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#Halo

6/2/2012 9:30:25 PM
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MR RATCHET
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If there was one thing that could improve CE...

...what would it be? For me, I think a better netcode for Multiplayer would have been nice (PC) or just having Xbox Live for the Xbox version would have been great too (though sadly XBL wasn't ready at that point). Other than those small points, I think CE is arguably one of the best Halo's (if not THE best) of the series. What are your improvements you that you would make? Can be for either Xbox/PC. Would be interesting to see peoples views :) EDIT - try to keep it focused on concepts amd features that were around at the time of CE's released e.g no brutes as they were thought of later on and so on. [Edited on 06.03.2012 5:17 PM PDT]
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  • Make the levels seem less ... Empty.

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  • -when I die in the campaign, don't suddenly revert me to last checkpoint. Give me some time to admire my death -let players negate fall damage completely with right timing instead of just reducing it. Smash Bros. Melee had this thing called L cancelling which let you cancel your landing lag if you pressed shield at the right time after doing a mid-air attack. Then came Smash Bros. Brawl and killed it, killing characters that benefited from it. Reach -blam!- up fall damage which wasn't that severe in CE. It's not right when you see Jackals and Grunts landing without taking any damage (especially when the Grunts fly to the top of the map) while a Spartan III gets pwned from even a small landing. In CE, everyone suffered from falls. -Theater -support more AI numbers -skull effects to spice things up... except they do not affect the hud. Instead, we can turn on/off elements of the hud from the settings! Hud skulls are redundant and take up skull slots -classic skulls, especially Catch and Thunderstorm -Arbiter Thel Vadam cameo and/or easter egg -more Johnson -more Zealots -more Banshees -more Wraiths -Zealot easter eggs like the 7 Generals on The Package -cutscene manipulation 2.0: now it's not just AI and vehicles you can bring into cutscenes. Now you can freeze AI in cutscene locations, fill them with needle shards and plasma grenades, start cutscene, BOOM! -drivable 343 Guilty Spark. I say let us hack into his mind (and stop that chatterbox in the process) and fly around with him on The Library. :P -make NTSC and PAL versions accessible in all regions. I want to try out the bounces for the bridge skip. -Elite campaign with headshot capable plasma rifle, silenced (like the sniper) needler that can assassinate enemies and implants needle shards into melee victims, and plasma pistol with rapid fire mode and a scope. -modding support. Modding is generally viewed as a bad thing but when it comes to CE, it is very accessible. For Xbox, there's no need to screw up your Xbox 360 like with newer Halo games. For PC, it's paradise. I learned a while ago how to increase the number of encounters so instead of 5-7 marines, it could be a whopping 16 marines!! -Capt. Keyes ghost: haunts 7 locations with important objects that you must retrieve to see aspects of his life, with the final one being his pipe (reference to ODST) -CE mp maps being used in campaign CE and H2 is where creativity is encouraged (as casual and horrific as it may seem). H3 and Reach (mostly Reach) is where creativity is suppressed and wounded. [Edited on 06.02.2012 6:47 PM PDT]

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  • -make the flood headshotable -more enemies and less driving in the mission Halo -add brutes -more weapons. I would like to see the carbine, fuel rod gun, energy sword, hammer, spiker and brute shot -each mission is unique. Remove Two Betrayals, Keyes, and the Maw and replace them with something else -more allies on 343 GS and The Library -sentinels and covenant work together as they both share a common goal -dual wielding, but you can keep a dual wielded pair as a secondary

