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#Halo

6/12/2012 7:24:57 PM
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I can beat this whole game with 3 weapons.

Pistol, Plasma Pistol, Shotgun. Game done in one afternoon on normal. Doesn't that bother people?
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#Halo #HaloCE

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  • I can do it with just a plasma pistol

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  • I did with just the Melee and grenades.

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  • [quote][b]Posted by:[/b] MisguidedDrake4 normal.[/quote] There's your problem. On normal all I need is melee, pistol on bad days. Try legendary and then complain.

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  • [quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] MisguidedDrake4 normal.[/quote] There's your problem. On normal all I need is melee, pistol on bad days. Try legendary and then complain.[/quote] I did Heroic Silent Cartographer with just a plasma pistol. Im guessing legendary is possible as well

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  • So what Halo Legendary would you say is the most difficult? If you say Reach, then you prefer enemies that stumble from nearly every shot you throw at them? So you prefer all weapons being copies of the H3 magnum? And you want to see damage sponges and bottomless clip spamming enemies? If you say H3, what the hell is wrong with you? If you say H2, good for you. I like it too. CE is all about balance. Of course it's not going to be monstrous. People used to do all sorts of crazy things on Legendary. Now look. People have to play on Easy or Normal to do those things. It's just sad how difficulty is king in Halo yet it's ascension is for the wrong reasons... I can list about 40+ problems with H3 and Reach difficulties compared to H2 and CE. If you think H2 Jackal snipers are bad, but can tolerate concussion rifle spamming Ultras, Wraiths that shoot from odd angles, and Shade turrets firing at impossible firing rate, then I really feel sorry. [quote][b]Posted by:[/b] Mark V guy [quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] MisguidedDrake4 normal.[/quote] There's your problem. On normal all I need is melee, pistol on bad days. Try legendary and then complain.[/quote] I did Heroic Silent Cartographer with just a plasma pistol. Im guessing legendary is possible as well[/quote]Nope. Legendary is a huge transition from Heroic. Read it about it [url=http://badcyborg.net/Halo/Annoyances.html#Gap_between]here[/url]. Though it may seem easy now, it used to be considered hard back then. In Custom Edition, it's named 'impossible' instead of Legendary. And even today, the best of the best, the veterans, can get pwned. Skill factor in CE > luck factor in CE inb4H3>CE If you think the annoyances listed in that article are bad, wait until you read [url=http://badcyborg.net/Halo3/Halo3GameOn.html]this[/url]. H3 is 20x worse. Also, scroll down to the bottom of [url=http://halo.bungie.org/gameplay/halo3_slaso_2.0/]this page[/url] and read about H3's broken geometry. The geometry problem was fully controllable in CE (drop a weapon between the legs of a combat form) but in H3, it's one of the reasons why I had to restart my setups! And Reach is probably 40x worse. [Edited on 06.12.2012 5:17 PM PDT]

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  • [quote][b]Posted by:[/b] MisguidedDrake4 Doesn't that bother people?[/quote] [quote][b]on normal.[/b][/quote] Yeah, no, it doesn't bother me at all. Halo 1's lower difficulties are very easy. The whole series is like that, really. Actually, it wouldn't bother me even on Legendary. Halo 1 offers extreme versatility in weapon use; compared to the other games in the series, it barely shoehorns you at all on the upper difficulty, and this is arguably a massive strength for the game. (By the way, some levels have been done on legendary without shooting. If you count segmented runs, that list includes The Library.)

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  • [quote][b]Posted by:[/b] sdnomdE [quote][b]Posted by:[/b] MisguidedDrake4 Doesn't that bother people?[/quote] [quote][b]on normal.[/b][/quote] Yeah, no, it doesn't bother me at all. Halo 1's lower difficulties are very easy. The whole series is like that, really. Actually, it wouldn't bother me even on Legendary. Halo 1 offers extreme versatility in weapon use; compared to the other games in the series, it barely shoehorns you at all on the upper difficulty, and this is arguably a massive strength for the game. (By the way, some levels have been done on legendary without shooting. If you count segmented runs, that list includes The Library.)[/quote]That is simply good design. Even on the hardest difficulties, every weapon should be somewhat useable.

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  • [quote][b]Posted by:[/b] sdnomdE [/quote]I salute you!!! CE difficulty is a skillful art. H3 & Reach difficulty is long range & cover tactics.

