Let's take a serious look at class balancing. While I understand there are flaws with each and tweaks needed here and there, let's really look at the big picture. Everyone is so caught up on "balance" right now, so let's talk about it honestly.
Hunters
- Highest Agility / Fastest
- Lowest Armor
- 2 Evade moves (Blink and Shadestep)
- Invisibility
- Strongest grenade (Tripmine)
- Quickdraw
- Ranged melee
- 3 Mobile Supers
- 2 Offensive
- 1 Defensive / Offensive Hybrid
Titans
- Lowest Agility / Slowest
- Highest Armor
- Shoulder charge
- 1 Mobile Super (Offensive)
- 2 Immobile Supers
- 1 Offensive
- 1 Defensive
Warlocks
- Good Agility
- Fair Armor
- 1 Evade move
- All 3 subclasses have ranged grenades
- Ranged Melee
- Self Res
- 2 Mobile Supers
- 1 Offensive
- 1 Defensive / Offensive Hybrid
- 1 Immobile Super (Offensive)
Hunters clearly have the best overall class, but also require alot of skill to be effective. Titans still get the short end of the stick overall, but have the strongest super. Warlocks are by far the most well rounded.
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Titans aren't even that slow... They can be just as fast, if not faster if you skate