This is the best way to take out Oryx in hard mode. Very easy method. Shoutouts to my boy futboleuro06 for this one. Strategy in the description. Enjoy :)
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#Destiny
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Edited by Peligrad: 10/26/2015 3:21:40 PMI've killed him multiple times on hard and really think that the "No Knights" strategy screws you over more than the normal one does. The knights are easy to kill... just kill them. 2 sniper headshots can kill them. 1 single black spindle HS with WoL will kill them (deals 40k). IMO, the best strat is to have a defender Titan sweep ogres along with the guy from the pillar that the relic is over. You can literally kill each ogre before it gets a chance to move. Have each pillar person throw a grenade at their ogre and then shoot it a could times. 3 black spindle crits with WoL on will deal over 70% of an Ogre's hp. With the roamer from the 4th platform and the pillar guy shooting you can kill it before the spawn animation completes... ToM+ blessing or Black spindle+ WoL will make short work of the orges. Double bubble with WoL and Blessing + ToM for maximized Ogre slaying. And it doesn't matter if you dps them from the floor or from on top of the daughter's pillars as either works fine. Each pillar person takes care of their own knight. If you dps from on top of the daughter's platform then the ogre sweeper (dps defender) can help kill the last knight too, but if you dps from the middle then the pillar people can come into your bubble for safety as soon as the runner gets the relic. If you have multiple defenders in the raid then the top of pillar strat is a little better because the second defender can drop a bubble with blessing in the middle, while the dps defender has a little better vantage on knights. When you put a bubble in the middle, don't center it directly in the middle but have the defender stand against one of the walls when he casts it. Off-centering it a little bit makes it easier to kill the adds on the weak side (side without the relic) more easily. Have your relic runner run a shotgun and have him blast the Vessel to hell after getting the orb. Everyone else should have a sniper rifle and a long range primary (I use a N Mercy with full stability. Others prefer ToM or Hung Jury, but your secondary should be a 1000 yard stare or a black spindle unless you run relic) Once you kill all knights and ogres and stagger oryx, clear all the powerful adds (centurians and eyes primarily) and THEN simulateously have the four pillar guys pop the orbs while the relic carrier and dps defender shoot Oryx's chest. THIS IS THE MOST IMPORTANT ADJUSTMENT TO MAKE FROM NORMAL RAID. Kill the adds so that they don't kill you when you go out to detonate. Also realize that you don't have to stand in the black orb that blinds you... you just have to stand in the black ring around the black orb. So if there are adds or Oryx shooting at you, dance around or take cover. Use whichever jump gives you the fastest movement speed so that you can get there and back as fast as possible. It's also a neat trick to have a night stalker use his special melee on everyone right before the leave safety to detonate. Being invisible means that Oryx and crew can't single you out, while the invulnerable guys will be shooting and will immediately become visible and be focused by Oryx and adds. On rocket phase hug the pillars as tight as you can. On two pillars have 2 people run around the same one on opposite sides of the circumference (running in same directions CW or CCW). You have a good 5-10 seconds where Oryx gets in position for that phase, it's very easy to let the first guy on a pillar get half way around a pillar before you start sprinting. On void phase, the first defender in drops a bubble with blessing. The second one drops a bubble with WoL inside the first bubble if you need the dps. tethers are great for void phase but remember that Oryx will always double slam with his sword if you tether him, so don't get close to him if he gets tethered. Then rinse and repeat. Easy. Safe. No getting creamed by 2 ogres when you try to leave your pillar to get to the middle like what happens in the no knight strat. The only downside of the strat is that you need 1 geared defender titan with some skill and awareness. He carries the group by dealing the bulk of the damage to the orges. If he's good and kills them fast then the rest of the group gets more time to kill knights and gets to focus on staying alive and getting to the defenders happy hidy hole (Ward of Dawn). The ideal composition for this is actually 5 defenders and 1 night stalker. You can't have too many bubbles in this fight. If every pillar guy has his own bubble then he can just pop it if Oryx decides to be a jerk and focus them. All hunters should be nightstalker for invisibility utility and orb generation. All warlocks should be sunsinger for self res... warlocks are fairly useless tbh, but at least with self res they are almost as resilient as a defender. And even if you do decide to go with a no knight strat, a lot of my tips here are still applicable.
