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8/13/2009 3:52:34 AM
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A Community Guide to Survival in Firefight - Added Engineers to Pt One

Welcome to the Community Guide to Firefight - here to help you! [b][u]Part One: Enemies[/u][/b] Take shots carefully, and don't just spray and pray. You'll end up with a few kills, and no ammo to finish the set. Use careful techniques to kill harder foes. [i]Grunts[/i] - Can be killed with a few Plasma Pistol shots. As they carry these weapons, ammo is no object. Save as much AutoMag ammo as possible. [i]Jackals[/i] - Use the AutoMag for these Covenant marksmen. One headshot will be enough, so don't use any more ammo than needed. [i]Gauntlet Jackals[/i] - There are two solid techniques here. The first is a charged Plasma bolt to their shields, followed by an AutoMag shot to their heads while they're stunned. The second is to use two AutoMag bullets. Shoot them once in the handle of the shield, and they will fall backwards in a recoil. Take a headshot once they're an open target. [i]Drones[/i] - Bursts are key. A single Drone will take around six SMG rounds to fell, so bursts are a requirement. Otherwise, recoil and spread of fire will suck up your ammo like a sponge. [i]Brutes[/i] - Using a combination of the SMG or a Plasma weapon to remove their shields, followed by a single Magnum shot, will make those big guys fall over onto their faces. [i]Hunters[/i] - The toughest of the lot, if you ask me. Use heavy weapons such as mounted turrets or Rockets. Once a bit of their armour falls off, get shots off into their flesh. They'll fall in no time. [i]Wraiths[/i] - When confronted with Wraith tanks, stay back on the higher difficulties, shoot them with Rockets or Fuel Rods if you have them and if you have a clear shot. I have seen many people die by Wraith Turret/Mortar fire because they try to run up on the Wraith and board it. The primary target is the turretsman. Kill them, and you will be able to take out the Wraith effortlessly when you get close enough. [i]Ghosts[/i] - These speedy vehicles are a pain, especially in groups. On higher difficulties, they will tear you apart. Use the AutoMag to headshot Grunts, but if you get a Brute driving one, be ready for different tactics. The Plasma Pistol will provide a perfect immobiliser, but only when they get close enough. Stay in cover, and try to focus on the driver, not the armoured front. [i]Choppers[/i] - These attack vehicles are deathly hard, even as a Spartan. Your best bet is to immobilise the vehicle, then kill the occupant. Remember, never shoot the front. They are very heavily armoured. Wait for them to turn around, and then blast the driver with some burst weapons. Then, a simple headshot will kill the driver. If possible, don't destroy these vehicles. They will come in [i]very handy[/i] if you can actually use them (unconfirmed as of yet). [i]Engineers[/i] - These poor creatures are now Covenant bombs, and moving shield generators. Take them out ASAP, or you'll find your enemies have more shielding than before. Kill them over a group of Covenant, and they will fall onto them, creating a nice explosion, and helping calm the Covenant assault. From gameplay videos around the net, it appears that they have a lack of a headshot-spot, so you'll likely have to spray and pray. Drain their shields with Plasma, and finish them. [b][i]Chieftains[/i][/b] - By the time you get to these bad boys, you'll need to use whatever you have left. Your ammo reserves ill be very low, so take it carefully. Fire off a few bursts from the SMG or any weapon that has lots of ammo, and the Chieftains will, or should, turn on their invincibility generators. Then, all you can do is run. Once they're out, use any quick-fire weapon to fell their armour, followed by a Magnum round to the face. Remember: Trying to directly stick a Chieftain WILL NOT WORK until you shear their armor off. (-blam!- cheating brutes). Firebombs are the only *sticky* grenade that will work on them at all times. Just try and wait until the chieftain uses up his invulnerability to get the most damage out of your firebombs. [b][u]Part Two: Weapon Selection[/u][/b] Save all heavy weapons as long as possible. Never, repeat, [i]never[/i] use things like Rockets or a Sniper on anything less than a Brute. It's a waste if you do so. Make sure your squad mates do the same. Remember, saving Rockets for Chieftains is a good idea, because once they're all down, you get more ammo. [b][u]Part Three: Map Knowledge[/u][/b] Never go straight into Heroic or Legendary without playing on Normal or Easy to get used to the map. Figure out your best vantage points, and also the worst locations. Know where enemies will come from, and you'll never be caught out. [b][u]Part Four: Teamwork[/u][/b] Stick together, but don't focus on the same targets. Tell your teammates what you're shooting at, so they know not to waste their ammo on it. The last