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  • [quote][b]Posted by:[/b] Mark V guy -make the flood headshotable -more enemies and less driving in the mission Halo[/quote]This again? :/ CE Flood can be headshotted (though this does not guarantee their death) but headshots shouldn't be the only reliable way to kill them. Otherwise, it becomes [url=http://www.youtube.com/watch?v=L2hXwDrLTJQ#t=3m26s]this[/url], a joke. Besides, the shotgun exists for Flood encounters. Headshottable Flood would affect the sandbox, possibly relegating the plasma weapons and shotgun to less usage. That would be an insult! Halo has a lot of driving and walking because it's about exploration! There's even an achievement in CEA that prohibits driving to encourage exploration (as much as I hate to admit it)! [quote][b]Posted by:[/b] Mark V guy -add brutes -more weapons. I would like to see the carbine, fuel rod gun, energy sword, hammer, spiker and brute shot -each mission is unique. Remove Two Betrayals, Keyes, and the Maw and replace them with something else -more allies on 343 GS and The Library -sentinels and covenant work together as they both share a common goal -dual wielding, but you can keep a dual wielded pair as a secondary[/quote]I take no offense at these other ones. Nonetheless, I must point out why most of these would only tarnish CE. Adding in Brutes in a Halo game makes it less enjoyable. The Brutes would have to have heaping tons of reactions and animations to fit in. I agree about the weapons though I'd hate for the sword to lose it's EMP. Zealots should keep their glowing sticks with freakish range. When they die, the sword should do it's usual detonation animation but then it should be replaced by a different sword that can be wielded by the player and has lunge. Taking out Two Betrayals, Keyes, and The Maw means the loss of some of the biggest 2 way battles. It'd be better to tweak them so they have more checkpoints, feel less linear, have drastically changed locations, etc. I agree about having allies on The Library, preferably like Arbiter. I'd love to see epic sword Elite vs. Flood battles. Actually, Sentinels consider Covies trespassers. Covies consider Sentinels defenders of the Halo rings but if they get in the way, they must be taken down. The Heretic-Sentinel relationship is uncommon. In books, Elites tried to communicate with Sentinels and paid heavy losses for that. And don't tell me you've forgotten about Sacred Icon and Quarantine Zone... As for dual wielding, only if it's reasonable. I shouldn't lose accuracy or damage. I should only lose my ability to use my backpack weapon, grenades, and perhaps melee. -Ghost, defender of CE and all that is rational [Edited on 06.03.2012 3:38 PM PDT]

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    MR RATCHET
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    I feel the need to add this and to the OP, try to keep it to concepts and fwatures thay were around at the time (e.g brutes weren't there or hardware limitations etc) rather than features from future Halo games that were added as the series progressed.

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  • PC maps to console (Never really played them). Updated graphics to the mutiplayer on CE engine. Add online. [Edited on 06.03.2012 7:25 PM PDT]

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  • [quote][b]Posted by:[/b] Mark V guy -make the flood headshotable[/quote] Play Halo 3. Headshottable Flood make them pushovers. [quote]-more enemies and less driving in the mission Halo[/quote] What SG said. There is an achievement that removes the Warthog from the equation in order to get it, but trust me Halo needs the driving. It's too damn long without it. [quote]-add brutes[/quote] Don't break canon. That would suck anyway. [quote]-more weapons. I would like to see the carbine, fuel rod gun, energy sword, hammer, spiker and brute shot[/quote] The Carbine would be a nice addition, but the Hammer, Sword, Spiker and BS wouldn't work. The game would need a full AI overhaul to combat it effectively. [quote]-each mission is unique. Remove Two Betrayals, Keyes, and the Maw and replace them with something else[/quote] Try making unique maps that play well for a console no one ever heard about in a year. It can't be done. [quote]-more allies on 343 GS and The Library[/quote] No. Just no. Those missions require none to little allies to make you feel the full threat of the Flood and add that extra bit of thrill as you work your way through pulse punding encounters. [quote]-sentinels and covenant work together as they both share a common goal[/quote] What? Did I miss something? The Covenant released The Flood, and were working against the Reclaimers. They only share one goal, but other than that there enemies. Plus, who doesn't love watching the Sentinels fighting The Covenant (And Flood!) [quote]-dual wielding, but you can keep a dual wielded pair as a secondary[/quote] This was going to be in Halo 2. This would actually be nice to use, but only if CE's weapons were balanced (Look at the PP and Magnum).

