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9/25/2015 1:36:00 AM
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SUNSINGER VERSION 2.0

Greetings Guardians, I grew bored and decided I'd make new versions of the older subclasses. I'm not the only one who would like the older subclasses updated I hope! So this is the first I've made. It is what I want for Sunsinger 2.0. Please tell me your opinions and we can all together work on our own versions of the subclasses. Currently working on the Defender! Hope you like them. I tried to create Sunsinger an even better support class than it already is so I hope you like the tweaks. Description: [i]“There are flames that even the Darkness cannot extinguish.”[/i] [b]SKILL TREE[/b] [b]Grenades[/b] [b]-Solar Grenade:[/b] A grenade that creates a flare of Solar Light which continually damages enemies trapped inside causing small burn damage. [b]-Firebolt Grenade:[/b] A grenade that unleashes bolts of Solar Light at nearby enemies. [i](Unchanged.)[/i] [b]-Chaos Grenade:[/b] A grenade that attaches to target and splits into devastating homing explosions upon detonation. [b]Glide abilities unchanged.[/b] [b]Super:[/b] [b]Radiance: Fill yourself with Solar Light, dramatically increasing effectiveness of all your abilities.[/b] [b]Modifiers:[/b] [b]-Song of Flame:[/b] While active, Radiance buffs your allies armor and recovery and further decreases your allies abilities and super cooldowns. [b]-Radiant Skin:[/b] While active, Radiance reduces incoming damage and regenerates your health. [b]-Fireborn:[/b] Radiance can now be activated from beyond the grave. Doing so returns you to life. [i](Unchanged.)[/i] [b]Melee:[/b] [b]Scorch: A powerful melee attack that ignites enemies, causing damage over time.[/b] [b]Modifiers[/b] [b]-Flame Shield:[/b] Damaging enemies with Scorch reduces incoming damage for a short time. (Unchanged.) [b]-Solar Wind:[/b] Hitting enemies with Scorch knocks them back. (Unchanged.) [b]-Sunburst:[/b] Killing an enemy with Scorch has a chance to generate Orbs of Light. [i](Was originally in Ability modifiers)[/i] [b]Ability Modifiers: 1st Column: -Radiant Will: [/b] Increases the duration of Radiance. [i](Unchanged.)[/i] [b]-Viking Funeral:[/b] Enemies you ignite and burn longer and take more damage. Enemies killed by burn damage explode and generate Orbs of Light. [b]-Not dead yet:[/b] Using Fireborn while near allies grants them an overshield. [b]2nd Column: -Touch of Flame:[/b] All grenades ignite enemies, causing damage over time. [i](Unchanged.)[/i] [b]-Gift of the Sun:[/b] Gain an additional grenade. Grenade kills have a chance to replenish your melee charge. [b]-Light Beyond Death:[/b] Activating Radiance within range of fallen allies will automatically revive them.

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