thing you want is to waste your last five rounds of the AutoMag on a Jackal your friend was just about to cap in one. On top of this, know your strengths! If one player is a good sniper, let them have the sniper. If one is good with Carbines, leave them to get them. Also, take turns with weapons. The last thing you want is your teammates moaning about never using the sniper. Another method is known as "the Combo". This specific tactic requires a partner, someone who knows how you play and move, and vice versa. Player 1: Plasma Pistol secondary, Plasma Rifle/Brute Shot primary Player 2: Automag primary, Carbine secondary Player 1's job is to down shields and expose targets to headshots. Player 2's entire job is to headshot. That's it. Do that, and Player 1 will be fine. This combo cuts through enemies very very quickly. [b][u]Part Five: Know your kit![/u][/b] [b][i]Spike Grenades[/i][/b] - They can clear entire corridors if placed correctly. Aim for vertical faces, at about hip level. If you are being chased in a narrow area, throw a Spike grenade against the wall, and the blast will hopefully time correctly to block the enemy's path, or kill them. Additionally, sticking a wall at the end of a corridor while being chased works a charm. The chaser will see you vanish around a corner, then be blasted by spikes. If you stick a Hunter in the chest, the spikes will ricochet off of the blast shield and do an amazing amount of extra damage. If you place it right, you can kill the Hunter with just the single spike grenade. Also, they do a tremendous amount of damage to vehicles. Much more than a plasma grenade. [b][i]Frags[/i][/b] - The standard explosive, it should be best used if combating groups of weaker Covenant (like Grunts and Jackals) or weakening shields (Brutes). They don't do much on their own, one would see them used to complement more precise weapons such as the Auto-Mag. [b][i]Plasma Grenades[/i][/b] - Grunts' best friends, a Hunter's worst enemy, expect an endless amount of these things on the floor or in your direction. It can be used to take out groups of Grunts, of course, but people just can't resist the urge to attempt to stick somebody. Many times I have seen people waste plasma grenades lobbing them at Brutes to no avail. If it's simply a lone Brute aim your grenade near his feet to have a better chance of inflicting damage. These are also very effective against smaller vehicles. [b][i]Firebomb Grenade[/i][/b] - This one should be fun, as we haven't really seen the full potential of this grenade in Halo 3 against large amounts of Covenant. This explosive is deadly, use it to dispatch of Chieftains, set fire to Hunters and Grunts, a perfect weapon. Only obtainable by killing Brute Stalkers, and remember, you don't have a motion tracker. [b][i]Plasma Rifles[/i][/b] - These have massive ammunition reserves in their battery, and can overwhelm multiple targets with their rate of fire. Best used against teams of Gauntlet Jackals and Brutes, of any type. They are also extremely effective at removing shields. [b][i]Brute Shot[/i][/b] - The area of effect makes this weapon ideal against any of the weaker targets. This weapon can scythe through grunts, jackals, and drones with ease. Drones fall easily to this weapon when they fly in packs, as one brute grenade will down the target and any within ~3 m of it. [b][i]Beam Rifle[/i][/b] - Pretend you have unlimited ammunition with this weapon. Since you get a limited number of shots, and you cannot reload it, holding onto this one "just in case" severely impacts your ability to help your teammates. Remember: Beam rifle blasts pierce enemies. [b][i]Carbine[/i][/b] - Use exactly as the automag. More shots per clip, more ammunition in reserve. [b][i]Needler[/i][/b] - Tricky. Doesn't have much ammunition, and is a lucky weapon. Use against tougher targets, brute and above. [i]Remember! There is no equipment you can use in ODST![/i] [b][u]Part Six: Strategies and Tactics[/u][/b] Flanking does not seem to be a good option in Firefight, as the Covenant will overwhelm you. Close to this, however, is to send a single player off to the side of where the battle is taking place. Despite being at an obvious numerical disadvantage, the amount of firepower each ODST is given should be enough to tighten the Covenant group during early waves. Flanking maneuvers are perfect for taking on Hunters. Just be sure to take out already existing weaker Covenant before you attempt this. Noob Combos. Classic PP and headshot, these duties should be divided up to two players during waves where many Brutes are present or even Jackals, if you have enough ammo to spare or the situation demands it. Teamwork is everything, and in this case dividing up will effectively help you in survival.[quote][/quote]Remember as much of this as possible, and you should rack up the points like no-one's business! [Edited on 08.28.2009 4:41 AM PDT]
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#Halo #Halo3 #ODST

