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5/20/2012 1:40:11 AM
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Halo 2 "Remake" - Should It Have the Original Ending?

[quote][i][b]THIS IS NOT A DISCUSSION OF WHETHER OR NOT THE REMAKE SHOULD HAPPEN. THIS IS A DISCUSSION OF WHETHER OR NOT A THEORETICAL REMAKE SHOULD HAVE THE ENDING BUNGIE ORIGINALLY INTENDED TO GIVE HALO 2. I LIKE TYPING IN ALL CAPS!!![/i][/b][/quote] I was talking to a friend recently and discussed [url=http://loudmouthedgamers.com/blog/2012/05/19/rumor-oxm-xbox-720-launching-in-2014-with-halo-2-anniversary/]this rumor[/url]. While discussing it, he had an interesting point. He said this: "Actually, I'll support it on one condition. They give it the end they originally wanted to give it." That got me thinking... It would be [i]really[/i] nice to see the way Halo 2 was really meant to end. That would mean having [i]everything[/i] intact from the first mission to "The Great Journey" but, instead of it ending with "Sir... Finishing this fight." it would actually feature the story arc Bungie had originally planned for but didn't have the resources/time to put into Halo 2. This would be [i]amazing[/i] in my opinion. I would [i]happily[/i] pay $60 to have that. Hell, I would even buy a new console if it was featuring this. I know what the multiplayer would be like (Yes, no matter what I've said on here, I do enjoy Halo 2's multiplayer.) and I'd [i]really[/i] be excited to see Halo 2 as what it was meant to be. I know the thought of things changing gets a lot of people upset here but I think it's an interesting thought. I'm thinking that I'll hear a lot of people crying out that they don't want anything to be done to their "perfect" game but I really think this would be excellent. So what do you all think about this? Would you like it if it featured more campaign missions featuring the way Bungie meant for the game to end? [Edited on 05.20.2012 8:14 PM PDT]
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  • Hell, I would pay $90+ if it included all the cut material. That includes that last mission, after The Great journey, which includes The Chief running through the Dreadnought to the start of H3.

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  • Actually I'm talking about the cut material that makes it to where there is no Halo 3. Where that conflict actually completely ends without need for a sequal. :P

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  • As a Legendary ending yes. [Edited on 05.19.2012 6:13 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost As a Legendary ending yes.[/quote]This is quite a bit more than just a "Legendary ending." This is an entire climax that was meant to end off the Halo story. You can have [i]everything[/i] exactly how it was originally, it's just that you don't see the credits when Chief says "Sir... Finishing this fight." Instead you then land on Earth and kick the Covenant's ass. [Edited on 05.19.2012 6:24 PM PDT]

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] Sliding Ghost As a Legendary ending yes.[/quote]This is quite a bit more than just a "Legendary ending." This is an entire climax that was meant to end off the Halo story. You can have [i]everything[/i] exactly how it was originally, it's just that you don't see the credits when Chief says "Sir... Finishing this fight." Instead you then land on Earth and kick the Covenant's ass.[/quote]Oh replacing the credits. Yeah I'd like that.

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  • I'd be more than ecstatic if Halo 2 was remade. As well, I expect games to be cheaper if they're sold exclusively on online stores rather than retail (which is rumored).

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  • [quote][b]Posted by:[/b] Sector Z 157 I expect games to be cheaper if they're sold exclusively on online stores rather than retail (which is rumored). [/quote]While I highly doubt the rumors are true, I also [i]very highly[/i] doubt the games will be cheaper. They would just see switching to mainly digital as a way to make more money without having to go through the process of creating game discs. They wouldn't actually consider being [i]fair[/i] to the consumer. :P Edit: In fact, I bet if they were questioned about this they would claim that the price of the game software its self has gone up this (This meaning the future) generation and therefore it balances its self out. [Edited on 05.19.2012 9:20 PM PDT]

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  • I like this idea, I believe it was stated that the reason Forerunner Tank didn't come to light was because of technological limitations of the time. I think we should see what we almost had.

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  • No, I want Halo CE multiplayer back or I want there to be new changes to the series. I did not enjoy Halo 2 much and would prefer they do something out of the box with new technology at their hands.

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  • I always wondered why the Dreadnought was kind of pointless in the series. In Halo 3 it was just sort of there and din't really have a role like the Ark did. That was my opinion of it. It was an aesthetic to me and I found it distracting because it reminded me of Star Wars.

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  • What was going to happen at the end?

