Hello, Flood.
I am Forest Oak, and I am making a new game with some buddies. The game is a loot based RPG, but with a new leveling system.
Here is what I have so far:
[b]Storm Rifles[/b] Standard Assault Rifles.
[b]SMGs[/b] High RPM weapons.
[b]*Charge Rifles[/b] Imagine the KSG with a short charge time.
[b]*Arc Rifles[/b] Think Wunderwaffe with slower travel time.
[b]*Focus Beams[/b] Think Sentinel Beams on Crack.
[b]Long Rifles[/b] Standard Sniper Rifles.
[b]Shotguns[/b] Standard Pellet Spread Weapons.
[b]Nail Rifles[/b] Scout Weapons.
[b]Handhelds[/b] This includes both Revolvers and P99-esk weapons.
[b]Flammables[/b] Flamethrowers and Molotov launchers.
[b]Machine Rifles[/b] Giant Chainguns.
[b]Shoulder Cannons[/b] Standard Rocket Launchers.
[b]Short Swords[/b] This includes rusty knives and high-end HotBlades.
[i]due to popular demand,[/i]
[b]Long swords![/b] Think medieval claymores.
I am coming up short in new ideas for weapons, and would encourage you to voice your ideas down below.
Thank you for your time.
Edit: I have currently Concepted and Constructed over 150 of these weapons.
Any suggestions help.
Edit 2: I just want everyone to know, there is no such thing as a bad idea!
Edit 3: Hello flood, the 0.02% that will read this. I have enough weapons to carry forward into development.
It's not that I am being overwhelmed, or I am just lazy, but I have 200+ unique concepts to implement. That's not including standard weaponry.
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Edited by Hunter: 7/7/2015 2:43:06 AMBattle Rifles 3 round burst semi-auto weapon with high zoom and high recoil Bolt Action Sniper Rifle Bolt-Action marksmanship rifles