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Destiny

Discuss all things Destiny.
Edited by Naroon: 10/13/2015 4:51:11 PM
19

Dear Jon Weisnewski

Dear Jon Weisnewski Firstly, thank you for appearing on the crucible radio/planet destiny podcast, it's a great way for you to get your side of the story out to the community. I hope to hear you back often :) Finally, i don't know if you'll read this, but here are my ideas for weapon balancing GENERAL: Remove non-choices if there is ever a crutch perk that EVERYONE has to use, please get rid of it or roll it into the weapon's base performance. Like you did with shot package, well done btw. SHOTGUNS: 1) remove any pellet spread or range boosting perks besides ballistic choices 2) give each shotgun an equal amount of pellet accuracy when they are aimed 3) give every shotgun the EXACT same range. (Damage falloff) Rate of fire, impact, stability, reload speed & ammo capacity are plenty of differences between shotgun performance. HAND CANNONS: Do unto hand cannons as thou has done unto auto rifles, make them accurate again but limit their effective damage range to the desired engagement range. Should hand cannons compete with scout rifles? No, but i should be able to peg them while i get into cover, even if I'm only doing 20 damage. That is all Everything else is perfect, well done sir, anything i say after this are just tiny things i thought about mentioning Like how the ambush scope is slightly off center, and how i feel like im taking crazy pills because nobody else sees it...put clear tape on the crosshair of any other sniper scope, trace it, then switch to ambush Tlaloc takes up way too much real estate on my screen 1000 yard stare style snipers should be able to headshot a sunbreaker OR Sunbreakers should not be able to one shot other full health supers with a hammer Vendors could update their stock with new perks every week 2 round burst pulse rifles should be a thing Bowties are cool

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  • Dear Jon Weisnewski - let's discuss the elephant in the room here. Do you ever play test your beloved PvP outside of your companies network? Do you ever do REAL WORLD testing of your net-code? Because if the existing state of PvP is anything to go by, you absolutely do not. How about taking some time and addressing the real problem of lag and the horrific job your matchmaking does? Alot of your PvP ideas are great. But mostly unplayable. Because your net-code is worse than early 90s dial up. I would say about 80% of encounters in your PvP are determined almost exclusively by one players network connection compared to another player. How about taking the connection speed out of being a factor eh?

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