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  • [quote][b]Posted by:[/b] NOBLE SlX No, I want Halo CE multiplayer back or I want there to be new changes to the series. I did not enjoy Halo 2 much and would prefer they do something out of the box with new technology at their hands.[/quote]This is assuming the rumor is true. We're not discussing whether or not remaking the game is a good idea; that's taking place in another thread. [quote][b]Posted by:[/b] NOBLE SlX I always wondered why the Dreadnought was kind of pointless in the series. In Halo 3 it was just sort of there and din't really have a role like the Ark did. That was my opinion of it. It was an aesthetic to me and I found it distracting because it reminded me of Star Wars.[/quote]I'm assuming you don't know that using a Forerunner Keyship is the only way to open up the portal to the Ark? That's a [i]hell[/i] of a lot more important than just an aesthetic. [quote][b]Posted by:[/b] Mark V guy What was going to happen at the end?[/quote]I don't think it's publicly known exactly what was going to happen but we do know that there was meant to be an actual end. That there was supposed to be a climax in the game taking place on Earth and it was meant to have a solid end instead of a cliffhanger. [Edited on 05.20.2012 7:20 AM PDT]

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  • [quote][b]Posted by:[/b] BouncedMr happy I like this idea, I believe it was stated that the reason Forerunner Tank didn't come to light was because of technological limitations of the time (and I believe a lot of it was moving geometry, we all know how the AI loves moving geometry). I think we should see what we almost had.[/quote] And by seeing some of the concept art for Halo 4, we might see the spiritual successor to Forerunner tank.

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  • [quote][b]Posted by:[/b] BouncedMr happy [quote][b]Posted by:[/b] BouncedMr happy I like this idea, I believe it was stated that the reason Forerunner Tank didn't come to light was because of technological limitations of the time (and I believe a lot of it was moving geometry, we all know how the AI loves moving geometry). I think we should see what we almost had.[/quote] And by seeing some of the concept art for Halo 4, we might see the spiritual successor to Forerunner tank.[/quote]I'm hoping so <3

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  • i would really love to see the remake of halo 2 as it was supposed to be that is the only game that i dont have for my 360 that and i want the whole collection i have halo 4 on reserve at gamestop and i cant wait . so yes please remake halo2

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  • No. I will not pay $60 for a game I already own with better graphics, I don't even care about graphics. Halo needs something refreshing, not recycled products. I'm all for a new ending with, from what I understand, new levels.

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  • [quote][b]Posted by:[/b] NOBLE SlX No, I want Halo CE multiplayer back or I want there to be new changes to the series. I did not enjoy Halo 2 much and would prefer they do something out of the box with new technology at their hands.[/quote] I've learned to accept Halo isn't going to change. You should do the same, saves a lot of remorse.

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  • For the second time, this is [i][b]not[/i][/b] a discussion of whether or not you want a remake of Halo 2. This is a discussion of whether or not it should have the original ending. If you don't care to actually read the OP and respect the actual discussion, don't post. * edited the OP to express this in the most obvious way possible. [quote][b]Posted by:[/b] InvasionImminent I've learned to accept Halo isn't going to change. You should do the same, saves a lot of remorse.[/quote]... Halo won't change? What? Aren't 90% of you guys hating the newer Halos for changing too much? How much change do you want from a new Halo compared to Halo 4? A new genre? [Edited on 05.20.2012 8:25 PM PDT]

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  • [quote][b]Posted by:[/b] Dr Syx Aren't 90% of you guys hating the newer Halos for changing too much? How much change do you want from a new Halo compared to Halo 4? A new genre?[/quote]My concerns, what I want: -a pistol treated like a gun rather than a headshot only weapon -proper difficulty emphasis. H2 and H3 had high damage from enemies but nothing too serious. If people think H2 is hard, then they haven't turned on Angry skull. Reach had bottomless clip spamming enemies. Jackals spewed out plasma pistol overcharge bolts, Ultra Elites shot a fury of concussion rifle shots -immersion. Reach had a bigger fov but the draw distance was still too small. The AI are horrible drivers and Noble Team are god awful. The overuse of first person cutscenes, massive teases in cutscenes, lack of weapon transference in cutscenes (H2 was the only one that had your weapon in cutscenes), and long cimenatics that can't be skipped and take up too much of gameplay. And of course, inconsistency between gameplay and cutscenes. The Arbiter quickly loses his shields in H2 both in gameplay and cutscene while Noble Six can take a heaping amount of damage and punishment in cutscene and quickly dies in gameplay. -replayability. The checkpoint system has remained the same. H2 offered the only change and it stunk: 5 times dying = revert to second last checkpoint. In CE, there were multiple ways to delay a checkpoint and checkpoints could be delayed infinitely (with a few exceptions). H2 and CE let players get far out of the map. Silent Cartographer, Great Journey. H3 and Reach felt confined. Messing with future areas were far more prevalent in CE and H2 than H3 and especially Reach. Finally, the AI encounters. Noble Team can clear battlefields over time This makes playing battles differently even more difficult. In H3, I had ways to stop interfering friendly AI, ways to stop AI from spawning. In CE and H2, I didn't have to worry about interference. I had greater amount of control. The lack of options in Reach makes it too much like CoD. -support for everything. What were they thinking when they included Banshees in the H3 campaign? Some couldn't be boarded, some could be boarded but they sucked so horribly compared to the Hornet, and a few on The Storm flew around pointlessly. H2 campaign had support for Banshees in that the levels were huge. Reach did this right with New Alexandria. Also, the Shade. In CE and H2, it could be useful. In H3 and Reach, it's just a target to shoot down. At least in Reach, it fires more faster but what's annoying is that the AI can shoot them even more faster. Finally, the pistol. What's the point of throwing in a pistol if there's no ammo at all?! The pistol is effectively sidelined as a sidearm but it's not relegated to a proper position (tertiary weapon). This means that it's just something you drop when you come across a better weapon.

