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8/13/2009 3:52:34 AM
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A Community Guide to Survival in Firefight - Added Engineers to Pt One

Welcome to the Community Guide to Firefight - here to help you! [b][u]Part One: Enemies[/u][/b] Take shots carefully, and don't just spray and pray. You'll end up with a few kills, and no ammo to finish the set. Use careful techniques to kill harder foes. [i]Grunts[/i] - Can be killed with a few Plasma Pistol shots. As they carry these weapons, ammo is no object. Save as much AutoMag ammo as possible. [i]Jackals[/i] - Use the AutoMag for these Covenant marksmen. One headshot will be enough, so don't use any more ammo than needed. [i]Gauntlet Jackals[/i] - There are two solid techniques here. The first is a charged Plasma bolt to their shields, followed by an AutoMag shot to their heads while they're stunned. The second is to use two AutoMag bullets. Shoot them once in the handle of the shield, and they will fall backwards in a recoil. Take a headshot once they're an open target. [i]Drones[/i] - Bursts are key. A single Drone will take around six SMG rounds to fell, so bursts are a requirement. Otherwise, recoil and spread of fire will suck up your ammo like a sponge. [i]Brutes[/i] - Using a combination of the SMG or a Plasma weapon to remove their shields, followed by a single Magnum shot, will make those big guys fall over onto their faces. [i]Hunters[/i] - The toughest of the lot, if you ask me. Use heavy weapons such as mounted turrets or Rockets. Once a bit of their armour falls off, get shots off into their flesh. They'll fall in no time. [i]Wraiths[/i] - When confronted with Wraith tanks, stay back on the higher difficulties, shoot them with Rockets or Fuel Rods if you have them and if you have a clear shot. I have seen many people die by Wraith Turret/Mortar fire because they try to run up on the Wraith and board it. The primary target is the turretsman. Kill them, and you will be able to take out the Wraith effortlessly when you get close enough. [i]Ghosts[/i] - These speedy vehicles are a pain, especially in groups. On higher difficulties, they will tear you apart. Use the AutoMag to headshot Grunts, but if you get a Brute driving one, be ready for different tactics. The Plasma Pistol will provide a perfect immobiliser, but only when they get close enough. Stay in cover, and try to focus on the driver, not the armoured front. [i]Choppers[/i] - These attack vehicles are deathly hard, even as a Spartan. Your best bet is to immobilise the vehicle, then kill the occupant. Remember, never shoot the front. They are very heavily armoured. Wait for them to turn around, and then blast the driver with some burst weapons. Then, a simple headshot will kill the driver. If possible, don't destroy these vehicles. They will come in [i]very handy[/i] if you can actually use them (unconfirmed as of yet). [i]Engineers[/i] - These poor creatures are now Covenant bombs, and moving shield generators. Take them out ASAP, or you'll find your enemies have more shielding than before. Kill them over a group of Covenant, and they will fall onto them, creating a nice explosion, and helping calm the Covenant assault. From gameplay videos around the net, it appears that they have a lack of a headshot-spot, so you'll likely have to spray and pray. Drain their shields with Plasma, and finish them. [b][i]Chieftains[/i][/b] - By the time you get to these bad boys, you'll need to use whatever you have left. Your ammo reserves ill be very low, so take it carefully. Fire off a few bursts from the SMG or any weapon that has lots of ammo, and the Chieftains will, or should, turn on their invincibility generators. Then, all you can do is run. Once they're out, use any quick-fire weapon to fell their armour, followed by a Magnum round to the face. Remember: Trying to directly stick a Chieftain WILL NOT WORK until you shear their armor off. (-blam!- cheating brutes). Firebombs are the only *sticky* grenade that will work on them at all times. Just try and wait until the chieftain uses up his invulnerability to get the most damage out of your firebombs. [b][u]Part Two: Weapon Selection[/u][/b] Save all heavy weapons as long as possible. Never, repeat, [i]never[/i] use things like Rockets or a Sniper on anything less than a Brute. It's a waste if you do so. Make sure your squad mates do the same. Remember, saving Rockets for Chieftains is a good idea, because once they're all down, you get more ammo. [b][u]Part Three: Map Knowledge[/u][/b] Never go straight into Heroic or Legendary without playing on Normal or Easy to get used to the map. Figure out your best vantage points, and also the worst locations. Know where enemies will come from, and you'll never be caught out. [b][u]Part Four: Teamwork[/u][/b] Stick together, but don't focus on the same targets. Tell your teammates what you're shooting at, so they know not to waste their ammo on it. The last