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10/13/2009 9:11:55 PM
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[quote][b]Posted by:[/b] One One Seven Updated to version 2.1 - now with more rambling! [quote]I am not to sure on this part, if they are using a dedicated server all users connect to just that server. All IP's returned will be from just the server not the users on it. So in reality the only IP a DoS attack will effect would be to the server IP. It could be possible if they infected a dedicated server and had a program that displayed all IPs connected to it, but I doubt that could happen as often.[/quote] Not true I'm afraid; you can still find out a player's IP address in game from the voice/connectivity checks, or via the dashboard. As I mentioned before, I don't want to go in to details here. Put it this way, if what you said were true, you'd only be able to lag out the host if you were a client by doing a DoS attack. Yet other players can be and are attacked as well. However, in other games that do use servers, or even games like CoD where new players can take the place of others, it's not really that beneficial in most cases. Stopping DDoS attacks is almost impossible. It's better if Bungie simply make it less profitable to do so, by allowing disconnected players to come back in the game, or by better detection of cheaters. [/quote] Ah forgot about the Voice connection. As I said, was not to sure on that. Thanks for the clarification. [Edited on 10.13.2009 1:12 PM PDT]
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