Help us stop bungie from removing elemental damage from legendary primaries we know and love all of them, elemental damage is essential in PVE plus gives us a sense of accomplishment when we aquire them. We would be forgetting about fatebringer, vision of confluence, atheons epilogue, the crota primaries, and we will never see elemental damage on King's Fall Raid Primaries reply like and share this with #Bungie
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#Help
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Get over easy mode being taken out
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You posted a video that was, for the most part, supporting the removal of elemental raid primaries.
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I agree with both sides. On one hand I really enjoy there being elemental primaries. I think it would be kind of boring w/o any at all. I think there should at least be one primary of each elemental type. On the other hand I get why this may be happening too. I don't think we should all be fixated on one, or even just a small handful of weapons in a game where there are so many different ones to pick from. I'll be honest, in Year One if a primary didn't have elemental damage I almost never used it, and I definitely did not covet the ones that didn't have elemental damage nearly as much as those that did. I unfortunately NEVER received Fatebringer in Year One, but I did love my Praedyth's Timepiece, my Fang of Ir Yut, and also my Word of Crota. For a time I also enjoyed some of the primaries that Skolas would drop that had elemental damage. So overall, I would like to continue to see primary weapons with burns. But I guess it wouldn't be a huge problem. I just hate certain situations when a burn is on, or when an enemy has a specific shield and it takes forever to take them down if you don't have a weapon with a particular burn.
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I disagree with you
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This isn't a help issue. It's an idea which makes it #feedback. Help is for technical things, not something that players may/may not wish to change.
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I'm quite fine with not having elemental primaries going forward. It really constricts the sandbox heavily.
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Try feedback.