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Destiny

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8/2/2015 9:21:20 PM
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A Community Subclass Changelog

You know, for a long time, we were stuck in this meta, with Thorn, The Last Word, and Hawkmoon, with Scout Rifles left to be desired, Pulse Rifles probably being your best second option, while Auto Rifles are left to ashes. Blink being effective but obnoxious to fight against, and the five Defender, one Gunslinger strategy, and I was thinking, "[b]It's either the weapons, the armor, the skill tree, or all of them[/b]". While weapons will be "solved" hopefully, [b]we still have our exotic armor and subclasses to deal with[/b]. I came to the conclusion that [u][i][b]Bungie needs to address our current subclasses[/b][/i][/u], at least have them "on par" with the new subclasses coming in The Taken King. Their is no definitive or supreme subclass in my opinion, but [u][b]some subclasses still stick out than others[/b][/u] (Sunsingers and Bladedancers come to mind for me). Then, I lead to the community to help find "balance" if it hasn't been achieved yet. [u][b]I should mention, these changes that I'm thinking of will only affect PvP[/b][/u]. To me, Bungie try to make all of their other activities with just one engine, and due to that, I think creates some problems, especially since [u][i][b]they need to seperate their PvE and PvP Balancing[/b][/i][/u] if it's possible. I will leave the subclasses changes blank, and I will add our most popular changes from day to day. That is all... [b]Gunslinger[/b]: [b]Bladedancer[/b]: [b]Voidwalker[/b]: [b]Sunsinger[/b]: [b]Striker[/b]: [b]Defender[/b]:

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