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Edited by Xx Post It xX: 11/5/2015 10:37:08 PM
21

Best Oryx Strategy

So, I haven't seen anyone spell this, out and it is frustrating when people are clueless of good methods for taking Oryx down in 1-2 tries. I have spelled out my strategy so that everyone can see what I believe takes the best parts of the "No knight" strategy and the "Kill the Ogres" Strategy and combines them into one relaxing, smooth strategy. Step 1: Assign platforms in the beginning to four people. The platform each person is standing on represents the blight they are responsible for detonating (every time regardless of where Oryx is). It also represents where they should run during the mortar phase (the fourth man is a floater and may wish to run up top. If this happens, the relic person can take the floater's platform during this phase). The bottom three people should be assigned a number (1, 2, and 3). The person assigned number 1 should always go to the platform that oryx is at. Number 2 should be at the next platform, and number 3 should be on the last platform. (Remember, your position at this part may change every time, but it does not change which blight you are responsible for (assigned at the beginning) STEP 2: Generate Orbs using Tethers on the Thrall that spawn in at the beginning (All hunters should tether the thrall at the same time) Step 3: BOTH TITANS: Floaters stay up top with blessing of light and alternate popping their bubble each round. DO NOT USE WEAPONS OF LIGHT. If you can't kill the Ogres fast enough, you should not be floating. 1 TITAN / 1 HUNTER: Titan should pop bubble each round. Hunter should tether the first Ogre to generate 3-4 orbs up top for the titan. Rinse and repeat each round. 1 TITAN / 1 Warlock: Titan pops bubble and warlock uses radiance. Titan lets Warlock get last couple of shots so that he spawns 4-8 orbs each round. People on [b]platforms[/b] should kill the first 3 light eater knights before leaving their platform regardless of if the relic holder has the aura. (You may want to jump on top of deathsinger platforms if ads are an issue for you and jump down when relic holder returns to middle) [b]FLOATERS[/b] must make sure the last knight goes down before joining everyone in the middle. This may require you to shoot Oryx from up top at times, but poses no risk of death. Step 4: After you stagger Oryx, clear out all of the ads in the front and back (no rush). Once this is done, walk to your orbs, call out when to walk into the orb, count to 3.5 and then run back to the middle. Step 5: Rinse and repeat (Do not tether Oryx when he is inside the shadow, it will cause him to swing twice) Feel free to leave feedback. Help end the chaos that is occuring with random group encounters. Like the post if you find it helpful!

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