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#feedback

Edited by Lost Sols: 2/11/2016 5:05:46 AM
116

What exactly is it going to take for you all to admit you boned Fusion Rifles?

I'm serious. Post after post on these forums have told you again and again that we absolutely hate what you did to what used to be the most fun and most rewarding weapon class in the game. I've seen the videos people put up trying to claim they're still hunky-dory, the problem with them is that every dog of a fusion rifle still has its game. I could just as easily put up a video of the shots that still register and kill and pretend that they're grand. It's easy to only show the positive. The thing is, you can't bullshit the negative. I've included footage of kills from shotguns, snipers and fusion rifles and anyone that claims that people living through these fusion shots is okay are fracked in the head. I don't care if shotguns can OHK from 10 feet out and I won't say a peep about snipers being just as effective at 4 feet as they are at 400, just give me back the fusion rifles that existed immediately after 1.1.1 dropped. I want to know where my weapons can kill from again because there is absolutely no rhyme or reason to them. My Thesan is FULL STABILITY, but it's not as stable as Split Shifter or Ashraven's half the time. And they're no better. They're supposed to have much greater range. There are direct hits with both from under 8 feet in the video that don't kill. It's bad enough that after six months of playing TTK, I found out that there isn't a single Scout better than the Not Like the Other's that I got 5 minutes into the expansion. Six months of grinding for nothing just to re-buy it because it's the closest to how I like a Scout. But to have to play with the travesty you've made Fusion Rifles is just too much. Watch the video Weisnewski. Tell me they're working as intended.

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  • Edited by Dano2point0: 2/12/2016 10:35:37 PM
    Fusion rifles are working as intended. If you compare the weapon's behavior before and after the patch, a fusion rifle pre-2.1 never actually behaved like a weapon that would fire a high impact burst with seven projectiles. You could easily hip fire with just as much accuracy as you could ADS and still not see any difference in weapon stability or accuracy. It’s clear that that changes to weapon behavior meant to address this. Projectiles went from a spread pattern like a shotgun, to a burst pattern like a pulse rifle. So now recoil is very much an issue whereas before since the projectiles all fired out at the same time we never had to account for the recoil of the weapon. Compare the recoil of a Hakke 4-round burst pulse rifle to a more conventional recoil pattern like that of The Villainy. That one extra round fired adds considerably more recoil and is also a major factor why a lot of players using Hakke can only tolerate them with Counterbalance and/or a stability perk. Take that 4-round Hakke burst, add three more projectiles and a huge increase to impact and damage potential, and you can begin to see why fusion rifles are behaving as they currently are. The unpredictable nature of them comes with the territory. Bungie is essentially making us accept that unpredictability for a one-shot burst fire weapon with mid-range capability. Since Counterbalance isn’t a featured perk on any fusion rifle, we have no way of making the recoil completely vertical. Stability only tightens the vertical displacement of the projectiles, and only slightly addresses the horizontal spread. Even with maximum stability there should be a margin for error because it doesn’t take into account the slower projectile velocity due to the reduction in range. In other words, stability is only going to carry you so far. When you have to account for movement and distance to target, the projectile velocity becomes just as important. Some players just expect all projectiles to land if they maximize stability but when you get into live action, projectiles more likely miss due to not leading the target appropriately or miss timing your shot. That’s really the unpredictable nature of it all. Fusion rifle users have to account for charge time, target movement, projectile speed, and recoil. Is it supposed to be easy? Hell no. But it can be mastered and when it is you end up with those epic kills that we see a great player reel off game after game (https://youtu.be/311llFymknY). My opinion as to why Bungie is not looking to buff them anytime soon is because it would make Plan C an absolute nightmare in pvp overnight, high impact fusion rifles would have unfair accuracy beyond mid-range, and fast charge fusion rifles extend their advantage from close range to mid range. In the end, fusion rifle users would ultimately see the reactionary nerf to their beloved weapons.

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