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  • [quote][b]Posted by:[/b] Multijirachi [quote][b]Posted by:[/b] Mark V guy -make the flood headshotable[/quote] Play Halo 3. Headshottable Flood make them pushovers. [quote]-more enemies and less driving in the mission Halo[/quote] What SG said. There is an achievement that removes the Warthog from the equation in order to get it, but trust me Halo needs the driving. It's too damn long without it. [quote]-add brutes[/quote] Don't break canon. That would suck anyway. [quote]-more weapons. I would like to see the carbine, fuel rod gun, energy sword, hammer, spiker and brute shot[/quote] The Carbine would be a nice addition, but the Hammer, Sword, Spiker and BS wouldn't work. The game would need a full AI overhaul to combat it effectively. [quote]-each mission is unique. Remove Two Betrayals, Keyes, and the Maw and replace them with something else[/quote] Try making unique maps that play well for a console no one ever heard about in a year. It can't be done. [quote]-more allies on 343 GS and The Library[/quote] No. Just no. Those missions require none to little allies to make you feel the full threat of the Flood and add that extra bit of thrill as you work your way through pulse punding encounters. [quote]-sentinels and covenant work together as they both share a common goal[/quote] What? Did I miss something? The Covenant released The Flood, and were working against the Reclaimers. They only share one goal, but other than that there enemies. Plus, who doesn't love watching the Sentinels fighting The Covenant (And Flood!) [quote]-dual wielding, but you can keep a dual wielded pair as a secondary[/quote] This was going to be in Halo 2. This would actually be nice to use, but only if CE's weapons were balanced (Look at the PP and Magnum).[/quote] I think it would make more sense for brutes to be on Halo. They are the second hghest ranking troop and are dangerous and formidable in their own ways. I think if brutes had been sent to Halo the Covenant would have had more chance of winning. Also, yes the covenant released the flood, but at the end the Sentinels and The Covenant just want to kill Chief. Ifnthey had worked together, even just for the events of the last few missions, both sides would have more chance of killing chief, and the sentinels would still take his head. The sentinels have a habit of switching sides anyway. Also, a question, why werent there any covenant present at The Library? Surely they would also be looking for the Index EDIT: i suppose there could be a couple counter arguments against brutes. One would be that The Vadam would nit have brutes in his fleet, or another could be that without any brutes present, Truth could blame any failure on the elites. [Edited on 06.04.2012 1:14 AM PDT]

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    MR RATCHET
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    Covenant were not focused on trying to kill the chief, they were originally trying to activate Halo but with the Flood outbreak, switched to trying to contain them. Please try to stay on topic people.

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  • [quote][b]Posted by:[/b] Wilis_kid Covenant were not focused on trying to kill the chief, they were originally trying to activate Halo but with the Flood outbreak, switched to trying to contain them. Please try to stay on topic people.[/quote] They couldn't get into the Library. I didn't see any doors. And this guy just answered the question about The Sentinels and Covenant.

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  • popular maps from Halo 3 and Halo 2 demade for Halo: Combat Evolved, as an expansion ofcourse (don't want to ruin Halo: Combat Evolved's heavenly perfection)