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  • Thread saved.

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  • Firefight is great !!!!!

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  • A great read. Can't wait for ODST!

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  • thanks i'm sure this'll help me alot!! :)

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  • nice job with the guide

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  • [quote][b]Posted by:[/b] XXshotgunnnXX omg this is the only guy who makes some real sense other people go "grAbZZ TEH ROKCED LUNACHER ANDZ bLoW TEH noOBZ up AND BETRAY UR TEAMMATEZ FORZ TEH AMMOZ AND ZNipERZZZZZ" you make sense and not some 5 year old who thinks he is so bad-BLAM- at halo 3 and cant even win a match thank you so much [/quote] I second that, it's nice when people can actually spell

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  • Iron is also a skull on this, not sure when it is activated. Engineers look like they have Halo 2 Legendary Class shielding, so don't waste any bullets on them. Use plasma pistols and rifles to down the shield, and bullets to tear into the Engineer's flesh. The SSMG has significant recoil when fired on full auto. Use bursts. The tangible bonuses of Burst Firing are twofold. 1. It saves ammunition. When you fire on full auto, there is a good chance that after your target is dead, you will still be firing rounds into the corpse. 2. Accuracy improves. More of your rounds will land on the target, less will be wasted, and you won't have to waste time reloading as much.

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  • played firefight today at a Convention and no i haven't seen a elite plasma rifle. I'm just gonna shoot out what I learnt from it. [spoiler]I guess? There are THREE classes of drones : the normal, a blue one, and a red one. The blue one has better shielding while the red has better sheilds AND a brute plasma rifle. Engineers are a -blam!- in Firefight, not only do they buff the rest of the covenant they are quite tough as well. On normal, a full SMG clip does not take down it's shields. Most effective way of taking it down is via plasma pistol overcharge + a few shots with any gun. Anyone thinking about not caring about them should note that two engineers are really not something u want in firefight. Take out engineers FIRST ASAP if not good luck to you. On Legendary take out any waiths FIRST. they are VERY accurate and will klill u even it's splash damage. Cheiftains in Firefight Sadly are very predictable. Forget about using ur Spatan LAser/firebomb/rockets on any hammer wielding scheiftain if he hasn't used his invincibility. cause he will ALWAYS use it. if he's carrying a Fuel rod den shopot away. yeap thats it.

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  • Can we confirm both Plasma Rifles and Brute Plasma Rifles? All I've seen is the Brute version so far.

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  • Don't think anybody has said this yet. Here's which skulls are on in each round. Remember, there are five waves in a round. Set 1, Round 1 - Tough Luck 1.2 - Tough Luck, Catch 1.3 - Tough Luck, Catch, Black Eye 2.1 - Tilt, Tough Luck 2.2 - Tilt, Tough Luck, Catch 2.3 - Tilt, Tough Luck, Catch, Black Eye 3.1 - Famine, Tilt, Tough Luck 3.2 - Famine, Tilt, Tough Luck, Catch 3.3 - Famine, Tilt, Tough Luck, Catch, Black Eye 4.1 - Mythic, Famine, Tilt, Tough Luck 4.2 - Mythic, Famine, Tilt, Tough Luck, Catch 4.3 - Mythic, Famine, Tilt, Tough Luck, Catch, Black Eye Notice how by the end of set four (which is the "Endure" achievement) all of the skulls are on. Not sure what happens in set five though...

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  • Hey dude, What about the skulls-should't they be mentioned?

