[url=http://arstechnica.com/gaming/2015/06/halo-5-listing-dev-statement-point-to-end-of-series-local-multiplayer/]Source 1[/url]
[url=https://twitter.com/JoshingtonState/status/615282749436358656]Source 2[/url]
[quote]The decision [to remove all split-screen modes] was an extremely difficult one for the team, but one that was necessary to deliver the biggest Halo game to date. 343’s focus is to ensure that fans get the best Halo experience yet, and the team felt a split-screen experience would compromise the gameplay design and the visual bar they’ve set.[/quote]
wut
So, I've been listening to Gaminformer's latest podcast for the past two hours just about, and a segment involving Marty O'donnel and Jaime Griesemer has them talking about their work on the franchise. They end up talking about splitscreen in Halo, and Jaime shares his thoughts about 343i's decision.
You can listen to that segment [url=https://youtu.be/Wqb3Mgc_T0M?t=1h43m18s]here.[/url]
Otherwise, his quote on the matter is below:
[quote]I do understand why the 343 guys [had to cut splitscreen], I mean, they're facing all the exact same problems [we did], and I can absolutely--- and they have a better alternative which is to just play it over Live. So I can absolutely see why they made that call.[/quote]
English
#Gaming
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I wish they still include it for local, even at a lower resolution it frame rate. Bungie got that wrong recently and 343 should have realised that.