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Mark V guy -make the flood headshotable -more enemies and less driving in the mission Halo[/quote]This again? :/ CE Flood can be headshotted (though this does not guarantee their death) but headshots shouldn't be the only reliable way to kill them. Otherwise, it becomes [url=http://www.youtube.com/watch?v=L2hXwDrLTJQ#t=3m26s]this[/url], a joke. Besides, the shotgun exists for Flood encounters. Headshottable Flood would affect the sandbox, possibly relegating the plasma weapons and shotgun to less usage. That would be an insult! Halo has a lot of driving and walking because it's about exploration! There's even an achievement in CEA that prohibits driving to encourage exploration (as much as I hate to admit it)! [quote][b]Posted by:[/b] Mark V guy -add brutes -more weapons. I would like to see the carbine, fuel rod gun, energy sword, hammer, spiker and brute shot -each mission is unique. Remove Two Betrayals, Keyes, and the Maw and replace them with something else -more allies on 343 GS and The Library -sentinels and covenant work together as they both share a common goal -dual wielding, but you can keep a dual wielded pair as a secondary[/quote]I take no offense at these other ones. Nonetheless, I must point out why most of these would only tarnish CE. Adding in Brutes in a Halo game makes it less enjoyable. The Brutes would have to have heaping tons of reactions and animations to fit in. I agree about the weapons though I'd hate for the sword to lose it's EMP. Zealots should keep their glowing sticks with freakish range. When they die, the sword should do it's usual detonation animation but then it should be replaced by a different sword that can be wielded by the player and has lunge. Taking out Two Betrayals, Keyes, and The Maw means the loss of some of the biggest 2 way battles. It'd be better to tweak them so they have more checkpoints, feel less linear, have drastically changed locations, etc. I agree about having allies on The Library, preferably like Arbiter. I'd love to see epic sword Elite vs. Flood battles. Actually, Sentinels consider Covies trespassers. Covies consider Sentinels defenders of the Halo rings but if they get in the way, they must be taken down. The Heretic-Sentinel relationship is uncommon. In books, Elites tried to communicate with Sentinels and paid heavy losses for that. And don't tell me you've forgotten about Sacred Icon and Quarantine Zone... As for dual wielding, only if it's reasonable. I shouldn't lose accuracy or damage. I should only lose my ability to use my backpack weapon, grenades, and perhaps melee. -Ghost, defender of CE and all that is rational[/quote] For the last three missions, make them so that you are in the same area but I a totally different part. For example, in Two Betrayals, perhaps you could go underground and fight in a totally different place. Keyes is actually different enough, but for the Maw, perhaps you land outside of the ship and walk along the side and destroy it from the outside. If brutes were in it, they would usually appear commanding their own squads of grunts and jackals, but in some areas they could be under the command of elites. To fit in with CE the should take less melees, but deal the same melee damage as a hunter. They would act similar to elites when they haven't spotted you. They would patrol areas like in AotCR. They would berserk if you kill all their allies, take considerable damage, or if you sneak up on them and they spot you. They would wield spikers, plasma rifles and sometimes a hammer

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  • Destroy it from outside with what? Or are you saying they should replace the hog run? [quote][b]Posted by:[/b] Mark V guy take considerable damage, or if you sneak up on them and they spot you.[/quote]I'd prefer this: -have power armor (like in H3) and roughly the same health as an Elite -can be assassinated and are the only Covies to notice recently killed bodies (like in H3) -have a big melee range like Hunters If it weren't for the seemingly speeded up animations, the lack of strafing, the pathetically slow cqc, and the high damage, H3 Brutes would be suitable for CE. [Edited on 06.04.2012 4:05 PM PDT]

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  • [quote][b]Posted by:[/b] Mark V guy For the last three missions, make them so that you are in the same area but I a totally different part. For example, in Two Betrayals, perhaps you could go underground and fight in a totally different place. Keyes is actually different enough, but for the Maw, perhaps you land outside of the ship and walk along the side and destroy it from the outside. If brutes were in it, they would usually appear commanding their own squads of grunts and jackals, but in some areas they could be under the command of elites. To fit in with CE the should take less melees, but deal the same melee damage as a hunter. They would act similar to elites when they haven't spotted you. They would patrol areas like in AotCR. They would berserk if you kill all their allies, take considerable damage, or if you sneak up on them and they spot you. They would wield spikers, plasma rifles and sometimes a hammer[/quote] Like I said before they can't make that many unique maps in such a short time for a console never heard about before. And the Brutes would not work. As said in the Halo 3 ViDoc "Et Tu Brute?" Bungie added the Brutes too late, and adding them in before H2 would radically affect the Halo Trilogy.

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  • [quote][b]Posted by:[/b] Sliding Ghost Destroy it from outside with what? Or are you saying they should replace the hog run? [quote][b]Posted by:[/b] Mark V guy take considerable damage, or if you sneak up on them and they spot you.[/quote]I'd prefer this: -have power armor (like in H3) and roughly the same health as an Elite -can be assassinated and are the only Covies to notice recently killed bodies (like in H3) -have a big melee range like Hunters If it weren't for the seemingly speeded up animations, the lack of strafing, the pathetically slow cqc, and the high damage, H3 Brutes would be suitable for CE.[/quote] Perhaps there could be a Scorpion tank you could use to fire at the ships booster things at the back, then you rush to your banshee and fly it into space I think that noticing dead bodies could be good for all covies. I think brutes should have more health than an elite. Also, at this point in time are the even allowed power armour? [Edited on 06.05.2012 3:03 AM PDT]

