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Destiny

Discuss all things Destiny.
Edited by SuparEpicLolCake: 6/27/2015 7:42:49 AM
95

Hunters lack of super health

This topic is to shine a light on how I feel (and many other of my hunter antiquates) feel about the amount of health that hunters have when they are in there Golden gun or Blade dancer. I can not tell everybody how many times that I enter my super charge and I get stuffed by a ground smash and or a nova bomb. As well as the amount of health that these other classes have when their super charges is ludicrous. I have killed a titan going into a fist of panic (havoc) only one time. I have only killed a warlock in nova bomb only one time and it was in my golden gun mode. I just feel like there should be much more health on the hunters. Now the other sub-classes, the bubble I am fine with it is defensive is good and balanced I do not feel like there is any change needed for that. With the warlocks self-res I feel like there is a very unnecessary amount of health. I could deal with it if they could not get a extremely strong shield from when they melee any attacker. They do not even have to kill them all they have to do it just hit them. The super in general is not really the problem it is more so that they get a large amount of shield from really doing a very small amount of work. I feel like there should be a way that hunters can get this same amount of protection. From the recent leaks about the "The Taken King" DLC (This post has been written on June 9th) there seems to be no offensive class for the hunters. From the info that we have now it seems to be about slowing attackers down. Now I am not a big fan of this because the current classes for the hunter has to get really close to their attackers to kill them. The blade dancer you have to get right next to the attacker and hit them and this process is not always safe. You can argue that the Titan has to get right up next to the attacker to kill them, but in my counter argument they get a large amount of health when they enter their super where the blade dancer has normal health instead of a boosted health like the other classes. Now Golden gun is a different story, to kill anyone you can shoot from a distance but the problem with it is that it is very situational. The only time that it is good is when you are in a tight space or lots of attackers are close together. Otherwise it is has a large lack of usefullness, my other problem is its damage. When a Titan is in a fist of panic (havoc) the golden gun takes two shots to kill them where the Titan can kill either of the Hunter super charges in one hit. I feel like there is a large lack of health and power in the golden gun and blade dancer. I really hope that anyone that actually read this and cared please comment on this to tell me your thoughts on the matter. :D -Supar Edit: I understand all the grammatical problems and I should have used the return more. Sorry I wrote it at 3:00 in the morning so I was not on my "A game" of grammar. Apologies.

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  • Nah, You get a defense buff while blade dancing and can spec for full heal after every kill, ours just that you're afforded the opportunity to trade the instaheal for more blade dancing time our the ability to cloak after crouch. Golden gun is probably the most versatile super in the game. Yeah there's no defense buff, but it's an even trade off for what you can do (make dudes explode on the opposite side of the map).

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