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  • Also, Reach added a lot of unnecessary work to it's tricks. Securing the Seraph on LNoS is far more complicated than it's made out to be in tutorials. The thing is hard to drive and finding a good place on the beach to shoot it down can be annoying due to how the enemies are constantly spawning. Getting a Banshee on Nightfall is also complicated, due to fall damage and invisible death barriers. Doing the tricks on PoA can be difficult simply due to how the jump height is so low. Even in H3, things were more accessible. [Edited on 05.20.2012 9:33 PM PDT]

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  • I agree with just about everything except the FoV thing about Reach. I was glad they finally adjusted the FoV accordingly for Reach after Halo 3's absolutely abysmal FoV. Even at a distance I couldn't handle Halo 3's field of view without getting a headache. The FoV is a large part of why I actually enjoy playing Halo: Reach. Wait, damn it, we got off topic. :/ xD

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  • [quote][b]Posted by:[/b] Dr Syx I agree with just about everything except the FoV thing about Reach. I was glad they finally adjusted the FoV accordingly for Reach after Halo 3's absolutely abysmal FoV. Even at a distance I couldn't handle Halo 3's field of view without getting a headache. The FoV is a large part of why I actually enjoy playing Halo: Reach. Wait, damn it, we got off topic. :/ xD[/quote]I wasn't complaining about the FoV. But thanks for reading! And yeah, I'm done. I just finished my [url=http://www.bungie.net/Forums/posts.aspx?postID=72272750&postRepeater1-p=2#72301163]last Reach complaint post[/url] on Bungie.net. [Edited on 05.20.2012 10:12 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost I wasn't complaining about the FoV. But thanks for reading![/quote]Oh! Sorry! xD [quote]And yeah, I'm done. I just finished my [url=http://www.bungie.net/Forums/posts.aspx?postID=72272750&postRepeater1-p=2#72301163]last Reach complaint post[/url] on Bungie.net.[/quote][b]*claps*[/b]. A milestone! Now to wait until Halo 4 releases!

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] Sliding Ghost I wasn't complaining about the FoV. But thanks for reading![/quote]Oh! Sorry! xD[/quote]A big fov can make enemies seem to be shooting from longer ranges. Quite immersive. But it can also mess up grenade throws. [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] Sliding Ghost And yeah, I'm done. I just finished my [url=http://www.bungie.net/Forums/posts.aspx?postID=72272750&postRepeater1-p=2#72301163]last Reach complaint post[/url] on Bungie.net.[/quote][b]*claps*[/b]. A milestone! Now to wait until Halo 4 releases![/quote]I've made a stunning recovery haven't I doc? The post wasn't really a complaint but a concession of defeat and admission of my appreciation for Reach. I tried to make things out of Reach, to create everlasting art, but I failed. :( Doesn't mean that it's a bad game but it's just uncooperative.

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  • [quote][b]Posted by:[/b] Sliding Ghost A big fov can make enemies seem to be shooting from longer ranges. Quite immersive. But it can also mess up grenade throws.[/quote]Well it's still consistent. It's just something you'd have to adjust to. :P [quote][b]Posted by:[/b] Sliding Ghost I've made a stunning recovery haven't I doc?[/quote] xD I didn't mean you needed to recover!!! I meant it's a milestone in Halo history! We're over with complaining about Reach and are now about to embark on complaining about the problems with Halo 4! Hopefully there's less! [Edited on 05.21.2012 11:40 AM PDT]

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] Sliding Ghost A big fov can make enemies seem to be shooting from longer ranges. Quite immersive. But it can also mess up grenade throws.[/quote]Well it's still consistent. It's just something you'd have to adjust to. :P[/quote]I find it easier to adjust if I get acquainted with a smaller fov first. When I mod H2 and increase the fov, it feels great. But when I play CEA and Reach, it's the opposite. I hope 343 have enough sense to include fov control. A set fov can be aggravating but a controllable fov is win-win for everyone. [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] Sliding Ghost I've made a stunning recovery haven't I doc?[/quote] xD I didn't mean you needed to recover!!! I meant it's a milestone in Halo history! We're over with complaining about Reach and are now about to embark on complaining about the problems with Halo 4! Hopefully there's less![/quote]The complaints have been over mp or minor things. Campaign looks strong though I'm concerned about my Goldies.

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