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#Halo

9/15/2011 4:51:36 PM
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The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [Edited on 09.15.2011 12:12 PM PDT]

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  • there are helmets so spartans dont all show their face and they look cool

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  • Lydia does call you her thane. I walk up to her and she says "What do you need, my Thane?" Or, "What is it my Thane?" They do respond decently, but I agree. It would be more enjoyable if they responded better to situations and you. EX: Way off topic from Halo and Elder Scrolls, but the A.I. in Left for Dead are very responsive, and are not the casual, "dumb" A.I. in a lot of other games. They defend you, revive you, etc. The A.I. in those games play a significant role. [Edited on 04.14.2012 9:11 PM PDT]

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  • im not saying skyrim had a complete attchment to the character just a better one in my opinion. EX: lydia follows you around every were, holds all your crap, kills stuff and everytime you walk up to her shes like 'whats up my thane' just simple things like that A.I wise. the A.I in halo however is like a disabled panda bear following you around. the scripted path for the warthog is garbage as well as the spartan A.I attack system. so what im trying to say is that i would feel more of a connection to the characters if they played better and called me there thane lol.

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  • [quote][b]Posted by:[/b] Kenger Benger Do you write for the New York Times?[/quote] No lol, what gave you that idea?  [quote][b]Posted by:[/b] nickl61 snip[/quote] Yes, I agree with you. [i]Reach[/i] failed to properly bridge the gap between the characters and the player, there's no doubt about it. I just made this thread to underline things that I interpreted that perhaps other players missed. Again, while I think that Bungie ultimately failed to create a sense of attachment to the Spartans of Noble Team, it is often said that the game is completely devoid of any merit whatsoever, and that's what I was countering in this post. Although, I do disagree about your comments regarding [i]Skyrim[/i]. I may be a bigger fan of [i]The Elder Scrolls[/i] than [i]Halo[/i], but those games aren't about character building. All the characters, with a few exceptions (and even those are stretched thin), are pretty minor. [i]The Elders Scrolls[/i] games are about world-building, which it incomparably excels at.

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  • Very interesting ideas indeed! And in made quite a bit of sense also. Thank you.

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  • Although statements to this long asortment of words are agreeable, i never felt a strong connection with any of the spartans. it was only in those cutscenes were a moment of bonding would happen. Games similar to skyrim make it so you acually care about the character, such as talking connsistantly, helping you out. and yes...they have the ability to die randomly in the game. so because you have to protect this person it brings you closer and getting used to them. and once they die by a giant it can be heart breaking. Or possibly the mass effect approach, in which you recieve a large amount of options to impact the ending or deaths of the characters in the game Halo reach i didnt feel like i was on a mission. The campain had the similarities to a clanky machine. although that doesnt mean I didnt have fun playing it. just no heartbreaking moments.

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  • Amazing read, keep it up! I agree each thing tells a different story

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  • Do you write for the New York Times?

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  • Very good read. I found Kat's death very red-shirt-ish, except without the red shirt.

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  • Wow, impressive. Makes a good amount of sense, must've took you a good time collecting and observing information xD Wow. Just can't believe it xD Ps. So if Halo is salvation... COD is... I'm just joking. xD

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  • Why did Emile not watch his motion tracker?

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  • I agree, all this facts that u told us, they shape story of the spartans a lot better than they did before..

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  • 11/10

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  • I have to agree with Cmdr DaeFaron, I didn't quite get that feel from Kat, though the potential for such feelings is plausible I don't find it highly probable. I have mixed thoughts on Emile. I'm not sure Carter "relinquished" his position, perhaps put it's mind set aside for the moment. I also have to agree with many other posts when they say good read. Well done, I was entertained and felt the nestalgia in my veins. It seems you did take some time to think things through. I definitely have to agree with Kat's death though. As players we all knew she was going to die, but the prosaic nature of her death was unexpected and well played in my opinion. Good post, thanks for your time.

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  • [quote][b]Posted by:[/b] Jjohn2147isBEAST or maybe noble was expendable, they were spartan 3's even if they did get molnjer armor, or however you spell it.[/quote] The whole purpose of Noble was to show that they were valuable enough to be given MJOLNIR, you don't give a multi-billion credits suit to an expendable soldier...

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  • [quote][b]Posted by:[/b] kkrotz Thank you for posting such a well thought out topic. [/quote] I completely agree. Never really thought about the spartan helmet's significance before. Great read

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  • or maybe noble was expendable, they were spartan 3's even if they did get molnjer armor, or however you spell it.

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  • Honestly, I never want to see the Chief's face, it would ruin everything.

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  • [quote][b]Posted by:[/b] Fr0zeN14 about Emile's helmet. He carved it because of damage done while trying to capture a female rebel. it was cracked. carter at the time said "You know how much this stuff cost?" so he carved over it to cover up the damage did to his visor. -Page 21 of Fistful of Arrows by Levi Hoffmeier http://leviathan.bungie.org/[/quote] That's non-canon

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  • You are so right man.

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  • about Emile's helmet. He carved it because of damage done while trying to capture a female rebel. it was cracked. carter at the time said "You know how much this stuff cost?" so he carved over it to cover up the damage did to his visor. -Page 21 of Fistful of Arrows by Levi Hoffmeier http://leviathan.bungie.org/

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  • Fantastic thread! You are a GENIUS, a -blam!- GENIUS, you know that? I never thought of this stuff before, but it actually now makes sense.

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  • Very we ll though out, little impresses me and this did.

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  • up yours.....feel better????? JK

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  • This is why people relate to the 3's more, or at least i do

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  • [quote][b]Posted by:[/b] Hellmayre [quote][b]Posted by:[/b] CavemanBCE Hey guys, thanks for the posts, I'll be working on maybe breaking up the post a little more so it's easier to read sometime soon.[/quote] Great Read. And there's no need to do that, some people just get restless when they have to read for 3 minutes...[/quote] Lol thanks for that, but the OP looked like one paragraph (I typed it up in the format you would normally use for school papers, and you don't put big spaces in between paragraphs there) before I fixed it to what it is now.

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