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Edited by RalphMangifesta: 7/4/2015 8:39:53 PM
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Invent an exotic weapon and i will draw it

Invent your own exotic weapon! Describe it and it's features and i will try and draw the best ideas and post them in the original post with your name Try to be clear in description Give your created guns names, or i will based on how it turns out! GO! (each sketch should take 3-5 mins depending on upload time) please up vote this thread if you want to see more EDIT: i will get everyone's done! EDIT 2: I will get better the more i do EDIT 3: going on vacation tomorrow, but i will carry on with these drawings and upload them on my return, probably won't see any new drawings for a little while, but ill keep drawing and upload them as soon as i can 1. evarelap - The Arequipe http://pasteboard.co/1I6uYHup.jpg 2. SunStorm - The Silence http://pasteboard.co/1I8PMRWP.jpg 3. Sacrifice_Kittys - The Rose http://pasteboard.co/1IajOJ8S.jpg 4. hags - The Darkness' Pride http://pasteboard.co/1IcUBkYt.jpg 5. threebrothersMD - Relentless Fire http://pasteboard.co/1Igy9ONv.jpg 6. RangerOfPower - Penis Shooter http://pasteboard.co/1Ih97Tut.jpg 7. Duaneski - Cabal Laser http://pasteboard.co/1Ijw2RhH.jpg

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  • [b]ARES Mk.01[/b] (exotic sniper rifle) "One bullet can start a war, the other one can end it" ~ Cayde-6 [b]Rate of fire[/b] : 8 (= ) [b]Impact[/b] : 40 (====== ) [b]Range[/b] : 92 (============= ) [b]Stability[/b] : 35 (==== ) [b]Reload[/b] : 48 (======= ) [b]Magazine[/b] : 2 [b]Void damage[/b] [b]Field choke[/b] : more range and impact, increase recoil [b]CQB ballistics[/b] : greatly reduced recoil, significant penality to range [b]Aggressive ballistics[/b] : more predictable recoil, enhanced impact (up to 42 instead of 40), shorter range and more recoil [i][u]Perk 1[/u][/i] [b]Firefly[/b] : precision kills causes enemies to explode [i][u]Upgrade damage[/u][/i] [i][u]Tree perks[/u][/i] [b]Flared magwell[/b] : increases reload speed [b]Perfect balance[/b] : increases weapon's stability [b]Lightweight[/b] : grant +2 agility [b][u]EXOTIC PERK[/u][/b] [b][u]Meant to fall[/u][/b] : the last round of the magazine will overpenetrate targets and will not be affected by elemental shields [i][u]Upgrade damage 2-5[/u][/i] This sniper is bigger than any other sniper in the game, it features a black camo with some glowing red trims on the sides. It also have a red glowing magazine. It also have a heavy red scope with a zoom of about 6.0x and the canon is covered with blood spots.

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  • Still on vacation?

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  • [quote]Machine Gun- The Entrepreneur " I control both you and the battlefield- Saint 14 It has high impact with a low fire rate. It's stability is about 1/4 of the way up the bar First Perk- ARMY OF ONE – Unassisted kills with this weapon reduce grenade and melee cooldown. Second Perk list - Single Point Sling Field Scout Light Weight Exotic Perk- Bronco-Rapid Kills increase damage for a short time, increase fire rate and substantially increase the stability. Looks- A unique steampunk brass look, that has gears that move when the weapon is fired. Steam will also spew from the inner working of the gun with fired with the Bronco perk active. Somewhat obscuring vision.[/quote]

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  • EXOTIC IDEA: THE THIRD FIST OF TANA-THORIS Machine Gun description: "She knows she has but two hands, this is her compensation" RoF- n/a impact- 35 range- 52 stability- 70 reload- 20 magazine- 75 special perk- this weapon fires in 5 round bursts perks: reactive reload, casket mag, hammer forged, flared magwell, THIRD FIST/THIRD FOOT THIRD FIST- this weapon's projectiles ricochet from one target to another and have a 10% chance to deal burn damage THIRD FOOT- this weapon gains a lightweight frame, granting a 15 second battle runner after a headshot AND headseeker appearance- massive cabal machine gun with a huge drum fed magazine and additional ammo belts wrapped around the barrel. this gun will be able to switch between third fist and third foot, much like vesta dynasty

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  • Name: Katana Exotic secondary [i]A pre golden age relic used for close range destruction. Great for decapitating things. CAUTION:Sharp.[/i] Fire Rate:50 Impact:100 Range:5 Stability:100 Reload:none Magazine:infinite Tier 0: Solar/Arc/Void/Kinetic (This weapon can switch to any element) Exotic perk: [i]Ooo, very sharp![/i] (Ignores shields) This should be fairly easy to draw.