thing you want is to waste your last five rounds of the AutoMag on a Jackal your friend was just about to cap in one. On top of this, know your strengths! If one player is a good sniper, let them have the sniper. If one is good with Carbines, leave them to get them. Also, take turns with weapons. The last thing you want is your teammates moaning about never using the sniper. Another method is known as "the Combo". This specific tactic requires a partner, someone who knows how you play and move, and vice versa. Player 1: Plasma Pistol secondary, Plasma Rifle/Brute Shot primary Player 2: Automag primary, Carbine secondary Player 1's job is to down shields and expose targets to headshots. Player 2's entire job is to headshot. That's it. Do that, and Player 1 will be fine. This combo cuts through enemies very very quickly. [b][u]Part Five: Know your kit![/u][/b] [b][i]Spike Grenades[/i][/b] - They can clear entire corridors if placed correctly. Aim for vertical faces, at about hip level. If you are being chased in a narrow area, throw a Spike grenade against the wall, and the blast will hopefully time correctly to block the enemy's path, or kill them. Additionally, sticking a wall at the end of a corridor while being chased works a charm. The chaser will see you vanish around a corner, then be blasted by spikes. If you stick a Hunter in the chest, the spikes will ricochet off of the blast shield and do an amazing amount of extra damage. If you place it right, you can kill the Hunter with just the single spike grenade. Also, they do a tremendous amount of damage to vehicles. Much more than a plasma grenade. [b][i]Frags[/i][/b] - The standard explosive, it should be best used if combating groups of weaker Covenant (like Grunts and Jackals) or weakening shields (Brutes). They don't do much on their own, one would see them used to complement more precise weapons such as the Auto-Mag. [b][i]Plasma Grenades[/i][/b] - Grunts' best friends, a Hunter's worst enemy, expect an endless amount of these things on the floor or in your direction. It can be used to take out groups of Grunts, of course, but people just can't resist the urge to attempt to stick somebody. Many times I have seen people waste plasma grenades lobbing them at Brutes to no avail. If it's simply a lone Brute aim your grenade near his feet to have a better chance of inflicting damage. These are also very effective against smaller vehicles. [b][i]Firebomb Grenade[/i][/b] - This one should be fun, as we haven't really seen the full potential of this grenade in Halo 3 against large amounts of Covenant. This explosive is deadly, use it to dispatch of Chieftains, set fire to Hunters and Grunts, a perfect weapon. Only obtainable by killing Brute Stalkers, and remember, you don't have a motion tracker. [b][i]Plasma Rifles[/i][/b] - These have massive ammunition reserves in their battery, and can overwhelm multiple targets with their rate of fire. Best used against teams of Gauntlet Jackals and Brutes, of any type. They are also extremely effective at removing shields. [b][i]Brute Shot[/i][/b] - The area of effect makes this weapon ideal against any of the weaker targets. This weapon can scythe through grunts, jackals, and drones with ease. Drones fall easily to this weapon when they fly in packs, as one brute grenade will down the target and any within ~3 m of it. [b][i]Beam Rifle[/i][/b] - Pretend you have unlimited ammunition with this weapon. Since you get a limited number of shots, and you cannot reload it, holding onto this one "just in case" severely impacts your ability to help your teammates. Remember: Beam rifle blasts pierce enemies. [b][i]Carbine[/i][/b] - Use exactly as the automag. More shots per clip, more ammunition in reserve. [b][i]Needler[/i][/b] - Tricky. Doesn't have much ammunition, and is a lucky weapon. Use against tougher targets, brute and above. [i]Remember! There is no equipment you can use in ODST![/i] [b][u]Part Six: Strategies and Tactics[/u][/b] Flanking does not seem to be a good option in Firefight, as the Covenant will overwhelm you. Close to this, however, is to send a single player off to the side of where the battle is taking place. Despite being at an obvious numerical disadvantage, the amount of firepower each ODST is given should be enough to tighten the Covenant group during early waves. Flanking maneuvers are perfect for taking on Hunters. Just be sure to take out already existing weaker Covenant before you attempt this. Noob Combos. Classic PP and headshot, these duties should be divided up to two players during waves where many Brutes are present or even Jackals, if you have enough ammo to spare or the situation demands it. Teamwork is everything, and in this case dividing up will effectively help you in survival.[quote][/quote]Remember as much of this as possible, and you should rack up the points like no-one's business! [Edited on 08.28.2009 4:41 AM PDT]
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#Halo #Halo3 #ODST