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  • @op In H2, H3, and even Reach, I can dominate using just the invincible friendly AI. Reach: I've had Jorge become a great distraction and have observed Kat's efficiency with the pistol (also, note that 3 out of 4 ODSTs at the beginning of Installation 04 spawn with a pistol as sidearm. This is to deter making them efficient, as you can't give them a pistol or get them to take one out). H2: I've had Rtas Vadum and Johnson provide the prefect distraction on LASO difficulty, allowing me to clear rooms with just assassinations (headshots were only for Grunts), including the hangar fights. H3: I've had Arbiter clear entire areas for me, even when he died (I could just teleport him back or finish mopping up the rest). Examples of how I used the friendly AI to do all the work: [url=http://www.youtube.com/watch?v=xc7n4DAnlAc]Arby on Sierra 117[/url], Legendary 10 skulls on [url=http://www.youtube.com/watch?v=Xh8lJ91IaRQ]Cloaked Arby[/url] Even without Arbiter's help, I have plenty of ways to dominate Sierra 117: [url]http://www.youtube.com/watch?v=UR3MvuyjRTs[/url] [url]http://www.youtube.com/watch?v=jpQQuOdwy78[/url] [url=http://www.youtube.com/watch?v=7Hk6Rv8Fn-I]Arby on The Ark[/url], with support from Auto-Turrets [url=http://www.youtube.com/watch?v=ZJa0N8IdWsE]Arby on The Covenant[/url], allowing me to bring 2 power weapons instead of an utility weapon [url=http://www.youtube.com/watch?v=ADf4o9izuSo]Three Arbiters on The Covenant[/url] [url=http://www.youtube.com/watch?v=gclbRJLdgRI]Elites vs. Flood[/url]. I only had to [url=http://www.youtube.com/watch?v=F3QQOJm8ydA]save them[/url] from the initial Flood by killing the Flood before they arrived. [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=121515529]Elites vs. Brutes[/url]. Even if I didn't give them swords, these Brutes are just too easy to kill with a simple exploit; I control third tower movement. [url]http://www.youtube.com/watch?v=T8Upe7KDYBE[/url] [url]http://www.youtube.com/watch?v=oQ8KPDdN3ro[/url] And though I don't have footage at the moment, Arby kicks ass on The Storm with a sword, missile pod, rocket launcher. [u]How is this better than dominating levels with just one weapon? It's even worse.[/u] Why do this? I'll tell you why. Levels are infested with bs. Why should I take chances? I refuse to play by the rules in a primarily luck-based game. The stupid friendly AI are what drove me to resort to these cheap methods. In H2, H3, and Reach, they charge ahead and drive off with my vehicles, requiring my babysitting 24/7. This is the [url=http://www.youtube.com/watch?v=rqoOf-sKQYk]pinnacle[/url] of my hard work, restraining them from their stupid impulses. This cost me my sanity, this cost me a single Brute, this cost me my trust in Bungie's capability of making good Halo games. But instead of finally improving the AI, Bungie just suppressed this kind of exploit, making the AI completely useless. The new invincible friendly AI in Reach are the Pelicans. I don't even have to get involved ([url=http://www.youtube.com/watch?v=mekoGMYyxDg]I did so[/url] anyway, just to see if I could make something out of Reach) in the LNoS beach fights because it's inevitable the troopers will all die and a Pelican will arrive and kill or fatally wound every enemy with deadly, obnoxious precision. Kill stealing on a whole new level. [Edited on 06.13.2012 4:03 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] sdnomdE [/quote]I salute you!!! CE difficulty is a skillful art. H3 & Reach difficulty is long range & cover tactics.[/quote]They are... mutually exclusive?

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  • I must say that the hardest and also my favorite game on legendary would be H2. Not many games have me clearing out areas and wishing there were more enemies to kill. I have beat CEA on Legendary with a few skulls (not bandana), but it just never hooked me like H2.