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  • Edited by LemonZ: 7/11/2015 10:53:16 PM
    Threat X3 Exotic Fusion Rifle [i]I'm a triple threat![/i] Note: Like Murmur, this weapon has the choice to switch burns, but with the choice of all three elements. [b]Solar[/b] Charge Rate: 15 Impact: 97 Range: 40 Stability: 50 Reload: 90 Magazine: 4 [b]Arc[/b] Charge Rate: 37 Impact: 68 Range: 40 Stability: 75 Reload: 90 Magazine: 4 [b]Void[/b] Charge Rate: 20 Impact: 82 Range: 40 Stability: 90 Reload: 90 Magazine: 4 1st Perk Tree: -Smart Drift Control -Linear Compensator -CBQ Ballistics 1st Perk: Performance Bonus 2nd Perk Tree: -Send It -Enchanted Battery -QuickDraw 2nd Perk: Return To Sender Appearance: Take Monte Carlo and turn it into a fusion rifle and instead of having a bayonet, it'll have a fore-grip. Have the sights look like the red dot sight from advanced warfare with the gun itself having X3 as a pattern across it.

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  • You drawing anymore of these?

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    • Edited by JWM1337: 7/5/2015 11:31:13 AM
      I got nothing. :l

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    • Edited by No Skillvey: 7/4/2015 9:13:47 PM
      The theory for everything Exotic scout rifle Medium impact and rate of fire (like VoC and fang of it yut) Description- "If there is an equation for everything, then why not a weapon"? Design- Short blocky matte black design with bright white lines running through the body, a foregrip and red dot ores style sight. Perks- First perk-Triple tap Middle tier- send it, perfect balance and field Scout. Exotic perk- the theory, precision hits with this weapon increase damage for a short time.

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      • Unfortunately, after you fire a round with that Penis Shooter, you have to wait 30 minutes to shoot again.

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      • "Gluttony" scout rifle 1st perk: Every precision kill give greatly increased grenade energy and reload speed. 2nd perk: 5% chance to shoot a eye blast (phogoth) every shot.

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        • Wrath of Osiris [b]Exotic Rocket Launcher[/b] [i]Wrath[/i] This rocket launcher holds 40 mini rockets. Can be fired individually or all at once.

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        • Edited by ZEN: 7/4/2015 9:57:50 PM
          1
          "Bad Example" [i]"do as I say, not as I do"[/i] Special Weapon Scout Rifle (Custom Archetype) Magazine: 8 ROF: 12 Impact 100 Range: 77 - 100 Stability: 6 Reload: 29 - 46 Aim Assist 9 - 22 Handling: 44 Recoil Direction: 74 - 91 Zoom: 20 - 25 [spoiler] Reserve Ammo CQB Ballistics Accurized Ballistics Linear Compensator Outlaw Speed reload Send It Custom Optics "The Exception" [i]Critical kills increase target acquisition and reduce recoil severity[/i] [/spoiler]

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          • Edited by TacMaster8: 7/4/2015 9:30:56 PM
            Choose one of these: [b]BRIGAND:[/b] A shotgun. Has a pirate feel to it. It has a short barrel, so that the projectiles will spread out more. [b]BLACK HOLE FINDER:[/b] A sniper. As black as space itself. Covered with mysterious alien runes. Build for precision and high damage at a long range. [b]THE FRIENDLY ONE:[/b] A sidearm. Built for a quick draw. It is small and light so that the user can fire many rounds quickly, while accurately hitting it's target. The barrel is short, as it is not a ranged weapon. [b]FACET OF THE VOID:[/b] A fusion rifle. This has a sleek, metallic, high-tech frame. A large purple gem radiates power, and is mounted as a battery on top of the gun. [b]RAINCALLER:[/b] An auto rifle. It fires bullets like little raindrops. This gun will look like a artifact from the distant past, with an old, ancient felling and bright blue streaks all over the gun. [b]FALLEN STAR 44-K2B:[/b] A hand cannon. Its sides are like a kaleidoscope, with scattered shapes colored black, gold, and silver. [b]GRAVEWALKER:[/b] A pulse rifle. It has a jagged frame. White Ahamkara (did I spell that right?) bones decorate the sides of this rifle. [b]MISSION CONTROLER 8:[/b] A scout rifle. This is a gun designed for ranged combat. It has a compact frame, like that of an average scout rifle. It has a really long scope, providing telescopic and focused vision. The barrel is long as well, for accurate shooting from far away. [b]JUNKYARD JUGGERNAUT:[/b] A machine gun. It looks like it was put together by a toddler: blocky and ragged. It is made from present day scrap metal and materials, and is very large. Designed for sending a barrage of powerful slugs at the enemy. [b]DUNE CRUSHER:[/b] A rocket launcher. It is similar to a missile gun of a Cabal Centurion. It is small and not meant to hold too many rockets, but the rockets are shiny, destructive, and deadly. Draw whatever one you want, and be creative. Don't be afraid to expand off of my ideas.