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  • [quote][b]Posted by:[/b] Dropship dude [quote][b]Posted by:[/b] Dark Ismo Teamwork? No such thing exists in my vocabulary. I'm going to kill steal like crazy. =^)[/quote]I'm not inviting you into my games. =P[/quote]You [i]do[/i] know [i]who[/i] to invite though, right Dropship? =)

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  • [quote][b]Posted by:[/b] Dark Ismo Teamwork? No such thing exists in my vocabulary. I'm going to kill steal like crazy. =^)[/quote]I'm not inviting you into my games. =P

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  • [quote][b]Posted by:[/b] Dark Ismo Teamwork? No such thing exists in my vocabulary. I'm going to kill steal like crazy. =^)[/quote] Win.

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  • Teamwork? No such thing exists in my vocabulary. I'm going to kill steal like crazy. =^)

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  • [quote][b]Posted by:[/b] NL Beer wraith's the main thing is that they are strong shoot in like a bow[/quote] Thats why its called arch-ery ^.^

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  • Great job, keep it up.

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  • [quote][b]Posted by:[/b] Dropship dude [quote][b]Posted by:[/b] GreenDevilJF Game isn't even out, and if the AI is like it was in Halo 3 than they would suck so bad that a guide would be unnecessary. [/quote]The AI in ODST are far more aggressive. They will charge you, and give you no leeway. If you screw up, the Covenant will destroy you. This isn't Halo 3.[/quote] Doubt it, and I have seen no evidence that the AI is any better than Halo 3's.

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  • Plasma PISTOL Grunts? I'd just go for the AM headshots. Only one shot, the AM was made for Grunts. Oh, and you just SMG or PP the Brutes and give 'em a headshot with the AM. And they're used for Jackals. You know, you don't have to worry about wasting bullets since the respawns don't seem too long. So yeah, you should just change the Grunts to "Give 'em the good ol' headshot with an AM." Else you could say: "PP brutes and then keep on shooting till they die." And that doesn't make sense, does it? :) And about rackin' up points, headshots give more points if I'm correct. And I wouldn't give a Jackal a PP shot followed by an AM shot. That's just a waste of plasma and you'd have to keep getting new PPs. Two good placed AM shots and the Jackal is dead. BUT, if you're really desperate for a couple more points then go for it, PP/AM the Jackals. I'm gonna check the point difference between two good placed shots on a Jackal with a PP/Headshot on Normal with Tough Luck, Catch, Fog, Famine, Thunderstorm, Tilt, Mythic I'll be reporting back. Back, twice as much points. But it'd be a pain to keep on picking up PPs. Normal headshot: 228 PP plus headshot: 456 Another one, it costs like 14 Sniper bullets on Normal with Mythic and Tilt on to kill one blue Brute, grade 2. Dealing with Wraiths: PP the Wraith, then PP the gunner seat and give 'im a headshot and after that it's really easy to get close to the Wraith just strafe the plasma balls and board it. I'd just wait until the infantry is dead. [Edited on 08.20.2009 9:13 AM PDT]

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  • [quote][b]Posted by:[/b] GreenDevilJF Game isn't even out, and if the AI is like it was in Halo 3 than they would suck so bad that a guide would be unnecessary. [/quote]The AI in ODST are far more aggressive. They will charge you, and give you no leeway. If you screw up, the Covenant will destroy you. This isn't Halo 3.

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  • Game isn't even out, and if the AI is like it was in Halo 3 than they would suck so bad that a guide would be unnecessary.

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  • since when is hiding good vs npc. i mean did u every won agains npc's by hiding i think there is no time on firefight!!

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  • [quote][b]Posted by:[/b] Dropship dude [quote][b]Posted by:[/b] Survivor Fo [quote][b]Posted by:[/b] Insane AlphaBeta [quote]Posted by Survivor Fo Nice guide! Don't forget hiding out in bunkers :D[/quote] dude hiding in firefight is suicide [/quote] Really? I thought it would be easy if you could just hide in that little hole in Crater Night. (The place where you start in)[/quote]I would have thought that too, but unlike German Zombies on World at War, bullets don't go through enemies, so holding off against a large wave of enemies will be a challenge.[/quote] Hide, and ninja. Hide and ninja.

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  • Does anyone even know if it's possible to 'jack' a vehicle in ODST because it seems like something they wouldn't be able to pull off being human and what not.

