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Destiny

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10/25/2015 8:45:58 AM
18

New "mega" supers idea

I know this might sound crazy, but I just had a brilliant idea. What if in the crucible, supers had another level? Like better abilities and such. I propose to you a new kind of super: [b]The Mega Super.[/b] A sort of "upgraded" version of the current ones. You would have an "overcharge" meter that goes up only when you kill enemies, and your super must be charged in order to use it (fills up fully after 7-8 kills). Each mega super lasts longer than regular supers (by about x1.5). The catch to this is you can only use this [b][i]once[/i][/b] per match. [b]Mega Nova Bomb[/b] : Voidwalkers can fire 2 Nova Bombs [i][b]simultaneously[/b][/i] from each hand. They create bigger explosions, and make little Axion Bolts that target nearby enemies. [b]Mega Radiance[/b] : Damage resistance is increased, and Fusion grenades can chain up to 5 people at once. If using the Fireborn perk, it can self-res up to 3 other nearby teammates. Those teammates gain the Sun shield ability for 15 seconds. [b]Mega Stormtrance[/b] : Stormcallers gain the ability to wield lightning bolts, like Sunbreaker hammers (or Zeus). Once you fire them, they stick to surfaces and emit electricity around the area its in for about 30 seconds, dealing massive damage to enemies who walk in the area (like a pulse grenade). You can fire up to 3 of them. (FYI They won't one-shot you if you're directly hit by them, you'll just lose a bunch of health) [b]Mega Golden Gun[/b] : Gunslingers gain 2 Sidearms, which make enemies explode when killed (no perk necessary). They [b]do not[/b] one-shot enemies, but rather fire and deal damage like Machine Guns. Each gun can fire of 9 shots with a total of 18. [b]Mega Arc Blade[/b] : Bladedancers gain a one-handed sword instead of a knife. Agility is increased, and the sword swings faster than regular swords (Arc Edge, etc). [b]Mega Shadowshot[/b] : Instead of firing 1 shot per time while using Quiver, you can [i][b]simultaneously[/b][/i] fire 3 shots at once in different directions. Snared enemies take damage over time. [b]Mega Fist of Havoc[/b] : Blast radius is increased, creates shockwaves in all directions. Surviving enemies hit by the shockwave are highlighted for 30 seconds and are burning. [b]Mega Ward of Dawn[/b] : Defenders gain bigger shield bubbles, and enemies within the bubble take damage over time. Teammates health [b][i]immediately[/i][/b] regenerates upon entering the bubble. [b]Mega Hammer of Sol[/b] : Sunbreakers gain [b][i]2 hammers[/i][/b]. Yes, you heard that right. [i]But[/i], they [b]do not[/b] one-shot enemies. They deal less damage than the original hammer, but can be fired faster, create bigger explosions and you can throw more (up to 10-12). I would love to hear your guys input on this if you don't mind. Tell me which one you like most and why :)

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