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  • [quote][b]Posted by:[/b] MisguidedDrake4 I have beat CEA on Legendary with a few skulls (not bandana), but it just never hooked me like H2.[/quote]That may be why it does not appeal to you. The skulls in Anniversary are inferior to H2's and even H3's skulls. The real way to have fun in CE is to limit your options, extend your battles, be creative. No vehicles, no sniper, no rocket launcher, stickies only on vehicles, let some AI live, prioritize in another order, victimize your enemies, no meleeing enemies to death, etc. No other Halo game, except perhaps H2, let's you customize your experience like this and live. They punish you for trying to be creative. They punish you for trying to play the game by your own rules. Most notably Reach. Anyways, I prefer H2 LASO. It gives me the power to bring battles to the enemy. Black Eye, Sputnik, Envy, Armory + glitches = creative challenge The AI will know but it is still possible to outsmart them. Also, if you're interested in large numbers, want to know how to do [url=http://www.youtube.com/watch?v=sceXdN67_BU]this[/url]? Without the extra stuff (weapon cache, friendly AI, blockades), it's very simple. [quote][b]Posted by:[/b] CrazyT [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] sdnomdE [/quote]I salute you!!! CE difficulty is a skillful art. H3 & Reach difficulty is long range & cover tactics.[/quote]They are... mutually exclusive?[/quote]In some circumstances, no. But there is a luck factor pervading over the latter. When you have things like Banshee cowling debris and AI moving scenery items around or AI drivers given freedom instead of a strict path, there are a lot of things that can go wrong. The new innovative things don't get the chance to shine. You see Reach Grunts often doing this small hop animation or Reach troopers tossing a grenade while behind cover but that can be overlooked by the luck factor, such as when Wraith pilots fire at targets behind them or from huge distances with scenery blocking their view. [Edited on 06.14.2012 2:30 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost [/quote] It seems every Halo they add more invincible AI, as an excuse for the growing stupidity in AI. In Halo 3 they had the system I liked of having important AI being "knocked" out. Then they added H2's system back in Reach, but with 5 different characters... Legendary was cake, SLASO was cake with a little topping of bs.

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  • [quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] Sliding Ghost [/quote] It seems every Halo they add more invincible AI, as an excuse for the growing stupidity in AI. In Halo 3 they had the system I liked of having important AI being "knocked" out. Then they added H2's system back in Reach, but with 5 different characters... Legendary was cake, SLASO was cake with a little topping of bs.[/quote]That's definitely the case. Finally, someone else who recognizes that H3's 'resurrection' system was a good improvement. I liked it too. The only problem I had with invincibles in H3 was that they could kill me with 1 shot with certain guns if I made them turn on me. But besides that, their teleportation could be suppressed/negated, allowing me to assemble 30+ Grunts on S117 and have only 3 Arbiters participate at the Citadel. Even with their nerfed minds, Noble Team is simply too effective and will eventually beat the Covies. [Edited on 06.14.2012 6:30 PM PDT]

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  • plasma pistol/assault rifle on legendary

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  • Try it on legendary..

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  • The Needler is my grade-A weapon on legendary, with it always being my primary wield in all levels; the secondary varying, usually being the shotgun. The up to four super-combines (primarily due to clip size) stalled sword wielders from progressing, could chain react with grenades dropped by other enemies, and was completely effective against the Flood (some encounters we're difficult, but the was due to quantity rather than enemy traits, but this is where I'd switch to my secondary weapon). The homing capabilities of the Needler were the best out of all the Halo games in my opinion, making it a lot easier to impact shots on enemies evading into cover as you fire. Heck even the Needler would cause Grunts to stagger back when hit by one or shots, meaning for a short time less firing would be coming in your direction; meaning the possible difference between winning and losing a difficult encounter. When in doubt, go with pink.

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  • -blam!- please! You need a Spanker and/or grenades to get through the Maw to blow up the fusion reactor. And hello? It's normal difficulty, as I recall the description for Heroic says "this is the difficulty Halo was meant to be played on."

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  • [quote][b]Posted by:[/b] Zealot Tony [/quote]*claps slowly* Well noted! It is indeed anti-sword wielder. It is certainly a much more strategic utility than Grunt Funeral. It's homing lets one [url=http://www.youtube.com/watch?v=MndH_sbFHYc#t=8s]shoot from behind cover[/url] and around corners! It's stopping power is far more impressive than the pistol. [quote][b]Posted by:[/b] Zealot Tony When in doubt, go with pink.[/quote]I gotta live by this motto! [Edited on 06.17.2012 8:38 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost I can list about 40+ problems with H3 and Reach difficulties compared to H2 and CE. If you think H2 Jackal snipers are bad, but can tolerate concussion rifle spamming Ultras, Wraiths that shoot from odd angles, and Shade turrets firing at impossible firing rate, then I really feel sorry. [/quote] I thought Reach on Legendary was relatively easy, and I suck at FPS games.