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  • not that i already have played odst but i can say things that always works. first of al communication is every thing! let some 1 lead or have a few friends that understand each other good so there wont be things like HA i got the sniper! try not to forget the things u already know about campaign macht making and custom games they help a lot u can see different techniqeus (sorry i can't spell that good) so if u see things that work... go to teather it will help u see different play styles so u practice on that's style or learn from it. wraith's the main thing is that they are strong shoot in like a bow (if u get what i mean) they dont shoot straight. so u could easly dodge them because the take long to reach u but the are also sneaky if u have a wall near u and a window or something! and never forget the wraith is not weak enough to melee/hyjack from front cause it haves a turret and a boost that gives a slight chance to splatter u! Spike's Nade's that almost always stucks (exept for shieldoors and stuff) these things could be very handy for a straight line if there are to people u can stuck the last one and hit the one in front this is very handy to take out shields! these nade's could be very handy for conores cause the stick to most wall's the nade have's more precision on corners then any other nade try to use it wisely. Also good for taking out little one's(but u better save them for the big one's) then there are teams, Team up! Team up with u friends and learn to know how u every one of u play's this will help a lot if u know some 1 is good in taking over vechiles let him do the work while u give cover! or listen to what he/she got to say. Your teamy's playstyle. if u know how u teammate/teammate's plays go and learn how to help them and support them learn there weakness and be strong in that point so u have less weakness. like different controler styles if some one has a controller style that make's one thing hard and the other pretty easy help him with the hard stuff. Weopons: Most important! if u know your team u know their skills! yes it can be realy -blam!- for u but some people can just sniper your head of! if u know a teammate of yours is a good sniper let him get the sniperrifle (this counts for every weopon). Tactical moment: Most of u guys so not all of u guys (and girls) know u can easly swichts weopons with your teammate's by just having a weopon on the ground(like a plasma pistol) and swichts so the weopon you or your teammate want get's on the ground. Now some genaral information about the hunter! The hunter is an overpowered long range good shooting heavly armored thing! he only haves one weakness that's speed. a hunter cant turn the fast as u can so u can jump above his head right?.... No wrong he can also melee u in your face. so try not the get to close to him! The thing what u also could do is if u have an annoying car or ghost or tank or whatever in the field try the hunter let to shoot it! like i said he's slow and overpowered using a hunter against his team is very effective but very hard! also the last thing two things u dont have to forget are: Stay moving then it's harder to hit for them! Second: it's just a game dont get mad on your teammate's that's not worth it! just try again. greetings, nl beer also: (yes again) my english isn't good and grammar either so if u one of u guys that have rights want to get the words good i say thanks^^ i hope u onderstand all the text. [Edited on 08.19.2009 6:41 PM PDT]

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  • I'll just write down all of my tactics that I used on solo Halo 3 Legendary campaign. Wraiths: if you are able to sneak up behind a wraith, don't just run up, or it may turn around. Especially if it is near a pack of brutes, or is just a bit to far from your position. Instead, use a charged plasma pistol bolt to stall it, then quickly dash up, get on the fan, and take out all your anger. **This will only work if you can hijack vehicles in ODST as you can in Halo 3.** Needler - if you are in a pinch, pick up one of them, because one detination will take out a shielded foe, except Chieftans. Spike Grenades: Note that if one is stuck on the ground, you can be right next to it and receive minimal damage. The most damage is exerted behind the handle that they are held by. You can use this to lay quick fuse 'booby traps' if you are being followed. Just stick one onto a wall or ceiling, and anybody tracking you will be in a world of hurt. This one is kinda dumb, but if you manage to jump on top of a brute, you can position yourself to get an assassination while riding on his back.

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  • [quote][b]Posted by:[/b] Uncle KulikovTOUGHNESS OF OPPONENT x THREAT OF OPPONENT = HIGHEST TARGETING PRIORITY[/quote]I'd have thought it'd be: Threat of opponent / toughness of opponent = highest targeting priority. Great guide. Thread saved. *Sound of mouse clicking on "Save Thread" button*

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  • awsome

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  • This is great! I <3 the Halo community. **saved**

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  • Brute Shots will kill Drones so easily on any difficulty with any Skull(s) turned on.

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  • I like this thread.

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  • Very insightful. Sounds a lot like what I do in Gears of War's horde mode.

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  • Nice guide,it should be pinned like the official firefight guide.Good job.

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  • Covenant and Human Weapons: When to use Which. Remember, since the Covenant use those nasty plasma based weapons, they are great for eliminating enemy shields(Brutes & Jackals). You'll always have an upper hand if you blast them with some alien plasma and then use the lead bullets finish them off. Remember Covenant weapons will show up constantly(Since those are the weapons that the waves of enemies drop at you.), keep an eye on your ammo for Human weapons so you don't waist them.

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  • [quote][b]Posted by:[/b] Dropship dude [quote][b]Posted by:[/b] SurestTundra Excellent guide. But...I thought everyone knew that already. Well at least I did. Never charge a chieftain, stay away from hunters, etc... It's common sense. Right? Anyways, good job![/quote]You'd think everyone knew, but trust me, I've seen so many cases of "oh look, let me see if I can melee this Hunter!" =P[/quote] Thats fun

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  • This guide shall come in handy cheers

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  • Thanks man. For futher knowledge before ODST.

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