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  • The SSMG has a magazine capacity of 48 shots. That is why it's maximum ammunition capacity is 192 (48 X 4 = 192) [url=http://www.youtube.com/watch?v=cCZTygFO2kk&feature=related]This video[/url] shows that weapons, lives, and vehicles do not respawn until after you kill the last wave of the last set. This is ANY weapon, even SSMGs and Automags. I am still not sure about frag grenades. They seem to respawn. Be sparing with your ammunition, it's not coming back for a while. And once you run out of ammo, don't be afraid to pick up Covie weapons. There are equivalents to your starting line up, so don't crimp yourself just because it's not "human". SSMG: Spiker Plasma Rifle Mauler? Shotgun??? Plasma pistol Automag: Carbine Wraiths can be killed with 1 laser blast. Just one. Line it up exactly along the tank's midline, as if you were drawing a line from your laser, through the driver, and through the gunner. If you hit both with your laser, the Wraith will die. [Edited on 09.15.2009 10:05 PM PDT]

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  • Boss thread, I'm going to bookmark and reread the day ODST comes out to help me focus my tactics. Thanks for putting this up.

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  • i less than three this

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  • [quote]Is it weird that I thought of your thread when I found out Bungie was putting in a Survival mode in ODST?[/quote] Nope, quite a few PMed me when it was announced, congratulating me on getting what I wanted and stating how they wouldn't be surprised if that thread (and all the feedback in it) influenced Bungie's decision. So no, you wouldn't be the only one ;-) Only a few more days now!

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  • [quote][b]Posted by:[/b] One One Seven Nice guide. And I've been [url=http://www.bungie.net/Forums/posts.aspx?postID=6941887&postRepeater1-p=1]waiting for firefight[/url] longer than anyone here :P[/quote] Is it weird that I thought of your thread when I found out Bungie was putting in a Survival mode in ODST?

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  • Edit: Incorrect info is underlined. From the [url=http://www.youtube.com/watch?v=MsC5bcpHW_M]Firefight Videos[/url] on Youtube: Ammunition Replenishment: SSMG Automag Frag Grenades All of the above weapons spawn on frame racks like in the Halo 3 mission, "The Crow's Nest". Each rack has a pair of Frag Grenades, in addition to either a pair of SSMGs or Automags. [u]*They seem to respawn quickly (along normal Halo 3 weapon respawning rules maybe 10 seconds or so)*[/u], but they can run out, and if you replace your current weapon for one on the Rack, that one on the rack is gone until it respawns. The Automag has a maximum capacity of 60 rounds, or 5 full magazines. [url=http://www.youtube.com/watch?v=YZ_-nUOVrwE&feature=related]The SSMG has a maximum capacity of 192 rounds, or 3+(?) magazines.[/url](I don't know where the extra 12 rounds come from) On at least one of the Firefight maps (Lost Platoon) there are some specific barricades that you should be aware of. They are narrower than the ones you can place in Forge, and only have room for 1 person to fire out of.They are on the Halo 3 level, Crow's Nest. Their advantage is that they are immovable, indestructable, and block all splash damage from at least a 90 degree front arc while you are inside one. They even have a firing slit. Take advantage of these when attemting to disable enemy Wraiths, as the barricade will provide better protection than most things, and makes you immune to Chopper and Phantom fire. [Edited on 09.15.2009 9:48 PM PDT]

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  • I was going over some strategies in my head today, and after reading this, I covered most of it. Thank you for this.

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  • nice guide its really gonna help when i get odst

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  • I will definitely play Firefight while this is open.

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  • You forgot to mention this: [b]Engineers go down in one overcharged plasma pistol shot.[/b]

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  • The Needler takes 7 needles to detonate an enemy, just for reference.

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  • Nice guide. And I've been [url=http://www.bungie.net/Forums/posts.aspx?postID=6941887&postRepeater1-p=1]waiting for firefight[/url] longer than anyone here :P

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  • Cool - I can't wait to play Firefight!

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  • i learned something... say if u see a phantom holding a wraith or ghost or any vehicle shoot the vehicle when the phatoms flying it will make the vehicle fall and most likly blow up [Edited on 09.11.2009 4:26 AM PDT]

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  • Couldnt of written a better guide myself even if i tryed, nice job!

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