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2/6/2009 11:22:32 PM
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Bungie Weekly Update: 02/06/09

Killballs, the grid, and Forging on a budget. [url=/news/content.aspx?type=topnews&cid=17195] click for full story [/url]

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  • No, not good update; this OLN is the worse idea I've ever heard! What was wrong with budget glitching maps? How were we hurting anyone? Do you have any idea how this is going to restrict people?! I'm making a prediction right now: Foundry and Avalanche shall remain the top forged maps, and we will NOT see any new creative gametypes in Sandbox that cannot be atcheived in the other maps. (Save for a few that utilize the killballs.) I pray someone discovers a way to glitch this new boundary because it is going to cause so many many problems..... ='(

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  • Can't wait for the new maps! [Edited on 02.07.2009 1:30 AM PST]

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  • 37 days!? That's almost two weeks! Assuming September didn't gain a few days after a couple centuries. Well I don't want my faith in Bungie destroyed, I'm blaming Microsoft despite the auspicious inclusion of a '7' in said number. But there is also the wtf on mythic going from 6 to 3 maps, and the OLN not being fixed, but they can't all be Microsoft, Bungie is dropping the ball, which makes me sad, because its the only gaming company I have ever loved. I will be buying Halo Wars, but $20 extra is too steep for a bunch of junk and 3 maps that will cost $10.

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  • Thank You

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  • I came out pretty upset after reading this. Sandbox sounds awesome no doubt. But the only 3 new maps in ODST are Longshore, Citadel and Heretic? Thats it? Was kinda expecting more new maps with ODST but at least we were informed earlier. I'm still getting the game though since I am still expecting ODST's Single Player to be excellent (As always Bungie) also...I want Survival. Please?

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  • Sweet I love that all of the Map Packs are coming with ODST........ Oh and I am definitely getting Halo Wars BEST RTS......Good update

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  • Is Longshore part of the three exclusive ODST maps?

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  • well, Bungie, glad to see you dropped the ball on this one, too. Congratulations. Your fans ask you for killzones and filter effects and you give us kill balls... I can't wait to wrack my brain thinking of a way to use those so they can function in a normal map.

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  • i just came

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  • Much death shall be wrot with the killball

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  • A question about the ODST map bundle (with all maps included) : Will all these maps be available by disc with ODST? Or will they just be a series of codes to download the content from marketplace?

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  • Full of win!

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  • awsome update. i can't wait for the orange ball's of death ;)

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  • Killballs sound awesome! I have some great ideas for using those.

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  • [quote][b]Posted by:[/b] DHS O12 Tony [quote][b]Posted by:[/b] urk Killballs, the grid, and Forging on a budget. [url=/news/content.aspx?type=topnews&cid=17195] click for full story [/url][/quote] Wow! Now that doesn't sound right, its already difficult to put every thing one wants in a CUSTOM map when Forging. And now your making it even more difficult to make a map you can be satisfied with. I thought Forging was supposed to be about CUSTOMIZATION! What was your reasoning in putting another ridiculous limit on Forge? Some on from Bungie PLEASE elaborate!!!![/quote] This is revisionist history. Forge was developed to give players a way to move, change, and add a small palette of objects on existing maps and to inject a little bit of fun and variety into custom games. Not until Foundry was released with the Heroic Map Pack did anyone ever entertain the idea of using it to build elaborate, customized maps. Since then, we've added more and more functionality with each new chance we've had, and yet, somehow something like an object limit, put in place to keep the maps playable, and a value most people will never have to worry over, is touted as some kind of failure. Nope, not buying it. If we sent a car to some player's houses, they'd complain that it didn't fly and make them breakfast. :)

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  • Excellent.... Also, Halo Wars demo is amazing for anyone who hasn't tried it yet. Ensemble was a great choice if a non-Bungie studio had to do a Halo game... okay I know that was off topic, but I was just playing it and having so much fun. Man, the Spartans have some sweet attack animations.

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  • Im confused. Isn't Sandbox supposed to be the ultimate forge map. Well by what Urk said...it seems to me like its being held back from its full potential. Couldn't the Object limit just be fixed to where those objects already on the map aren't counted if deleted. I am still very excited for new maps. Great Update. [Edited on 02.06.2009 8:25 PM PST]

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  • [quote][b]Posted by:[/b] urk Killballs, the grid, and Forging on a budget. [url=/news/content.aspx?type=topnews&cid=17195] click for full story [/url][/quote] Wow! Now that doesn't sound right, its already difficult to put every thing one wants in a CUSTOM map when Forging. And now your making it even more difficult to make a map you can be satisfied with. I thought Forging was supposed to be about CUSTOMIZATION! What was your reasoning in putting another ridiculous limit on Forge? Some on from Bungie PLEASE elaborate!!!! [Edited on 02.06.2009 8:21 PM PST]

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  • I think I know what the last line means.

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  • so when do people who dont buy halo wars get the mythic pack? and how is it obtained

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  • The fact that the items already on the map not counting towards the item limit is good, but it's kind of dumb because it will force you to just throw all the stuff on the map in a big pile while you build.

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  • An [b]awesome[/b] weekend playlist is going to result from those killballs, I know it. And a grid is good enough for me. This was a really awesome update. You have my seal of approval, if i could fit the picture of a seal in here...

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  • [u]Typo... I think[/u] [quote] So, instead of making a "canvas," you should stack all of the original objects off to the side (spawn points included, they're also factored into the calculation), away from your build site, and save them for reuse later. That way, you'll be able to make the most [i][b][u]out out[/u][/b][/i] of the total number of objects you're given to work with. [/quote] I underlined bold and italicized the typo. If that helped, no problem if not, no problem. >>Octane

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  • Concerned Question: Can you kill a Killball? If that is possible, what it takes then to kill a Killball? Many of you might be puzzled to find me asking this question so soon, but rest assured that my motive is very simple: The mere existence of something which can kill me with impunity really pisses me off. You know... if you hurt me you ought to share the PAIN!!! I also find it curious that you can place exactly two Killballs in Sandbox (and presumably the other Mythic maps as well) ... Am I the only one who is seeing some veiled innuendo here... Halo 3 ODST comes with all of the 24 multiplayer maps Halo 3 will have so far... Sandbox has an irreversible budget glitch... This one was indeed a mixed bag kind of a Weekly Update!

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  • Nice. I got a new hazzard to place on my meltdown map. Toobad the new stuff like FX and Killballs are not added to the forge menues for other maps.

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  • 0
    Calling it now: You have to use a tunnel to find the Sandbox skull.

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