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1/30/2016 1:03:40 PM
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Anyone have experience with card games, want to help me design one or be involved?

I know you're probably sick of the Sep7 spam but this is more personal to my own interests. I'm designing a card game for the site in the same vein as Magic the Gathering, featuring users on the site as the monster cards, and all that. I have come up with base rules and refined them over time, this is what we have so far: The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked. Member Cards Member cards all have two stats: Argumentation (ARG) Rage Threshold (RT) In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards. Member cards may also choose to jump in the way of an attack that is directed at another card, taking the damage instead. This is known as a 'Flame Shield' and the foe's attack will do an extra 10% damage to the Flame Shield user. Members come in three levels: -User -Mod (Mods can lock and unlock threads at will. Performing this action takes up the mod's turn, however so do so at your own risk) -Architects (Cannot be damaged by Incident cards with the exception of cards that affect everyone at once. They may only attack once every other turn.) There are two different types of user, Shitposter and Quality Poster. I will go into this in more detail in the Thread Card section below. Thread Cards Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared. Thread Cards come in two different flavors: Shitposting and Quality Discussion . When a Shitposting Thread is played, Shitposting-based cards will be able to activate their powers. If a Quality Discussion Thread is active, they will not. Incident Cards Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute. If anyone is interested, please follow this link to the thread I created and make your card, or get to helping with the rules: http://sep7agon.net/the-flood/we-should-design-a-sep7agon-card-game/ When you have made your card, go into this thread to discuss your card's effect. http://sep7agon.net/the-flood/sep7-card-game-supplementary-please-provide-details-for-your-card/ Thank you for your time, and if there is enough interest, Cheat will help develop it into a playable state. Hope to possibly hear from you with suggestions soon. BIG BOSS OUT, PEACE.
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