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  • [quote][b]Posted by:[/b] BouncedMr happy [quote][b]Posted by:[/b] Sliding Ghost I can list about 40+ problems with H3 and Reach difficulties compared to H2 and CE. If you think H2 Jackal snipers are bad, but can tolerate concussion rifle spamming Ultras, Wraiths that shoot from odd angles, and Shade turrets firing at impossible firing rate, then I really feel sorry. [/quote] I thought Reach on Legendary was relatively easy, and I suck at FPS games.[/quote]So you never encountered bull-blam!-? Nonetheless, I now have Reach so I'll be able to truly ascertain it's difficulty. [Edited on 06.21.2012 3:56 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] BouncedMr happy [quote][b]Posted by:[/b] Sliding Ghost I can list about 40+ problems with H3 and Reach difficulties compared to H2 and CE. If you think H2 Jackal snipers are bad, but can tolerate concussion rifle spamming Ultras, Wraiths that shoot from odd angles, and Shade turrets firing at impossible firing rate, then I really feel sorry. [/quote] I thought Reach on Legendary was relatively easy, and I suck at FPS games.[/quote]So you never encountered bull-blam!-? Nonetheless, I now have Reach so I'll be able to truly ascertain it's difficulty.[/quote] I thought the things you mentioned added a nice little challenge to the games. Though at some points I found trial and error/camping was the best way to go about those. I didn't even cheat like RC Master and go up to the MAC gun early.

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  • When I first played through the campaign I just limited myself to human weapons only, for no real reason other than it felt right. And from that I ended up always having a magnum and AR, except on the flood levels, where I swapped the magnum for a shotgun. Crazy, right? Well I finally ended up trying out PPs and PRs instead of the AR and found the game extremely easy on covie-only levels, as the Elites were the only guys I really had trouble with (Jackles are a pain but can be killed with grenades when I'm lazy), and their shields quickly disappeared when faced with their own weapons. Fact is that excluding vehicles and the Engine room on the Maw, you can beat the game using only one weapon pretty much no matter which one you chose (although obvious exceptions go to the Rocket Launcher/sniper/shotty that isn't available every level, and that you are forced to use the magnum/melee at the beginning). But that's what's cool about CE, the weapons are all actually useful- the middle range weapon (BR) doesn't essentially rule the land. I found it amazing playing through Halo 3 how much easier the game became when I didn't prohibit myself from using the BR.

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  • [quote][b]Posted by:[/b] BouncedMr happy [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] BouncedMr happy [quote][b]Posted by:[/b] Sliding Ghost I can list about 40+ problems with H3 and Reach difficulties compared to H2 and CE. If you think H2 Jackal snipers are bad, but can tolerate concussion rifle spamming Ultras, Wraiths that shoot from odd angles, and Shade turrets firing at impossible firing rate, then I really feel sorry. [/quote] I thought Reach on Legendary was relatively easy, and I suck at FPS games.[/quote]So you never encountered bull-blam!-? Nonetheless, I now have Reach so I'll be able to truly ascertain it's difficulty.[/quote] I thought the things you mentioned added a nice little challenge to the games. Though at some points I found trial and error/camping was the best way to go about those. I didn't even cheat like RC Master and go up to the MAC gun early.[/quote]"They're tough, but they ain't invincible." As for camping, considering the DMR's role, that's not very surprising. Still, I am disappointed that I'm supposed to be a hyper lethal blah blah but I get killed easily in cqc. Both Noble Six and Emile are often out of their combat roles. To try and immerse myself, I try to play encounters differently, to become an assassin. Also, instead of improving Brute AI in cqc, Bungie just made it impossible to assassinate them, which is absolutely pathetic (it's more cheaper than bottomless clip spam and 1 hit kill melee). [Edited on 06.21.2012 10:52 PM PDT]

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  • ummm,obviously the assualt rifle,the needler,and i think the shotgun

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  • I just want a legendary mode when I kill the enemy that the weapon does the same amount of damage. This weighting of weapons/enemies against the player is cheap tricks at best. Hopefully the next generation of consoles will enable far more enemies and improved AI so we no longer see bullet sponges and cheap game mechanics to up the difficulty rating.

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