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  • [quote][b]Posted by:[/b] Candy Ninja [quote][b]Posted by:[/b] Mark V guy For the last three missions, make them so that you are in the same area but I a totally different part. For example, in Two Betrayals, perhaps you could go underground and fight in a totally different place. Keyes is actually different enough, but for the Maw, perhaps you land outside of the ship and walk along the side and destroy it from the outside. If brutes were in it, they would usually appear commanding their own squads of grunts and jackals, but in some areas they could be under the command of elites. To fit in with CE the should take less melees, but deal the same melee damage as a hunter. They would act similar to elites when they haven't spotted you. They would patrol areas like in AotCR. They would berserk if you kill all their allies, take considerable damage, or if you sneak up on them and they spot you. They would wield spikers, plasma rifles and sometimes a hammer[/quote] Like I said before they can't make that many unique maps in such a short time for a console never heard about before. And the Brutes would not work. As said in the Halo 3 ViDoc "Et Tu Brute?" Bungie added the Brutes too late, and adding them in before H2 would radically affect the Halo Trilogy.[/quote] Well they could spend a longer amount of time on them and then port them straight away.

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  • [quote][b]Posted by:[/b] Mark V guy [quote][b]Posted by:[/b] Sliding Ghost Destroy it from outside with what? Or are you saying they should replace the hog run? [quote][b]Posted by:[/b] Mark V guy take considerable damage, or if you sneak up on them and they spot you.[/quote]I'd prefer this: -have power armor (like in H3) and roughly the same health as an Elite -can be assassinated and are the only Covies to notice recently killed bodies (like in H3) -have a big melee range like Hunters If it weren't for the seemingly speeded up animations, the lack of strafing, the pathetically slow cqc, and the high damage, H3 Brutes would be suitable for CE.[/quote] Perhaps there could be a Scorpion tank you could use to fire at the ships booster things at the back, then you rush to your banshee and fly it into space I think that noticing dead bodies could be good for all covies. I think brutes should have more health than an elite. Also, at this point in time are the even allowed power armour?[/quote]That should die in Reach. Shooting at stationary targets with no kind of pressure is going to make it really easy. I doubt they'd be able to put in a hundred Flood without upgrading the engine. And rocket launcher Flood would be absurd. They certainly were on Two Betrayals. Unless they put in Covenant vehicles but I doubt the Covies would waste their time trying to keep a ship intact when they were sent there to stop the Flood from leaving with it. How would they even get vehicles there when the Arbiter ordered all regular Covies back to the ships? I'd rather not have that for every Covie because it would make it harder for me to stealth Elites and even Grunts. Plus, that would kill distinction. If Brutes throw grenades, that's fine. But if all Elites also throw grenades, that's taking away from the Spec Ops Elites. I'd rather not face damage sponges... doesn't have to be power armor. Remember, the Chieftains in Reach had shields. [Edited on 06.05.2012 4:37 AM PDT]

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  • I have just two things I'd change. Two isn't really possible if one happens, though: [quote]1. I would have loved if another publisher would have acquired Bungie and they would have continued the open world type game they had planned.[/quote] They had plans for Halo that were much larger than what came out of the Xbox version. It was going to be a vast open world experience with tons of weapons, enemies, creatures, vehicles, etc. Once they moved to Xbox they had to cut pretty much everything down to what a normal level by level campaign. There are tons of other things, like multiplayer, that go along with this as well. The game could have potentially been completely different and I'm imagining it being a [i]hell[/i] of a lot better than what we got. In fact, when comparing it to what we could have had on the PC, what we got was pretty damn generic. It was the best experience that we could have got under those situations, though. [quote]2. Don't reduce the second half of the campaign to reverses of previous levels.[/quote] We all know, no matter what you say to defend it, that about half way through the campaign Bungie just decided "Hell, let's just take the levels we already had, reverse them and put flood into them." I'm fairly sure the reason we didn't get completely new levels is due to time restraints but it has always pissed me off that there wasn't more. I always felt cheated when playing Two Betrayals, Keyes and the Maw. [Edited on 06.05.2012 9:58 AM PDT]