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Awesome strategy! Well done!
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Reset tomorrow!
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this is awesome
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For some reason last night I died a couple times getting back to aura, but my orb was [b]clearly[/b] inside the aura. Not even close to the edge or anything. At least two feet inside. I'm a hunter main. I'm thinking maybe vanish smoke bombs have something to do with it; it only happened the two times I threw down a vanish while running back after detonating my corrupted light. Has anyone else experienced this?
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Edited by spaceme17: 10/28/2015 12:31:39 PMThis strategy is awful. Very random and people die easily. Also, it is not very reliable to detonate the ogre bombs is way. The knights still spawn and can prevent detonation along with killing you. While people are beating it this way, I know for a fact that a lot more are trying it and getting very frustrated. Old strategy is way better. Just have to make sure your knight is dead.
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Does anyone how to post videos from my Xbone game DVR.
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The huge pussy strat.
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The best way if your scrubs who can't kill a few extra Knights.
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Did this yesterday because we were all 309. def had glitching bombs.But Defintaley works, i think as everyone hits the 312-315 light mark though the normal way will be the most accepted.Very reliable. I can kill my knight before he even stands up.So i dont see this this boss battle being hard by another reset.
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Did this strat last night with 5 people. 1 floater that alternated based on where the relic was. Last phase we lost a guy so we were down to 4. Aura holder had to activate a bomb. All 4 of us sprinting to middle to survive the blast, then dps oryx. It was enough to send him to middle where we (just barely) finished him off with 4 people. Absolutely exhilarating!!! We would not have been able to do it with 5 had we not used this strat, in my opinion.
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The main flaw in this strategy is the fact of the inconsistencies of the blights exploding. Most of the time we would experience 3 blowing up. Or the fourth would cancel out the others. Great idea however after hours of running it I think that it may seem easily done but possibly a hit or miss. Too many close calls. Literally enraged the king several times because not all the bombs would go off. Dunno. Would have liked to gotten it done tho. Pretty disappointed.
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Bump! I beat oryx yesterday for the first time with this strat. Its the best method!
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This strat is good for the people who are not above the light cap and dont do as much damage since it pretty much negates the knights and other adds. However, if you are 311+ I think the other way where you kill the knights is actually the better way to go as it leaves less to chance, where doing it this way sometimes bombs don't go off or the ogres all attack the relic holder before getting immunity aura. Essentially what you do if you are doing knights is 4 people are assigned a platform, 1 floater and a relic guy. The floater goes to the platform where the daughters were, and once oryx picks a platform the 4th person joins them. These two help with ogres, the other three shoot their ogres and the corresponding knight that spawns, trick here is to stay crouched and stay more towards the back of platform. Once relic holder gets the relic everyone who has killed their ogre and knight goes up to the daughters platform and helps kill the remaining ogres and knights. The people up top wait for the relic holder to go to middle and then jump down into aura, kill the vessel and stagger Oryx as usual, if there are any nightstawkers in the party before people go to bombs hit everyone with vanish in smoke so the adds don't shoot people on the way out to their bombs, if you don't have any take a few seconds before going to bombs to kill a few adds like the acolyte eyes, however, make sure relic holder is constantly shooting oryx in the chest. The only other thing to remember is you don't regen health during the shade fight even if you are outside the bubble, blessing of light helps a lot in the shadow world so save bubbles until here.
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This strat helped my team complete it in a couple runs. Awesome find, man :) 11/10
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Lol butthurt people in the comments just got rekt by a Bungie employee GG idiots
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This strategy is for the people that aren't good enough to beat it legit. Bungie WILL change the mechanics so that the stupid no kill ogre method won't work then people will bitch that they can't do it the way it was ment to be done
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After several tries, I was finally able to complete oryx on hard mode using this strategy. This really is the best strategy
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Bump for later, only one plz
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Damn you made that look easy!
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Nice!
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Nice shortcut. 1 question though does their mommy also help them get dressed in the morning?
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This strategy is basically stolen from the people who 2 manned oryx on normal it's basically the same thing except without knights
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bump please
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Or just dont be a scrub and do it the regular way
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