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Destiny

Discuss all things Destiny.
Edited by Specterocity: 1/5/2016 9:03:25 PM
8

Was Sunbreaker Over-Nerfed?

Completely Agree

64

Somewhat Agree

14

Neutral

12

Somewhat Disagree

5

Completely Disagree

12

It has come to my attention that Sunbreakers may have been nerfed too much. Here are the patch notes: Sunbreaker Melee Titan Melee: Extend Titan Melee range (+12.5%) Sunstrike: Decrease DOT Time (6.5s ->5.5s) Super Hammer of Sol: Reduce Damage Resistance during Super (-9.09%) Hammer of Sol: Slow Hammer travel speed by (-1.32%) Passives Forgemaster: Reduce Splash damage detonation radius multiplier (-20%) Flameseeker: Turn down Hammer tracking bonus (-25%) Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses Fleetfire: Added +1 Agility stat Firekeeper: Added +1 Recovery stat Cauterize: Added cooldown (0s -> 3s) It didn't seem like a lot on paper, but any playtime with the new subclass will reveal that the super now feels [u]underpowered[/u] You read that correctly. The lack of splash damage is [u]extremely[/u] evident. For a super that has a low travel speed and is affected by gravity, you need much more precision now. There is virtually no splash damage. It's really surprising when you see happen. Now I'm not saying that the right player still can't do well with this class but I would much rather play another subclass in PvP, currently. So, if you've been given some playtime with the subclass after the patch, what do you think? If you haven't seen Sunbreaker gameplay since the patch, here's Mr. Fruit in some Mayhem Rumble. The nerf is real. Sunbreaker starts at 13:00. Thanks for your input.

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  • Honestly the hammer of sol shoulder charge is the way to go now it one shots. In order to make this class viable they need to keep the hammers the same and put back damage reduction. When the new subs were announced i actually wanted sunbreaker to have a melee super to begin with it. Bungie should put damage reduction and probably increase it up movement speed up but keep the hammer's the same. The biggest complaint is a sunbreaker could kill you in just about every situation with hammers sniper's gunslingers if you can't kill in one shot the hammer would kill you. Use the sunbreaker with the melee attack and see its situational now but i want them to buff the melee aspect of it so its still a viable super.

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