so that when bungie releases info on there game we can start creating accurate 3D models of in-game stuff. You can see my work here: [url]http://sketchup.google.com/3dwarehouse/search?viewer=1192321170097721127119687&scoring=m[/url] (BTW I did post a thread similar this in the community forum a while back, but a ninja told me it would be more appropriate to have it in the gallery)
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#FanArt #Gallery

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  • *raises hand* But i'm more into animation and rigging. I do modeling from time to time.

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  • I model with Maya.

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  • really cool! So have you ever made any halo/bungie stuff?

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  • I work a bit with 3DS max, though I haven't done a lot of work that's Halo or Bungie Related.

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  • [quote][b]Posted by:[/b] Skulblaka I work a bit with 3DS max, though I haven't done a lot of work that's Halo or Bungie Related. [/quote] yea I want to get better at using blender so that I can have a basic understanding of a more advanced modeling tool, then give something like maya or max a try.

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  • [quote][b]Posted by:[/b] PermeableProgo [quote][b]Posted by:[/b] Skulblaka I work a bit with 3DS max, though I haven't done a lot of work that's Halo or Bungie Related. [/quote] yea I want to get better at using blender so that I can have a basic understanding of a more advanced modeling tool, then give something like maya or max a try. [/quote]I have Blender, Maya, Mudbox, Cinema 4D, and 3DS Max. I think Maya is the easiest out of all of those to model in.

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  • I built an Halo map when Halo 3 came out but lost it when my PC took a dump on me. Now I just experiment with different types of architectural looks. [quote][b]Posted by:[/b] PermeableProgo really cool! So have you ever made any halo/bungie stuff? [/quote]

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  • [quote][b]Posted by:[/b] TheBestTheyHad I built an Halo map when Halo 3 came out but lost it when my PC took a dump on me. Now I just experiment with different types of architectural looks. that's why I love using sketchup, it may be limited for anything other than buildings and basic terrain, but the online warehouse is an awesome backup!

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  • I used to make a lot with Sketchup until I realized the limitations with that program. I'll see if I can get some of my Halo 3 models on here later today. I ended up modeling those big red cranes on the mission The Storm when you fight the Scarab. I made a Multiplayer map design based off that. In the process I ended up designing stuff like Barricades, Containers, Cones, Fence Walls...

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  • [quote][b]Posted by:[/b] DarkestSeptagon [quote][b]Posted by:[/b] PermeableProgo [quote][b]Posted by:[/b] Skulblaka I work a bit with 3DS max, though I haven't done a lot of work that's Halo or Bungie Related. [/quote] yea I want to get better at using blender so that I can have a basic understanding of a more advanced modeling tool, then give something like maya or max a try. [/quote]I have Blender, Maya, Mudbox, Cinema 4D, and 3DS Max. I think Maya is the easiest out of all of those to model in.[/quote] I disike Maya, 3DS max came much easier to me. What's Cinema 4D like? I've heard a lot about it.

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