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  • [quote][b]Posted by:[/b] Dr Syx [quote]2. Don't reduce the second half of the campaign to reverses of previous levels.[/quote] We all know, no matter what you say to defend it, that about half way through the campaign Bungie just decided "Hell, let's just take the levels we already had, reverse them and put flood into them." I'm fairly sure the reason we didn't get completely new levels is due to time restraints but it has always pissed me off that there wasn't more. I always felt cheated when playing Two Betrayals, Keyes and the Maw.[/quote] Admittedly, the last 3 missions were pretty linear and The Maw deviated from the Halo path (especially with that hog run and explosions). But how could the levels be changed without changing the course of the story? It's not enough to just change one part of it. [Edited on 06.05.2012 10:13 AM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost But how could the levels be changed without changing the course of the story? It's not enough to just change one part of it.[/quote]The mistake you're making with this is thinking the only reason this happened was because of the written story instead of realizing that the story was most likely adapted for the levels. Two Betrayals could have easily taken place anywhere instead of using the original AotC BSP, they could have put Keyes on a different part of the ship (or even somewhere else entirely) and the Maw was okay except they could have used another part of the ship at the beginning of the level. [Edited on 06.05.2012 11:29 AM PDT]

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  • @Mark V Guy: Banshees aren't Vacuum proof. There are some that are, but not in CE. Brutes can never come in as it would ruin the storyline.

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    MR RATCHET
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    Please try to stay on topic, Brutes were a concept added late into Halo 2. Please try to keep your changes to what was available at the time/pre-release or tweaks here and there. Features and enemies from future Halo games should be left out e.g. Brutes, drones but minor features (warthog horn?) could be included. Thankyou

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  • My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space A suggestion for CE: Elites can drive warthogs and scorpions [Edited on 06.06.2012 8:42 AM PDT]

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  • [quote][b]Posted by:[/b] Mark V guy My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space A suggestion for CE: Elites can drive warthogs and scorpions[/quote] MY last off-topic post: You are truly ignorant. The Banshees on LNoS are [url=http://halo.wikia.com/wiki/Type-27_XMF]Space Banshees[/url] specifically designed for exoatmospheric combat. The [url=http://halo.wikia.com/wiki/Type-26_Ground_Support_Aircraft#Changes_from_Halo:_Combat_Evolved_to_Halo_2]CE one[/url] isn't sealed. From a gameplay standpoint, I would love to see Elites driving 'Hogs. From a Cannon standpoint, it won't work as Elites see everything a Human touches (Or is built by them) as filth. Elites would rather die than pick up a human weapon. Reach is excluded because the AI didn't know the difference in turrets (Which is why Elites sometimes get onto Warthog Turrets).

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  • [quote][b]Posted by:[/b] Multijirachi [quote][b]Posted by:[/b] Mark V guy My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space A suggestion for CE: Elites can drive warthogs and scorpions[/quote] MY last off-topic post: You are truly ignorant. The Banshees on LNoS are [url=http://halo.wikia.com/wiki/Type-27_XMF]Space Banshees[/url] specifically designed for exoatmospheric combat. The [url=http://halo.wikia.com/wiki/Type-26_Ground_Support_Aircraft#Changes_from_Halo:_Combat_Evolved_to_Halo_2]CE one[/url] isn't sealed. From a gameplay standpoint, I would love to see Elites driving 'Hogs. From a Cannon standpoint, it won't work as Elites see everything a Human touches (Or is built by them) as filth. Elites would rather die than pick up a human weapon. Reach is excluded because the AI didn't know the difference in turrets (Which is why Elites sometimes get onto Warthog Turrets).[/quote] So how come your elite allies can use tanks and warthogs in Halo 2? CE suggestion: Marines with rocket launchers and fuel rod guns. [Edited on 06.06.2012 3:29 PM PDT]

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  • [quote][b]Posted by:[/b] Mark V guy My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE.[/quote] [i]Idiotic notion that being before a game in a canonical sense applies[/i] We're talking about the games themselves, not the canon. [Edited on 06.06.2012 5:12 PM PDT]

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