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Edited by BenjyX55: 7/26/2015 10:47:34 PM
110

Shotguns would be LESS OP with MORE range. (Read before commenting)

I know that title doesn't make much sense, but read my whole post and maybe you'll understand my point. If you obviously didn't read before posting, I'll just assume you're bad at reading and tell you to go back to kindergarten. Now, first: what makes a weapon OP? The CE Magnum was a monster, killing in 3-4 shots when the assault rifle took dozens. What made the magnum ok, though, was that everyone had one. Sure, any scrub can buy Hard Luck Charm (I'll be referring to it as HLC) from the crucible quartermaster, but for the best shotguns, players are at the mercy of RNG. HLC may not have the raw power that Felwinter has, but it has a much better fire rate. Why is it considered completely inferior when it greatly outperforms Felwinter in this area? The answer: it's very rare to need a second shot with a shotgun. And here we have the root of our problem: there's very little difference between the range of one shot kills and the range of total uselessness. What Bungie needs to do is increase the range at which shotguns can do significant but non-lethal damage. Imagine this scenario: Player A is using HLC and Player B us using Felwinter's Lie. These two players spot each other at medium range, a range at which both of their shotguns are useless. They begin charging to get within range of their targets, each other. As it stands, Player B will get within range first and score the kill. But imagine that, at this close to medium range, the shotguns are a 3 to 4 shot kill. Now, Player B will still be within range for a one-shot kill first, and he still has to go for the one shot kill because of his inferior fire rate. Player A, however, can engage at 3-4 shot range because of HLC's good fire rate. With this range increase, the shotguns that were previously thought to be useless can now compete with the the old favorites. Because these shotguns are easier to obtain, more players will have access to top tier shotguns, making Felwinter's Lie, Matador 64, and Party Crasher +1 less menacing. Tl;Dr: They should significantly increase the range at which shotguns are good for 2, 3, or 4 shot kills without increasing the effective range for 1 shot kills. This will make it so that faster, weaker shotguns will have a new advantage over the slower, more powerful models while not surpassing them entirely.
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  • Here's a much easier, less ridiculous solution! Bungie is reducing the range increases granted from rangefinder and shot package from 20% to 5%, meaning that from that point onward, shotguns with low rate of fire and rolls like shot package will only have a slight range advantage, being reduced enough so that fast firing shottys become completely viable again in the crucible due to how close you'll need to be for low rate of fire shottys. Tldr: Bungie already fixed this by reducing the range of shotguns w/ range perks to being only about a one foot advantage over other shotguns, allowing fast firing shottys a comeback.

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