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          • Fair play to you....:D

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          • Edited by Justicar XIX: 7/4/2015 9:00:49 PM
            Zelgerath's Sacrifice "His gift courses throughout this weapon. Use it wisely." Exotic Scout Rifle High RoF and Stability Low Impact Average Reload and Range Magazine size is 27 Perk Set 1:  Accurized Ballistics Soft Ballistics CQB Ballistics Constant Perk 1:  Rangefinder Perk Set 2:  Hammer Forged Field Scout Lightweight Constant Perk 2:  Zelgerath's Gift Zelgerath's Gift is this gun's Exotic perk. Upon landing a precision kill, a stack of Arc Chain is added, up to a maximum of ten stacks, and all stacks disappearing after 5 seconds without a precision kill. For each stack of Arc Chain, a bolt of Arc Lightning spawns from the body, seeking out nearby enemies and damaging them. If there are no nearby enemies for Arc Chain to target, your shield refills. Visuals: A MIDA Multi-Tool base, but with some of the innards exposed and painted black, as well as 2 or 3 runes dotted around the gun. If it isn't too much of a hassle, could you hang dog tags from the trigger guard?

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          • Edited by Brute: 7/4/2015 8:41:48 PM
            TheLastGjallaThorn A Hand Cannon that shoots tracking bullets, can be fired as fast as you can pull the trigger, each explodes into wolfpack rounds and it has mark of the devourer (spelt wrong?). Lets see you draw this one eh? pls bump so i can seen if it gets drawn

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          • The spoon

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          • Exotic Shotgun The 7 leaf clover [i]High risk higher reward[/i] [u]Exotic Perk[/u] Take a Chance: one Random bullet in the mag does x3 damage, Another bullet does no damage. (They can't stack) I don't care what the other perks would be. It would have low fire rate, high impact, decent range, and 6 in the mag.

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          • Edited by aetHerclAw929: 7/4/2015 8:43:01 PM
            The Devils Poppy Hand cannon meant for sniping amazing impact and range shit rate of fire.

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            • Shara-34A All elemental damage and all the rang, impact, stability, and rate of fire is maxed. The exotic perk make everyone die in a 30 mile radius.

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            • A gatling gun called the paper weight. 600 in the clip. No reserve ammo. So heavy you can't run or use any special jumps but powerful. Void damage. All gun metal colored with purple smoke coming out of the barrel lightly

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            • The Rose is EPIC! Keep up the good work.

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            • the first word "handcannon" "we faced each other, preparing to draw guns" - Thalor's journal visuals: start with fate bringer. change the barrel to make it an octagon, and have two vents above it. when this weapons special ability is used these begin to smoke for a while. take the bronze, change it to silver or white, then replace the red lines and dots with blue ones, and remove the dot in front. add on two metal strips beginning at the sides of the tip of the gun, and end about an inch and a half away, angled inwards, but barely not connecting when they meet by in that about a centimeter. in that space put on a hollow metal sphere, with a blue energy field their. take the grip, shorten it just a little bit, and add on a leather strap to the front of it. the sights are a smaller version the strangers rifle sights, but green to teal to blue on the circles. bonus perk: this gun cannot be reloaded unless the mag size is zero first perk: outlaw perk tree: send it accelerated coils armor piercing rounds exotic perk: pressing the trigger button when drawing this weapon causes you to immediately shoot a fully charged beam if the mag is full. aiming, drawing, and firing times are reduced. notes: this gun has a small chage time to it before firing. it is so fast though that it has a similar fire rate to red hand. it can be charged up for a long time though, and the longer it is charged the more damage is dealt, but the gun grows unstable if charged for too long, and fizzes out, preventing it from being fired for 15 seconds. it also is more unstable the longer it is charged, and less accurate. a full charged bullet, which you have a 5 second window to fire, has a 10 second charge up time, and is a one hit head shot in crucible, but not through any overshields or anything like that. this shot is also very inaccurate and the recoil sends the gun into possibly an entirely different direction. the bullets deal kinetic damage but are a deep blue. they are fusion rifle bolts, the longer the gun is charged, the larger they are.

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            • Edited by Random Hero: 7/4/2015 8:29:11 PM
              Seven 7 seven.. Hand cannon with a slot machine roller for the bullets. Exotic perk is random elemental damage for each clip and if you hit all 7's you have all elemental damages for that clip. If you hit all devil faces you have 1 round clip and 30 second cool down. You could add in random things such as a 4 leaf clover and it adds luck in the chamber to that clip. It should have neon lights on it and make casino/ slot machine sounds when reloaded.

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            • The Prophet's Chisel "[i]it is not enough to predict the end. Make it happen.[/i]" Exotic Sniper Rifle Apearance: sleek, beige, shorter rifle with longer than average scope. White glowing effect on the end of the barrel. medium length, hollow, stock. Shots fired will glow and appear large and spherical. And an insignia of an open book with an eye on it on the side. Perks: crowd Control Written in stone: enemies killed will poison and damage all nearby enemies.

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